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API:SetGroupNeedMode

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UI Lua API · Loot functions
Version: WAR 1.4.8

Asks the server to change the group's "need on use" loot setting.

SetGroupNeedMode(enabled)

Arguments

enabled
boolean – The new value of the setting.

Returns

Nothing.

Details

  • The client sends the value to the server as a group command. It does not check whether the player is the group leader; the server decides. The stock UI disables the button for players who are not the leader.
  • The stock UI shows the current setting from GameData.Player.Group.Settings.noNeedOnGreed.
  • enabled must be a real boolean. Passing nil or a number raises an Invalid Parameters error.
  • Exactly one argument must be passed.

Errors

None besides the generic Invalid Parameters message when the argument is missing or not a boolean.

Example

From default/ea_openpartywindow/source/openpartywindowtabmanage.lua:

function EA_Window_OpenPartyManage.ToggleNeedOnUse()
    if( not ButtonGetDisabledFlag( PARENT_WINDOW.."NeedOnUseButtonButton" ) )
    then
        local isPressed = ButtonGetPressedFlag( PARENT_WINDOW.."NeedOnUseButtonButton" )
        SetGroupNeedMode( not isPressed )
        ButtonSetPressedFlag( PARENT_WINDOW.."NeedOnUseButtonButton", not isPressed )
    end
end

See also