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== The Bloodlord Set ==
== The Bloodlord Set ==


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== Earning your Bloodlord Armor ==
== Earning your Bloodlord Armor ==
[[File:Bloodlord Armor Repeatable.png|thumb|Grab repeatable quests at the start of Bastion Stair to earn guaranteed Bloodlord Armor pieces.]]
[[File:Bloodlord Armor Repeatable.png|thumb|Grab repeatable quests at the start of [[Bastion Stair]] to earn guaranteed Bloodlord Armor pieces.]]
The Bloodlord Armor set is earned by defeating the bosses within Bastion Stair.
The Bloodlord Armor set is earned by defeating the bosses within Bastion Stair.



Latest revision as of 14:46, 24 July 2022

The Bloodlord Set

Bloodlord is a top-tier set of PvE Weapons and Armor earned by completing the Bastion Stair Dungeon in Return of Reckoning.

Bloodlord Set Requirements

Thanks to their 5% Damage increase, Bloodlord Weapons remain popular for many DPS builds.

As a PvE set, you can equip Bloodlord Weapons and Armor without needing any Renown level.

However, to wear any piece of Bloodlord, you will need the Vanquisher Ward first, which you can acquire by equipping any of the pieces listed on this page.

For more info on the Bastion Stair dungeon, including guides, please check out this link.

Bloodlord Weapons: The Best DPS Murder can buy

Bloodlord Weapons are one of the best DPS Weapon options in the game for many builds.

This is because the Bloodlord Weapons feature a unique 5% Damage increase in exchange for reducing your toughness and armor.

  • When compared side-by-side, Bloodlord Weapons feature slightly less Critical chance and auto-attack DPS than Fortress counterparts, but offer more Melee/Ranged/Magic Power, and a 5% flat damage increase.
  • Classes with multiple weapons can mix and match Bloodlord Weapons in concert with Fortress Weapons to gain both the Bloodlord damage increase and the Fortress Weapon's higher Crit chance.
  • Even if you do not currently have your Bloodlord Weapon drawn (for example, Ranged Shadow Warriors or Squig Herders using it as their melee weapon), you will still gain the 5% damage increase to all abilities as long as it's equipped.

Note: You cannot stack the damage boost from multiple Bloodlord weapons together.

Acquiring your Bloodlord Weapon

To acquire your Bloodlord Weapon, you'll need to earn Influence within the Bastion Stair Dungeon.

Influence is granted upon killing the final boss of any wing. (Previously, this was granted in smaller amounts per boss kill.)

  • Note: Many wings feature bosses which can be skipped, so kill only the necessary bosses if you want to be as efficient as possible while grinding Influence.

After two full runs, you'll have enough Influence for the first Reward Tier. Speak to Rally Master Rakkoth Doomfist (Destro) or Sergeant Dunstand (Order) to select your weapon.

Earning your Bloodlord Armor

Grab repeatable quests at the start of Bastion Stair to earn guaranteed Bloodlord Armor pieces.

The Bloodlord Armor set is earned by defeating the bosses within Bastion Stair.

  • In addition to drops from the bosses, you can earn guaranteed armor pieces by taking the blue Repeatable Quests given by the NPCs at the start of the Dungeon. (Be sure to check all the quest-givers, as Boots and Gloves are awarded by a different NPC!)
  • After clearing the necessary bosses 4 times, you can pick up the almost-full set of Bloodlord Armor Pieces for free.
  • The last piece, the Cape, is earned as the third and final Influence reward.


Set Bonuses

Wearing 2 or more pieces of Bloodlord Armor will grant your character additional set bonuses.
To see full details on the set bonuses for Bloodlord Armor, expand one of the tables below:

Tanks
Bloodlord Effect
2 Pieces + 66 Wounds
3 Pieces + 73 Strength
4 Pieces Boost II - On Hit: 5% to increase your critical hit rate by 6% for 9 seconds.
5 Pieces +5% Parry
6 Pieces +5% Melee Critical Chance
7 Pieces Reactionary - On Defense: 25% chance to increase Parry, Dodge, and Disrupt by 10% for 10 seconds
Healers
Warrior Priest / Disciple of Khaine Archmage / Shaman / Runepriest / Zealot
2 Pieces + 66 Weapon Skill +66 Wounds
3 Pieces + 73 Wounds + 73 Initiative
4 Pieces Boost II - On Being Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds. Boost II - On Being Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 87 Stength + 87 Intelligence
6 Pieces Vicious Strikes - On Hit: 15% chance to reduce target's Toughness by 110 while increasing your Weapon Skill by 110 for 10 seconds. On Hit: 10% chance to increase all damage taken by your target by 4% for 10 seconds.
7 Pieces Dissolve IX - On Hit: 10% chance to reduce target's armor by 800 for 6 seconds. Improved Clarity - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to cost 9 Action Points. If possible, it will always trigger a crit and is undefendable.
Can only be triggered once every 10 seconds.
Melee DPS
Choppa / Marauder / Slayer / White Lion Witch Hunter / Witch Elf
2 Pieces + 66 Wounds + 66 Initiative
3 Pieces + 73 Initiative + 73 Strength
4 Pieces Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds. Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 5% Melee Critical Chance + 5% Disrupt
6 Pieces Preservation - On Being Hit: 10% chance to increase Wounds by 110 for 20 seconds. + 5% Melee Critical Chance
7 Pieces Overwhelming - On Hit: 25% chance to reduce target's Weapon Skill by 110 while increasing your Strength by 110 for 10 seconds. On Being Attacked: 10% chance to increase Parry, Block, Disrupt and Dodge by 7% for 10 seconds
Physical Ranged DPS
Bloodlord Effect
2 Pieces + 66 Wounds
3 Pieces + 73 Weapon Skill
4 Pieces Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 87 Ballistic Skill
6 Pieces + 5% Ranged Critical Chance
7 Pieces Dissolve IX - On Hit: 10% chance to reduce target's armor by 800 for 6 seconds.
Magic Ranged DPS
Bloodlord Effect
2 Pieces + 66 Wounds
3 Pieces + 73 Intelligence
4 Pieces Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 5% Magic Critical Chance
6 Pieces Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.
7 Pieces Guile - On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
  • For reference, Physical Ranged DPS Classes includes the Shadow Warrior, Engineer, and Squig Herder.
  • Magical Ranged DPS Classes includes Bright Wizard, Sorc, and Magus.