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{{Infobox instance
{{Infobox instance
|name=High Pass Cemetery
|name=Howling Gorge
|aka=HPC
|aka=HG
|ss=Highpass_Cemetery.png
|ss=Reworked_Howling_Gorge.png
|type=Scenario
|type=Scenario
|loc=[[High Pass]]
|loc=[[Black Crag]]
|race=[[Empire]] vs [[Chaos]]
|race=[[Dwarf]] vs [[Greenskins]]
}}
}}


<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>{{Warning |heading=IMPORTANT | ''Teaming up and queueing with other players increases your winning chance and rewards!''}}</big></div>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>{{Warning |heading=IMPORTANT | ''Teaming up and queueing with other players increases your winning chance and rewards!''}}</big></div>


 
'''Howling Gorge''' is a Dwarf vs Greenskins T4 scenarios that occurs when Black Crag is contested. This scenario is now similar to Battle for Praag and to the reworked Logrin's Forge.
'''Highpass Cemetery''' takes place in an old cemetery which marks the place of an ancient battle. A flat, snowy place, the cemetery is notable for the waist-deep fog and the ominous gravestones, mausoleums, and statues littering the grounds.


== Quick Guide ==
== Quick Guide ==
This SC features simple dual capture mechanics. Capture both the Stag and the Crypt to earn points for your Realm and be granted a powerful boon to destroy your enemies!
{{Warning |heading=NEW SCENARIO MECHANIC | ''The mechanics for this scenario have been changed''}}
Effectively, your Realm should look forward to capture one point as soon as possible, while a few other prevent the capture of the other point, by the opposing Realm. The Cemetery is a location filled with obstacles that could be used for LoS (''Line of Sight'') in order to counter casters and isolate enemies from their healers.
This SC is heavily focused on team fights and the ability to compete against the enemy faction and assisting targets to weaken the enemy team asap. With a flexible terrain, you'll encounter lots of objectives for Line of Sight strategies as well as some open terrains when you push towards the enemy spawn or when you get pushed back towards your own spawn. '''Howling Gorge''' is a 18 vs 18 scenario, which is why it's one of the most enjoyed scenarios, especially by premade groups and guilds.




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Every scenario has a different way to calculate the score for each Realm. In this SC:
Every scenario has a different way to calculate the score for each Realm. In this SC:


* Kill = 5 points
* Kill = 4 points
* Capture both objectives = 80 points
* Middle flag capture = instant 15 points and 2 points every 6 seconds
* Hold both objectives for 15 seconds = gain a damage buff
* 4th flag capture = instant 25 points and an additional 5 points every 6 seconds (''total of 7 points every 6 seconds'')
* 5th flag capture = instant 35 points and an additional 10 points every 6 seconds (''total of 17 points every 6 seconds'')
 
'''''(!) Holding the two initial flags that your faction started with does not generate any points per tick.'''''
 




=== <u>General Strategy</u> ===
=== <u>General Strategy</u> ===


* Head out the gates at the start of the match, have half the group go to The Crypt and the other half go to The Stag. Fight for control of these two objectives, and once you have control defend them.
* Starting: Rush for the middle flag and capture it. Once your team has it and holds it move up to the next flag that becomes capturable.
 
* Defending: You and your team can decide whether you want to push for the next flag or camp middle. Both approaches are right, but each depend on your team and the enemy's team.


* If you zerg 1 objective point, consider leaving 3 people to defend that objective while the rest of the team push to the other objective.
* Holding Mid: You can hold mid by scouting/covering its entrances. It has different entrances but they're all narrow and easily blocked by frontlines.


* Slaughtering your enemies in this scenario is a must, however you need to profit from any team fight win to instantly capture the objectives.
* Pushing: If you decide to push for the next flag, it has to be well coordinated. You need to push while making sure the enemy's won't back-capture the middle flag.


* Hold the conquered objectives for 15 seconds in order to gain the team-wide damage buff.<br>
* You can capture and camp middle or any other flag, just make sure your team is holding its ground and retreat to the right flag if needed (''worth the trade'').




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* '''Tanks:'''
* '''Tanks:'''
The enemy team might be assisting targets, in that case, make sure to keep their target alive. Swap guards fast enough.
Get to the middle flag as fast as possible and secure it for your team. Keep rotating your Guard ability and make sure your team is secured.
If it's a chill fight, try to sneak capture the objective or prevent it from being captured by the enemy team.


* '''Melee DPS:'''
* '''Melee DPS:'''
Make sure to keep pressure on the enemy healers and assist other damage dealers to nuke down enemies.
Create pressure near the flag, prevent its capture and help your team securing it.


* '''Ranged DPS:'''
* '''Ranged DPS:'''
Around the objectives, the distance and environment are tight, keep a large distance between you and the enemies.
Your main role is to nuke enemy healers while the others on your team secure the capture/defense of the flags.
Keep your eyes open for sneak captures, your melee DPS and tank teammates might not notice an enemy capturing the objective.


* '''Healers:'''
* '''Healers:'''
Make sure to keep yourself and other healers up at all costs.
Make sure anyone around the flag remains alive as a priority, then keep the rest of the team up.
Keep a large enough distance and use LoS to avoid being nuked by range DPS.





Latest revision as of 18:10, 14 April 2021

Howling Gorge
HG
Reworked Howling Gorge.png
Location Black Crag
Race(s) Dwarf vs Greenskins
Instance info
Type Scenario

Howling Gorge is a Dwarf vs Greenskins T4 scenarios that occurs when Black Crag is contested. This scenario is now similar to Battle for Praag and to the reworked Logrin's Forge.

Quick Guide

This SC is heavily focused on team fights and the ability to compete against the enemy faction and assisting targets to weaken the enemy team asap. With a flexible terrain, you'll encounter lots of objectives for Line of Sight strategies as well as some open terrains when you push towards the enemy spawn or when you get pushed back towards your own spawn. Howling Gorge is a 18 vs 18 scenario, which is why it's one of the most enjoyed scenarios, especially by premade groups and guilds.


Score Calculation

Every scenario has a different way to calculate the score for each Realm. In this SC:

  • Kill = 4 points
  • Middle flag capture = instant 15 points and 2 points every 6 seconds
  • 4th flag capture = instant 25 points and an additional 5 points every 6 seconds (total of 7 points every 6 seconds)
  • 5th flag capture = instant 35 points and an additional 10 points every 6 seconds (total of 17 points every 6 seconds)

(!) Holding the two initial flags that your faction started with does not generate any points per tick.


General Strategy

  • Starting: Rush for the middle flag and capture it. Once your team has it and holds it move up to the next flag that becomes capturable.
  • Defending: You and your team can decide whether you want to push for the next flag or camp middle. Both approaches are right, but each depend on your team and the enemy's team.
  • Holding Mid: You can hold mid by scouting/covering its entrances. It has different entrances but they're all narrow and easily blocked by frontlines.
  • Pushing: If you decide to push for the next flag, it has to be well coordinated. You need to push while making sure the enemy's won't back-capture the middle flag.
  • You can capture and camp middle or any other flag, just make sure your team is holding its ground and retreat to the right flag if needed (worth the trade).


Archetypes Roles

  • Tanks:

Get to the middle flag as fast as possible and secure it for your team. Keep rotating your Guard ability and make sure your team is secured.

  • Melee DPS:

Create pressure near the flag, prevent its capture and help your team securing it.

  • Ranged DPS:

Your main role is to nuke enemy healers while the others on your team secure the capture/defense of the flags.

  • Healers:

Make sure anyone around the flag remains alive as a priority, then keep the rest of the team up.


Best way to team up

Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message. You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing. Queueing with a team drastically increases your win rate and thus your rewards.


Lore

(under construction)