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The forest of pillars that form the mile-long nave of the hall tower high into darkness. Despite suffering attacks beyond number, Karaz-a-Karak has never fallen to an invader. Here are kept the [[Great Book of Grudges]], the [[Book of Remembering]] and countless hoarded treasures, each an object of awe and veneration to any Dwarf. After a great deal of bluster and grumbling, even the most independent of Dwarfs from one of the far-off holds will ultimately admit to a fierce pride of Karaz-a-Karak. Although their empire may have crumbled, here at the stony heart of their realm, its power and splendour endure.
The forest of pillars that form the mile-long nave of the hall tower high into darkness. Despite suffering attacks beyond number, Karaz-a-Karak has never fallen to an invader. Here are kept the [[Great Book of Grudges]], the [[Book of Remembering]] and countless hoarded treasures, each an object of awe and veneration to any Dwarf. After a great deal of bluster and grumbling, even the most independent of Dwarfs from one of the far-off holds will ultimately admit to a fierce pride of Karaz-a-Karak. Although their empire may have crumbled, here at the stony heart of their realm, its power and splendour endure.


== City Sections ==
[[File:Karaz Map.png|thumb|A map of the interior of Karaz-a-Karak.]]
Karaz-a-Karak is divided into six primary sections, which are color-coded on your map. These sections are:
*'''High King's Hold:''' The seat of [[Thorgrim Grudgebearer]], High King of the Dwarfs.
*'''Order Headquarters:''' Rooms for the Dwarfs' Empire and High Elf allies, as well as the Oathbearers.
*'''War Room:''' The Guild Hall, equivalent to Altdorf's [[Sigmar's Hammer]].
*'''Warrior's Stand:''' The location of many Gear and Renown Vendors, similar to Altdorf's War Quarters.
*'''Ancestor Temples:''' The Career and Renown Trainers are located here.
*'''Merchant's District:''' The Craft Supply Merchants, as well as all Gathering and Crafting merchants, are located here.
In addition to these, the far Western section of the city houses '''The Blessed Anvil''', the location of the Invader, Warlord, and Sovereign Vendors.
The East and Southeast part of the City is where you'll find the '''Tavern District''' and the '''Feast Hall''', which you'll navigate to get the exclusive [[Refreshing Pocket Keg]] Pocket item.


== City Quest Guides ==
== City Quest Guides ==


Karaz-a-Karak includes many new and exclusive quests created by the RoR Team.  
Karaz-a-Karak includes many new and exclusive quests created by the RoR Team.  
You can earn a number of 25% Renown Boost potions, special crafting items, useful Pocket items, and more!


'''For a full guide to these quests, please [https://docs.google.com/document/d/1o7XNR-OPYzBgj0C0mPjARxXztf-2uvBZ-wYpbzVSq4E/edit?usp=sharing| click here.]'''
'''For a full guide to these quests, please [https://docs.google.com/document/d/1o7XNR-OPYzBgj0C0mPjARxXztf-2uvBZ-wYpbzVSq4E/edit?usp=sharing| click here.]'''
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To purchase these, head to the '''Middle Deeps''' section of the City, then make your way North to landmark '''Ungdrin Grimazul''' within the Train depot. Head just Southwest of it to find the mounts.
To purchase these, head to the '''Middle Deeps''' section of the City, then make your way North to landmark '''Ungdrin Grimazul''' within the Train depot. Head just Southwest of it to find the mounts.


Like [[Altdorf]], these Mounts cost 10 Gold for a level 16 variant, and 100 gold for a level 38 variant.
*Like [[Altdorf]], these Mounts cost 10 Gold for a level 16 variant, and 100 gold for a level 38 variant.
 





Revision as of 22:07, 29 June 2022

Karaz-a-Karak

The towering gates of Karaz-a-Karak, Capital of the Dwarfs, in Return of Reckoning.

Karaz-a-Karak is the Dwarf Capital city in Return of Reckoning, and was one of two cities started by the original developers and later finished exclusively by the RoR Team.

The city includes all the same vendors and services as the Empire Capital, Altdorf, but also includes additional mount color options and exclusive quests and pocket items useful for all characters.

Lore

Karaz-a-Karak, which translates roughly as Everpeak, or the Pinnacle of Mountain is the Dwarf capital city, and High King Thorgrim Grudgebearer's seat of power. This is the mightiest and most populous of all Dwarf cities, the capital of the Karaz Ankor and is the stronghold of the High King. Here, amongst its ancient temples to the Ancestor Gods, High King Thorgrim Grudgebearer holds court in a vaulted Great Hall large enough to engulf a Human town.


The forest of pillars that form the mile-long nave of the hall tower high into darkness. Despite suffering attacks beyond number, Karaz-a-Karak has never fallen to an invader. Here are kept the Great Book of Grudges, the Book of Remembering and countless hoarded treasures, each an object of awe and veneration to any Dwarf. After a great deal of bluster and grumbling, even the most independent of Dwarfs from one of the far-off holds will ultimately admit to a fierce pride of Karaz-a-Karak. Although their empire may have crumbled, here at the stony heart of their realm, its power and splendour endure.

City Sections

A map of the interior of Karaz-a-Karak.

Karaz-a-Karak is divided into six primary sections, which are color-coded on your map. These sections are:

  • High King's Hold: The seat of Thorgrim Grudgebearer, High King of the Dwarfs.
  • Order Headquarters: Rooms for the Dwarfs' Empire and High Elf allies, as well as the Oathbearers.
  • War Room: The Guild Hall, equivalent to Altdorf's Sigmar's Hammer.
  • Warrior's Stand: The location of many Gear and Renown Vendors, similar to Altdorf's War Quarters.
  • Ancestor Temples: The Career and Renown Trainers are located here.
  • Merchant's District: The Craft Supply Merchants, as well as all Gathering and Crafting merchants, are located here.


In addition to these, the far Western section of the city houses The Blessed Anvil, the location of the Invader, Warlord, and Sovereign Vendors.

The East and Southeast part of the City is where you'll find the Tavern District and the Feast Hall, which you'll navigate to get the exclusive Refreshing Pocket Keg Pocket item.

City Quest Guides

Karaz-a-Karak includes many new and exclusive quests created by the RoR Team.

You can earn a number of 25% Renown Boost potions, special crafting items, useful Pocket items, and more!

For a full guide to these quests, please click here.


Special Mounts

Dwarfs, Humans, and High Elves all have 3 additional mount color options in Karaz-a-Karak.

All standard level 16 and level 38 Mounts come with 3 additional color options that can only be found in Karaz-a-Karak.

To purchase these, head to the Middle Deeps section of the City, then make your way North to landmark Ungdrin Grimazul within the Train depot. Head just Southwest of it to find the mounts.

  • Like Altdorf, these Mounts cost 10 Gold for a level 16 variant, and 100 gold for a level 38 variant.


Development

Despite being one of the first cities created by Mythic it was eventually removed from the game client before entering Open Beta.

There are many memories like this, ones that I feel comfortable sharing now – including the fact that we do have two of the four remaining fully built cities (Karaz-A-Karak and Karak Eight Peaks which are truly truly beautiful but would take months and months of optimization before they could match the changes we made to the game along the way).
—Carrie Gouskos (Producer), http://www.warhammeronline.com/

During early development and particularly the production podcasts the Dwarf vs Greenskin paring was used as an example, which in presentations featured the Dwarf and Greenskin cities. Karaz-a-Karak was the only other racial city we have been as it was briefly present in Closed Beta[1].

References

  1. "Karaz-a-Karak Introduction". Hypothetical WAR. 2010.