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API:TomeGetBestiarySubTypeData

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UI Lua API · Tome functions
Version: WAR 1.4.8

Returns the bestiary page of a creature subtype, with its species.

subTypeData = TomeGetBestiarySubTypeData(subTypeId)

Arguments

subTypeId
number – Subtype id, as in the subtypes lists of TomeGetBestiaryTOC.

Returns

subTypeData
table – The subtype's data, or nothing if the id is invalid or the subtype is still locked.
Key Type Meaning
id number Subtype id.
name wstring Subtype name.
killCount number The player's kill count for the subtype.
desc wstring Description text.
species table Array of the subtype's species (see below).

Each species table in species:

Key Type Meaning
id number Species id for TomeGetBestiarySpeciesData. 0 for a locked species.
name wstring Species name. A placeholder text for a locked species.
isUnlocked boolean Whether the species is unlocked.
killCount number The player's kill count for the species.

Details

  • The subtype counts as unlocked once at least one of its species is unlocked; check with TomeIsBestiarySubTypeUnlocked first, as the stock UI does.
  • Locked species are still listed, but without their id and real name.

Errors

These are written to the UI log, and the function returns nothing.

  • Error in function call 'TomeGetBestiarySubTypeData': %d is not a valid bestiary subtype id.
  • Error in function call 'TomeGetBestiarySubTypeData': You have not yet unlocked any species of subtype %d.

Example

From ea_tomeofknowledge/source/tomewindow_bestiary.lua:

if( TomeIsBestiarySubTypeUnlocked(id) ~= true ) then
    return
end
...
TomeWindow.Bestiary.CurSubTypeData = TomeGetBestiarySubTypeData( id )
table.sort( TomeWindow.Bestiary.CurSubTypeData.species, DataUtils.AlphabetizeByNames )
local subTypeData = TomeWindow.Bestiary.CurSubTypeData
LabelSetText("BestiarySubTypeInfoText", subTypeData.desc )

See also