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Gromril Crossing is a tug-of-war Scenario in Kadrin Valley. Order and Destruction fight over a chain of capture locations, pushing the battle toward the opposing base. Only one location is active at a time, so follow the objective marker and move with your team as the front advances.
 
== At a glance ==
 
* '''Players:''' 6 to 18 per realm.
* '''Time limit:''' 12 minutes.
* '''Winning score:''' 500 points. The first realm to reach the target wins. If time runs out first, the higher score wins.
* '''Player kills:''' 3 scenario points each.
* '''Scenario type:''' Tug of war.
 
== How to play ==
 
=== Capture the active location ===
 
The fight begins around the central Bridge. Capture locations open one at a time. When a realm secures the active location, the next one opens farther along the route toward the opposing base after a 30-second delay. The route advances according to which realm captures each location.
 
Stay on the active objective. Closed locations cannot be captured, and splitting away from your team makes it harder to win the current fight.
 
=== Push with your team ===
 
Move together to the open capture location and help your group hold the area while it is being captured. When your realm advances the route, move on to the next location. If the enemy takes one, regroup and contest the new active point rather than scattering across the map.
 
== Scoring ==
 
* Defeating an enemy player is worth 3 scenario points.
* Capturing locations advances the tug-of-war route and contributes to your realm's score.
* The first realm to reach 500 points wins. If the 12-minute timer ends first, the higher score wins.
 
== Tips for new players ==
 
* Check the objective marker and move to the location that is currently open.
* Stay with your team while fighting for a capture. Do not run to a closed location.
* When the route moves forward, move with it instead of remaining at an objective that is no longer active.
* Keep your group alive around the capture point so it can secure the objective and defend the advance.
 
== Background ==
 
The trains of Kadrin Valley carry gromril toward Karaz-a-Karak. Greenskins have moved to sabotage the effort, and Order and Destruction now fight for control of the crossing.
 
== Sources ==
 
* [https://returnofreckoning.com/en/news/patch-notes-682026 Patch Notes 6 August 2026], which reduced scenario time limits to 12 minutes.
* [https://www.returnofreckoning.com/forum/viewtopic.php?p=530814 Patch Notes 24 February 2023], which set a 30-second delay before the next location opens after a capture.
* [https://www.returnofreckoning.com/forum/viewtopic.php?sid=52b1f430c275c9813e8fc11aad45115f&t=45386 Patch Notes 28 May 2021], which changed when the middle objective opens.
* [https://www.returnofreckoning.com/forum/viewtopic.php?p=492147 Patch Notes 5 September 2021], which updated the capture credit timing for objectives on this map.
* [https://www.returnofreckoning.com/forum/viewtopic.php?sid=c1e2b0ec89103033a005fc682709f298&t=45257 Patch Notes 20 May 2021], describing the Gromril Crossing conflict over the gromril trains.
* [[Scenario Guide]] for general information about joining and playing scenarios.
 
{{Scenario navigation}}

Latest revision as of 00:31, 19 October 2026

Gromril Crossing is a tug-of-war Scenario in Kadrin Valley. Order and Destruction fight over a chain of capture locations, pushing the battle toward the opposing base. Only one location is active at a time, so follow the objective marker and move with your team as the front advances.

At a glance

  • Players: 6 to 18 per realm.
  • Time limit: 12 minutes.
  • Winning score: 500 points. The first realm to reach the target wins. If time runs out first, the higher score wins.
  • Player kills: 3 scenario points each.
  • Scenario type: Tug of war.

How to play

Capture the active location

The fight begins around the central Bridge. Capture locations open one at a time. When a realm secures the active location, the next one opens farther along the route toward the opposing base after a 30-second delay. The route advances according to which realm captures each location.

Stay on the active objective. Closed locations cannot be captured, and splitting away from your team makes it harder to win the current fight.

Push with your team

Move together to the open capture location and help your group hold the area while it is being captured. When your realm advances the route, move on to the next location. If the enemy takes one, regroup and contest the new active point rather than scattering across the map.

Scoring

  • Defeating an enemy player is worth 3 scenario points.
  • Capturing locations advances the tug-of-war route and contributes to your realm's score.
  • The first realm to reach 500 points wins. If the 12-minute timer ends first, the higher score wins.

Tips for new players

  • Check the objective marker and move to the location that is currently open.
  • Stay with your team while fighting for a capture. Do not run to a closed location.
  • When the route moves forward, move with it instead of remaining at an objective that is no longer active.
  • Keep your group alive around the capture point so it can secure the objective and defend the advance.

Background

The trains of Kadrin Valley carry gromril toward Karaz-a-Karak. Greenskins have moved to sabotage the effort, and Order and Destruction now fight for control of the crossing.

Sources