Chaos, Magus: Difference between revisions

From RoR Wiki
Jump to: navigation, search
No edit summary
No edit summary
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Magus Banner.jpg|right|470x470px]]
''Unlike the Wizards of the empire or the learned mages of the Elves, the spell-binders found amongst the barbarian hordes of the north are receive little in the way of traditional training in their art. Those selected by the Dark Gods to receive the ability to cast spells are held in high esteem by the tribesmen of the north, for they have been singled out and granted vast and terrible powers. For generations, these sorcerers have served as advisors to the tribes, interpreting the will of the gods as well as calling forth the daemonic allies from the Realm of Chaos. It is also not uncommon for especially powerful Magi to simply usurp control of a war host should they feel it would better facilitate their own ends and the ambitions of the gods.''
''A Magus of Tzeentch is a devoted follower of the Raven God, and has spent his entire lifetime studying pure sorcery with a fevered intensity. Desperate for even a bare glimpse of Tzeentchs great plan, the Magus has learned through his research that Tzeentchs daemonic minions are creations and reflection of the Great Changer, and he focuses his search for knowledge obsessively on this fact - for perhaps, by understanding the servant, he may better understand the master. While it is plainly impossible for a mortal mind to grasp even the smallest fragment of Tzeentchs thoughts without being shattered into gibbering insanity, it nonetheless amuses Tzeentch to allow his mortal followers to continue in their pursuits. To that end, a particularly powerful and devoted Magus may be gifted with the services of Tzeentchs daemons.
 
Even for the strongest of Tzeentchs followers, to call a daemon is no small task, for these chaos-spawned nightmares are often equally happy to devour either their summoner or his enemies. A Magus has just barely enough control to ensure that any daemon he calls forth will focus its unnatural attention on his foes instead of on himself, but even that slight leash is enough to serve his purposes- after all, ordering a daemon to rend and destroy is redundant, since the daemon will do so regardless.
 
The Magus can call forth several different types of daemonic fiends, but can only maintain the concentration needed to restrain a single one at a time. A clever Magus therefore makes sure to best fit his summoning to his need: a Pink Horror which flings bolts of fire corruption at distant enemies, a Blue Horror which spews out waves of warping energy around itself, or a Flamer which spits blasts of fire at groups of enemies.''
 
== Magus Specialty ==
 
All manner of Daemons are counted amongst the numbers of the Raven Host, but the Magus uses the power of only one such creature – the arcane and powerful Disc of Tzeentch. He is forever bound to this living platform, and it is utterly ruled by his will. Wielding the power of the Aethyr, the Magus unleashes his spells from atop his mount while commanding the mount itself to unleash its own mighty powers. Channeling his dark powers through his Disc, mortal and Daemon achieve potent synergy, and leave only devastation in their wake.
 
== Playing as a Magus ==
As a Magus, the primary tactical questions you must answer in battle are which of your abilities will be most effective, and where best to apply them. Your damage dealing power will be well applied in almost any situation, but an in depth understanding of the secondary effects of your spells is also pivotal to maximizing your effectiveness and potency. You are versatile, but you must select the best tools for each fight in order to succeed. Supplement this with good use of your Disc and its special abilities and you will have mastered the basics of playing the Magus.
 
== Playing against a Magus ==
Defeating a Magus is largely similar to defeating any other powerful damage dealer. He is deadly, but fragile, possessing very limited defensive capabilities. The key special consideration springs from his versatility. If you assault a Magus with one particular approach, he may well have an offense to counter your own. Thus you must either employ a variety of attacks to circumvent this, or be ready to change tactics with extreme agility to react to whatever trick the Magus happens to pull out of his hat.
 
== Career Masteries ==
 
=== Path of Havoc ===
This path focuses on long-range attacks, and specializes in destroying a single target at a time. A master of this path will typically call forth a Pink Horror to help him slaughter his enemies from a safe distance. While the Magus may sometimes appear vulnerable due to the intense concentration that shaping raw magic requires, the unsuspecting foe who thinks that they face a weak enemy will only have a brief moment to be shocked and dismayed before the blasts of chaotic force remove them from this life.
 
=== Path of Changing ===
A specialist in this path understands that change waits for no man, and that Tzeentch demands speed and swiftness in those who serve. The cost of this decision is that his spells dissipate more rapidly into the Winds and therefore are only effective at moderate ranges, but a master of this path is a quick and adaptable sorcerer who uses a summoned Flamer to great effect.
 
=== Path of Daemonology ===
This path is primarily focused on tapping into the power of warping and twisted chaotic energy to unleash massive blasts of power at close range. In conjunction with a summoned Blue Horror, a specialist in this path can rend and shatter everything around him, leaving a trail of ruin and destruction in his wake.


== Tome Unlocks ==
== Tome Unlocks ==
Line 45: Line 19:
|-  
|-  
| [[Victim]]
| [[Victim]]
| Title: The Toppled, XP: 336
| [[Titles|Title]]: The Toppled, XP: 336
| Be Defeated by a Magus
| Be Defeated by a Magus
|-  
|-  
Line 53: Line 27:
|-  
|-  
| [[Spoils of War]]
| [[Spoils of War]]
| [[Bestiary#Hidden Scroll|Pocket Item]] : [[Bottled Anti-Gravity]], XP : 806
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/f/fc/Bottled_Anti-Gravity.png|Bottled Anti-Gravity}}'', XP : 806
| Collect a Specific Item from a Vanquished Magus
| Collect a Specific Item from a Vanquished Magus
|-  
|-  
| Kill 1,000 Magi of Chaos
| Kill 1,000 Magi of Chaos
| Title: The Toppler, XP: 1050
| [[Titles|Title]]: The Toppler, XP: 1050
| N/A
| N/A
|-  
|-  
| [[What do We Have Here?]]
| [[Hidden Scroll|What do We Have Here?]]
| [[Bestiary#Hidden Scroll|Hidden Scroll Pocket Item]] : [[Discus Tech]], XP: 1476
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/2/20/Discus_Tech.png|Discus Tech}}'', XP: 1476
| Learn about Magus by completing a specific task
| Learn about Magus by completing a specific task
|-
|-
|Kill 10,000 Magi of Chaos
|Kill 10,000 Magi of Chaos
|Title: The Overthrower, XP: 1716
|[[Titles|Title]]: The Overthrower, XP: 1716
|N/A
|N/A
|-
|-
|Drop the Top
|Drop the Top
|???, XP: 1800
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/3/39/Golden_Chaos_Cleanser%2C_One_Pip.png|Golden Chaos Cleanser, One Pip}}'', XP: 1800
|Defeat the Current Highest Ranking Magus Player
|Defeat the Current Highest Ranking Magus Player
|-
|-
|Kill 100,000 Magi of Chaos
|Kill 100,000 Magi of Chaos
|???, XP: 1974
|[[Items (Rewards)|Trophy]]: ''{{#tip-img: /images/7/7d/Golden_Chaos_Cleanser%2C_Two_Pips.png|Golden Chaos Cleanser, Two Pips}}'', XP: 1974
|N/A
|N/A
|}
|}
Line 83: Line 57:
! width="25%" | Destruction Text
! width="25%" | Destruction Text
|-  
|-  
| [[What do We Have Here?]]
|[[Hidden Scroll|What do We Have Here?]]
| [[Bestiary#Hidden Scroll|Hidden Scroll Pocket Item]] : [[Discus Tech]], XP: 1476
| [[Items (Rewards)|Pocket]]: ''{{#tip-img: /images/2/20/Discus_Tech.png|Discus Tech}}'', XP: 1476
| Learn about Magus by completing a specific task
| Learn about Magus by completing a specific task
|}
|}

Latest revision as of 10:43, 13 August 2017

Unlike the Wizards of the empire or the learned mages of the Elves, the spell-binders found amongst the barbarian hordes of the north are receive little in the way of traditional training in their art. Those selected by the Dark Gods to receive the ability to cast spells are held in high esteem by the tribesmen of the north, for they have been singled out and granted vast and terrible powers. For generations, these sorcerers have served as advisors to the tribes, interpreting the will of the gods as well as calling forth the daemonic allies from the Realm of Chaos. It is also not uncommon for especially powerful Magi to simply usurp control of a war host should they feel it would better facilitate their own ends and the ambitions of the gods.

Tome Unlocks

Magus.png

Order Only

Task Rewards Order Text
Encounter a Magus XP: 84 N/A
Kill 25 Magi of Chaos XP: 204 N/A
Victim Title: The Toppled, XP: 336 Be Defeated by a Magus
Kill 100 Magi of Chaos XP: 500 N/A
Spoils of War Pocket: Bottled Anti-Gravity, XP : 806 Collect a Specific Item from a Vanquished Magus
Kill 1,000 Magi of Chaos Title: The Toppler, XP: 1050 N/A
What do We Have Here? Pocket: Discus Tech, XP: 1476 Learn about Magus by completing a specific task
Kill 10,000 Magi of Chaos Title: The Overthrower, XP: 1716 N/A
Drop the Top Trophy: Golden Chaos Cleanser, One Pip, XP: 1800 Defeat the Current Highest Ranking Magus Player
Kill 100,000 Magi of Chaos Trophy: Golden Chaos Cleanser, Two Pips, XP: 1974 N/A

Destruction Only

Task Rewards Destruction Text
What do We Have Here? Pocket: Discus Tech, XP: 1476 Learn about Magus by completing a specific task