Karaz-a-Karak

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Karaz-a-Karak, which translates roughly as Everpeak, or the Pinnacle of Mountain is the Dwarf capital city, and High King Thorgrim Grudgebearer's seat of power. This is the mightiest and most populous of all Dwarf cities, the capital of the Karaz Ankor and is the stronghold of the High King. Here, amongst its ancient temples to the Ancestor Gods, High King Thorgrim Grudgebearer holds court in a vaulted Great Hall large enough to engulf a Human town. The forest of pillars that form the mile-long nave of the hall tower high into darkness. Despite suffering attacks beyond number, Karaz-a-Karak has never fallen to an invader. Here are kept the Great Book of Grudges, the Book of Remembering and countless hoarded treasures, each an object of awe and veneration to any Dwarf. After a great deal of bluster and grumbling, even the most independent of Dwarfs from one of the far-off holds will ultimately admit to a fierce pride of Karaz-a-Karak. Although their empire may have crumbled, here at the stony heart of their realm, its power and splendour endure.

Development

Despite being one of the first cities created by Mythic it was eventually removed from the game client before entering Open Beta.

There are many memories like this, ones that I feel comfortable sharing now – including the fact that we do have two of the four remaining fully built cities (Karaz-A-Karak and Karak Eight Peaks which are truly truly beautiful but would take months and months of optimization before they could match the changes we made to the game along the way).
—Carrie Gouskos (Producer), http://www.warhammeronline.com/

During early development and particularly the production podcasts the Dwarf vs Greenskin paring was used as an example, which in presentations featured the Dwarf and Greenskin cities. Karaz-a-Karak was the only other racial city we have been as it was briefly present in Closed Beta[1].

  1. "Karaz-a-Karak Introduction". Hypothetical WAR. 2010.