High Elf, White Lion

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Given their slight build and inhuman grace, it easy to understand why a casual observer might think an Elf would be less capable in the arts of war compared to stout Dwarfs or robust Humans. The woodsmen of Chrace completely dispel such misconceptions. If their physical presence does not suffice, the monstrous predatory cats these Elves travel with tend to reinforce the point.

Tome Unlocks

White Lion.png

Destruction Only

Task Rewards Destruction Text
Encounter a High Elf White Lion XP:84 N/A
Kill 25 High Elf White Lions XP: 204 N/A
Victim Title: The Mauled, XP: 336 Be Defeated by a White Lion
Kill 100 High Elf White Lions XP: 500 N/A
Spoils of War Pocket: Hairball,XP : 806 Collect a Specific Item from a Vanquished White Lion
Kill 1,000 High Elf White Lions Title: The Poacher, XP: 1050 N/A
What do We Have Here? Pocket: Captured Lion Essence, XP: 1476 Learn about the White Lion by completing a specific task
Kill 10,000 High Elf White Lions Title: Pride Taker, XP: 1716 N/A
Drop the Top Trophy: Golden High Elf Eliminator, One Pip, XP: 1800 Defeat the Current Highest Ranking White Lion Player
Kill 100,000 High Elf White Lions Trophy: Golden High Elf Eliminator, Two Pips, XP: 1974 N/A

Order Only

Task Rewards Order Text
What do We Have Here? Pocket: Captured Lion Essence, XP: 1476 Learn about the White Lion by completing a specific task

Class Changes

  • Ensnare morale 1 now deals 300 damage at rank 40 (down from 900) (link)
  • Flying Axe morale 2 now deals its damage instantly (link)
  • Close Combat is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. (link)
  • Trained to Kill augmented stats are changed. Now, Toughness increases the Strength for the pet, and Wounds increases the Weapon Skill. (link)
  • Loner tactic removes the cooldown of pounce. You are unable to summon a lion with this tactic slotted. (link)
  • Protector of the Pack, requires 9 points in Guardian tree. 40 AP cost, 30s duration, 30s cooldown Guard ability for the pet. As long as the pet is within 50ft of the player, the player will take 50% of pet damage and 35% of the pet's generated hate. Damage is unmitigated but can be parried.
  • Brutal Pounce moved to 13 points in Guardian (up from 9pt) (link)
  • Leonine Frenzy moved to 15 points in Guardian (up from 13pt) (link)
  • Rampage (former 15 point ability) moved to core. Requires level 40. If this ability is used, all morale abilities go on cooldown for 5 minutes. (link)
  • Pounce and Fetch require you to be on the ground in order to activate. (link)
  • WL pets now deal less damage if too far away from the owner or if the height difference is too large. It scales as follows. (link)
    • Full damage if within 40 feet.
    • 30% reduction if between 40 and 65 feet.
    • 50% reduction if between 65 and 100 feet.
    • 75% reduction if over 100 feet away or if the height difference is greater or equal to that of a keep wall
  • Reduced White Lion pet knockdown Brutal Pounce duration to 2s (from 3s) (link)
  • Pounce cooldown is increased to 10s and will grant a 3s, 35% movement speed boost to the player when they land. Speed boost is removed upon using any ability
  • Pet wounds, toughness, weapon skill, strength, and initiative are reduced, however:
    • Points in Hunter tree grant strength and weapon skill to your pet
    • Points in the Axeman tree grant toughness and initiative to your pet
    • Points in the Guardian tree grant wounds, toughness, weapon skill, strength, and initiative to your pet