Sentinel Set

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The Sentinel Set

The Sentinel Set is a mid-tier level 40 armor set within Return of Reckoning.

This PvE set comes after the Conqueror Set, and is earned via Dungeons in your Capital City. Like all PvE sets, it does not require any Renown Rank to equip.

Because this set is earned via either Altdorf’s Crypts & Tunnels Dungeon or The Inevitable City’s Bilerot Burrows/Bloodwraught Enclave Dungeon, you cannot purchase any pieces, and must either find them via boss drops or as a quest reward for repeated boss kills.

How to equip Sentinel Armor

Earn Armor in Dungeons, and speak to the Influence Rally Masters near the Dungeon Entrances to get your Sentinel Accessory and Weapons. These Rewards may not display until you finish your first run.

To wear Sentinel Armor, you'll first need the Conqueror Ward granted by equipping five pieces of Conqueror Armor or equivalent sets.

There is no specific vendor for this armor set, as the pieces either drop from bosses or are granted for four boss kills via Repeatable quests in Altdorf or The Inevitable City.


Is the Sentinel Set good for my class?

As with all sets, this is situational, depending on your class and build.

Check out the Sentinel Set Bonus to judge how useful you feel this set can be for your character, and your specific playstyle!

Set Bonuses

Wearing 2 or more pieces of Sentinel will grant your character additional set bonuses.

  • All Tanks receive the same bonuses, as do almost all Healers.
  • DPS also share many bonuses with only slight stat variations based on their damage type. (Noted below in the table.)

(Set Bonuses WIP - these are currently a copy of the Vanq bonuses.)

To see full details on the set bonuses for Sentinel, expand one of the tables below:

Tanks
Effect
2 Pieces +58 Strength
3 Pieces +64 Wounds
4 Pieces +70 Initiative
5 Pieces Unconstrained - On Causing Single Target Damage: 10% Chance to be immune from roots and snares for the next 5 seconds.
6 Pieces +5% Parry
7 Pieces Red Mist - Cooldown of Taunt reduced by 5 seconds.
Healers
Effect
2 Pieces +62 Willpower
3 Pieces +68 Wounds
4 Pieces Exuberance - On Casting Heal: 20% chance to recover 35 AP.

WP/DoK: Imperative Spirit - On Casting Heal: 20% Chance to recover 15 Career Resources over 3 seconds.

5 Pieces +5% Healing Critical chance
6 Pieces Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.
Melee DPS
Sentinel Set Bonus
2 Pieces +58 Strength
3 Pieces +64 Wounds
4 Pieces +70 Initiative
5 Pieces Arise - On Attacking Target of Being Hit: 10% chance to resist Stuns and Knockdowns by 33% for 10 seconds.
6 Pieces +5% Melee Critical chance
7 Pieces Cooldown of Snare/Root avoidance skill reduced by 20 seconds.
Magic and Ranged DPS
Sentinel Set Bonus
2 Pieces Magic DPS: +58 Intelligence

Physical Ranged DPS: +58 Ballistic Skill

3 Pieces +64 Wounds
4 Pieces +70 Initiative
5 Pieces Compulsion - On Being Attacked: 10% chance to reduce your cooldowns by 1 seconds for 10 seconds.
6 Pieces +5% Ranged or Magic Critical Chance
7 Pieces Cooldown of your Single Target Detaunt Skill reduced by 5 Seconds.


Unlocking the Vanquisher Ward

The Vanquisher Ward has 5 Fragments, making the belt optional.

The Vanquisher Ward is the second-to-last Ward, and can be unlocked by equipping five pieces of Sentinel Armor. Those are:

  • Boots
  • Gloves
  • Shoulders
  • Helm
  • Chest

The Sentinel Belt is an optional piece and is not needed to unlock the Ward.


Next stop: Invader, Bloodlord, and Triumphant

The completed Vanquisher Ward unlocks the gates for you to move onto a number of more powerful sets: The Invader Set, the Bloodlord Set, the Victorious Set, and the Triumphant Set.

Each of these routes will grant you the upcoming Invader Ward, and each set has different stat bonuses.

Be sure to check them out in advance and decide which you want to equip while building up your War Crests and Renown Rank!