Vale-Walker Set: Difference between revisions

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(WIP starting page for this set.)
 
(Healer set bonuses added.)
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Wearing '''2 or more''' pieces of Vale-Walker gear will grant your character '''additional set bonuses'''.  
Wearing '''2 or more''' pieces of Vale-Walker gear will grant your character '''additional set bonuses'''.  


*For Tanks and Healers,
*All Tank classes gain the same bonuses.


*For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.
*For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.
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|-
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! scope="col" | Effect
! scope="col" | Archmage, Shaman, RunePriest, Zealot
! scope-"col" | Warrior Priest & Disciple of Khaine
|-
|-
! scope="row" | 2 Pieces
! scope="row" | 2 Pieces
| +66 Willpower
| +249 Armor Bonus || +62 Wounds
|-
|-
! scope="row" | 3 Pieces
! scope="row" | 3 Pieces
| +73 Wounds
| +69 Wounds || +69 Initiative
|-
|-
! scope="row" | 4 Pieces
! scope="row" | 4 Pieces
| +80 Toughness
| +76 Willpower || +76 Strength
|-
|-
! scope="row" | 5 Pieces
! scope="row" | 5 Pieces
| +5% Healing Critical chance
| +5% Healing Critical chance || +5% Block
|-
|-
! scope="row" | 6 Pieces
! scope="row" | 6 Pieces
| On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target
| On Direct Heal: 5% chance to increase the power of your heals by 6% for 10 seconds || On Being Hit: 10% chance to heal group for 640 over 9 seconds
|-
|-
! scope="row" | Archmage and Shaman 7 Pieces
! scope="row" | 7 Pieces
| All your healing abilites have a 10% chance to increase Critical Heal chance by 9% and increase added value from criticals by 12% for 10 seconds.
| On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target || On being attacked: 10% chance to reduce incoming damage by 4% for 10 seconds
|-
! scope="row" | Warrior Priest & Disciple of Khaine 7 Pieces
| All your healing abilites have a 10% chance to increase the power of your heals by 12% for 10 seconds.
|-
! scope="row" | Rune Priest & Zealot 7 Pieces
| All your healing abilites have a 10% chance to increase Healing Power by 110 for 10 seconds.
|}
|}



Revision as of 18:17, 27 January 2023

Vale-Walker Set

The Vale-Walker Set is a PvE Armor set earned by completing a quest line within the Hunter's Vale Dungeon.


How to equip Vale-Walker Armor

Speak to the Invader Quartermaster in the North of your Capital City to purchase Invader Armor.

Vale-Walker armor exists outside the traditional Ward Sets, and instead of requiring any usual wards, first requires wearing the full Beastlord Set.

There is no Renown requirement for these pieces, and to earn them all, you must complete a Quest line that begins in Ellyrion and takes roughly 7 days to complete, as it requires 7 runs of the dungeon.

Set Bonuses

Wearing 2 or more pieces of Vale-Walker gear will grant your character additional set bonuses.

  • All Tank classes gain the same bonuses.
  • For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.

To see full details on the set bonuses for Invader, expand one of the tables below:

Tanks
Effect
2 Pieces +62 Weapon Skill
3 Pieces +69 Toughness
4 Pieces +76 Strength
5 Pieces +5% Block
6 Pieces On Hit: 25% chance to reduce target's Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
7 Pieces Corrosion - On Hit: 10% chance to lower target's Armor by 1200 for 10 seconds.
Healers
Archmage, Shaman, RunePriest, Zealot Warrior Priest & Disciple of Khaine
2 Pieces +249 Armor Bonus +62 Wounds
3 Pieces +69 Wounds +69 Initiative
4 Pieces +76 Willpower +76 Strength
5 Pieces +5% Healing Critical chance +5% Block
6 Pieces On Direct Heal: 5% chance to increase the power of your heals by 6% for 10 seconds On Being Hit: 10% chance to heal group for 640 over 9 seconds
7 Pieces On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target On being attacked: 10% chance to reduce incoming damage by 4% for 10 seconds
Melee DPS
Slayer & Choppa Witch Hunter & Witch Elf White Lion & Marauder
2 Pieces +66 Strength
3 Pieces +73 Wounds
4 Pieces +5% reduced chance to be parried.
5 Pieces +5% Melee Critical chance +15% Auto-attack haste.
6 Pieces On Critical Hit: 10% chance to increase your auto-attack damage by 25% for 5 seconds.
7 Pieces While you are Furious, all of your attacks will ignore 10% of your enemies' armor. While Berserk, all of your attacks will ignore 20% of enemies' armor. Any time an enemy defends your attack, you will strike them for low damage which they cannot prevent. Increases Critical hit rate of all Path of Hunter / Path of Brutality abilities by 10%.
Magic and Ranged DPS
Bright Wizard, Sorcerer, & Magus Shadow Warrior, Squig Herder, & Engineer
2 Pieces +66 Intelligence +66 Ballistic Skill
3 Pieces +73 Toughness +73 Wounds
4 Pieces +5% reduced chance to be disrupted. +80 Weapon Skill
5 Pieces +10 foot increased Range
6 Pieces On Critical Hit: Increase Dodge Strikethrough and Disrupt Strikethrough by 20% on next ability cast. Can only occur once ever 3 seconds.
7 Pieces Bright Wizard: All your Path of Immolation abilities have a 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.
Sorcerer: All your Path of Calamity abilities have a 5% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.
Magus: Each time you critically hit an enemy with Path of Havoc abilities, 20% chance to reduce their initiative by 80 for 5 seconds.
Shadow Warrior: Increases the critical hit rate of all Path of the Skirmisher abilities by 10%
Squig Herder: Increases the critical hit rate of all Path of Quick Shootin' abilities by 10%
Engineer: Each time you critically hit an enemy with Path of Rifleman abilities, 20% chance to reduce their initiative by 80 for 5 seconds.