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Background Lore: Illuminated by the shimmering light of the Rift of Rage and said to have been built through the will of the Chaos Lord of Skulls, the Bastion Stair sits as the entrance to the Outer Realm of Khorne. This horrifically and maniacally constructed fortress is a domain wherein dwell the manifestations of true nightmare, where walls stained with the blood of countless sacrifice house the minions of darkness which have plagued the Old World for ages, all serving Khorne himself. According to the Timeline For The Known World, as published in The World Guide section of Warhammer Fantasy (first publishing date 1986), the Bastion Stair was most probably built around the year 2300 (according to the Human Calendar) during the Second Incursion of Chaos into the Old World. During this time most of Norsca and the Northern Reaches were overrun by the forces of Chaos. Only an alliance between Dwarfs and Men was eventually able to turn the tide, repulse the invaders, and return the area to some semblance of its former order.
Background Lore: Illuminated by the shimmering light of the Rift of Rage and said to have been built through the will of the Chaos Lord of Skulls, the Bastion Stair sits as the entrance to the Outer Realm of Khorne. This horrifically and maniacally constructed fortress is a domain wherein dwell the manifestations of true nightmare, where walls stained with the blood of countless sacrifice house the minions of darkness which have plagued the Old World for ages, all serving Khorne himself. According to the Timeline For The Known World, as published in The World Guide section of Warhammer Fantasy (first publishing date 1986), the Bastion Stair was most probably built around the year 2300 (according to the Human Calendar) during the Second Incursion of Chaos into the Old World. During this time most of Norsca and the Northern Reaches were overrun by the forces of Chaos. Only an alliance between Dwarfs and Men was eventually able to turn the tide, repulse the invaders, and return the area to some semblance of its former order.
Walk-Through Instructions for The Bastion Stair (Initial Edit - More will follow soon and eventually be transferred to an independent page)
Walk Through:
Middle Wing:
Push up the stairs through the Bloodletters and then turn right at the first hall, clearing the Mobs as you go. Continue along the path until you reach a hall the walls of which are lined with skulls on spikes and occupied by a single Bloodletter of Khorne.  This is Wrackspite, the first Chaos Hero to be encountered.
Wrackspite is standing on a mound of skulls and is best held there during the fight. The moment he is attacked a total of ten statues will appear, five along each wall. These will activate in a random order, one at about every ten percent damage done to Wrackspite, and begin moving toward him.  Destroy these statues before they reach him. Little damage is required to accomplish this, however time is critical as they heal Wrackspite if they reach him. Continue to hold Wrackspite in the middle of the room if possible, as he tends to Enrage if allowed close to either of the Altars placed at opposite ends of the room. Account for his knock-back, intermittently utilized against one of the MDPS. Wrackspite tends to aggro one of the ranged classes following the employment of his knock-back. He also employs a Cleave, therefore it is best to have your tanks turn him away from the ranged classes.
Beyond this the best strategy is to hold him in the middle of the room, prevent him from rampaging around, and maintain constant DPS until he is defeated.
Clear the next room of Champ Mobs and then take the portal at up the short flight of stairs.
Once through the portal proceed to the first landing. Here you will see a few groups of Champ Mobs scattered about, near a Hero named Doomspike. Clear the Champ Mobs without pulling Doomspike.
Once you pull Doomspike his pet, Clawfang, will spawn. Aggro both with your main and off-tank, attempt to hold them static and DPS them simultaneously. The primary goal is to maintain equal damage against both Doomspike and Clawfang, keeping them within five percent of each other for the duration of the fight. This will help prevent them from enraging and wiping your party. As always have your tanks turn the bosses away from the remainder of the group allowing for your tanks to absorb the primary damage output.
Once Doomspike and Clawfang have been defeated proceed through the dungeon clearing the mobs until you reach an exterior altar platform occupied by Zekaraz the Bloodcaller, who appears as an oversized Bloodletter of Khorne.
Along the wall are small alcoves which hold a skull of the fallen. When Zekaraz begins to enrage one of these must be collected and then placed atop the primary altar in the middle of the room. This mechanic is designed to prevent Zedaraz from becoming overly enraged as he tends to be, you know, like always enraged but still running the skulls will help decrease his damage output. If Zekaraz enrages his damage tends to one-shot targets. It is suggested you wait until he reaches at least 40 percent but no more than 80 percent increased damage/rage before running the skull, as doing so also applies an Atrophy Debuff on your party, decreasing by 10 percent the overall damage your party members deal.
During the fight Zekaraz will spawn pools of fire. When this occurs move the fight to a new location away from these pools and always attempt to avoid contact with them. Kite Zekaraz around until you win the DPS race, and then move on to the final Boss for this wing.
Proceed until you reach a swirling portal set before a large door. Enter. Inside you will find Kaarn the Vanquisher.

Revision as of 22:22, 29 March 2021

Bastion Stair
BS
LS-160-BastionStair.jpg
Bastion Stair loading graphic
Location Chaos Wastes
Race(s) Chaos
Instance info
Type Dungeon
Advised level 40
Minimum level 10
Player limit 6


The Bastion Stair is a Three-Tier Dungeon the entrance of which can be found just East of coordinates 64.3, 60.0 in the Chaos Waste, or via Teleport Scroll purchasable from vendor Lieutenant Berkel stationed within Sigmar's Hammer (level 40 is required to utilize these scrolls). Designed for groups of six players conquest of the Bastion Stair yields the primary rewards of the Bloodlord Armor set-piece and character associated Bloodlord weapons. The various armor set-pieces can be acquired via either loot-drops following the defeat of individual Dungeon Lords or by completing the various Bastion Stair Repeatable Quest. Additional quest are available within the Dungeon Lobby for players to run if desired. These include but are not limited to the Bastion Stair quest available from Knight Zollner, the completion of which yields a Stalwart Stone, and the Delicate Balance quest available from Betchter Pultz, the completion of which yields the choice of one of four Bloodrage Talismans. Influence is gained while running the paths of the Bastion Stair, with the Influence Merchant located to the right of the entranceway. Sergeant Dunstan yields the Bloodlord Weapons and when a player's influence gain is complete the Bloodlord Warcoat. Additional Quest yield associated level 34 uncommon gear, or players may engage in the search for the legendary Spear of Myrmidia.

A Career Trainer and a Renown Trainer are also present in the Dungeon Lobby.

Influence rewards are gained upon reaching these levels: 17,970 for the Basic reward, 35,940 for the Advanced, and 62,820 for the Elite.

This PVE Dungeon is separated into distinct wings, the Trail of Carnage, the Path of Fury, and the Steps of Ruin.

The left portal leads to the Trail of Carnage, which in the original incarnation consisted of three Public Quest. These were entitled the Rise of Carnage, the Bloodherd Labyrinth, and the Trail of Carnage, but now consist of individual Chaos Heroes to be defeated. In order these are Borzar Rageborn, Gahlvoth Darkrage, and Azuk'Thul. The final boss in this wing is Thar'lgnan, whom when defeated drops the Bloodlord Boots and/or Gloves.

The right portal leads to the Path of Fury, originally comprised of Fury's Ascent, the Halls of Rage, and the Path of Fury. The Chaos Heroes to be defeated in this wing are Urlf Daemonblessed, Garithex the Mountain, and Chorek the Unstoppable. The final boss in this wing is Lord Slaurith, whom when defeated drops the Bloodlord Shoulders.

The middle wing leads to the Steps of Ruin, again originally comprised of the Step of Anger, the Step of Hatred, and the Brass Legion. In order the boss monsters to be defeated here are Wrackspite, Clawfand and Doomspike, and Zekaraz the Bloodcaller. The final boss to be encountered here is Kaarn the Vanquisher whom when defeated drops the Bloodlord Helmet.

Once these wings have been completed players may enter the Rift of Rage and battle Skull Lord Var'Ithrok, whom when banished drops the Bloodlord Chest and/or Helmet.

Details on these individual Chaos creatures and suggestions for defeating them will follow at some point.

A great skull beneath which is a massive cauldron from which flows what appears to be molten brass greets players as they first enter the main forum. The first landing is guarded by two Champions, a Bloodherd Gor and Skulltaker Chosen. Once these are defeated players are free to take the path of their choice.

As cited above Dungeon Bosses to defeat include Lord Slaurith, Thar'lgnan, Kaarn The Vanquisher, and Skull Lord Var'lthrok. Players of the various Warhammer Fantasy series of games will recognize the forms of many of the Bastion Stair inhabitants as transferred to the Age Of Reckoning game, to include the Bloodletters of Khorne, only known of here as Brass Bloodfiends. The final boss encountered is a Bloodthirster of Khorne, also known of as the Lord of Skulls, which can not be defeated in the normal sense of the word but only banished back into the Rift.

Background Lore: Illuminated by the shimmering light of the Rift of Rage and said to have been built through the will of the Chaos Lord of Skulls, the Bastion Stair sits as the entrance to the Outer Realm of Khorne. This horrifically and maniacally constructed fortress is a domain wherein dwell the manifestations of true nightmare, where walls stained with the blood of countless sacrifice house the minions of darkness which have plagued the Old World for ages, all serving Khorne himself. According to the Timeline For The Known World, as published in The World Guide section of Warhammer Fantasy (first publishing date 1986), the Bastion Stair was most probably built around the year 2300 (according to the Human Calendar) during the Second Incursion of Chaos into the Old World. During this time most of Norsca and the Northern Reaches were overrun by the forces of Chaos. Only an alliance between Dwarfs and Men was eventually able to turn the tide, repulse the invaders, and return the area to some semblance of its former order.

Walk-Through Instructions for The Bastion Stair (Initial Edit - More will follow soon and eventually be transferred to an independent page)

Walk Through:

Middle Wing:

Push up the stairs through the Bloodletters and then turn right at the first hall, clearing the Mobs as you go. Continue along the path until you reach a hall the walls of which are lined with skulls on spikes and occupied by a single Bloodletter of Khorne. This is Wrackspite, the first Chaos Hero to be encountered.

Wrackspite is standing on a mound of skulls and is best held there during the fight. The moment he is attacked a total of ten statues will appear, five along each wall. These will activate in a random order, one at about every ten percent damage done to Wrackspite, and begin moving toward him. Destroy these statues before they reach him. Little damage is required to accomplish this, however time is critical as they heal Wrackspite if they reach him. Continue to hold Wrackspite in the middle of the room if possible, as he tends to Enrage if allowed close to either of the Altars placed at opposite ends of the room. Account for his knock-back, intermittently utilized against one of the MDPS. Wrackspite tends to aggro one of the ranged classes following the employment of his knock-back. He also employs a Cleave, therefore it is best to have your tanks turn him away from the ranged classes.

Beyond this the best strategy is to hold him in the middle of the room, prevent him from rampaging around, and maintain constant DPS until he is defeated.

Clear the next room of Champ Mobs and then take the portal at up the short flight of stairs.

Once through the portal proceed to the first landing. Here you will see a few groups of Champ Mobs scattered about, near a Hero named Doomspike. Clear the Champ Mobs without pulling Doomspike.

Once you pull Doomspike his pet, Clawfang, will spawn. Aggro both with your main and off-tank, attempt to hold them static and DPS them simultaneously. The primary goal is to maintain equal damage against both Doomspike and Clawfang, keeping them within five percent of each other for the duration of the fight. This will help prevent them from enraging and wiping your party. As always have your tanks turn the bosses away from the remainder of the group allowing for your tanks to absorb the primary damage output.

Once Doomspike and Clawfang have been defeated proceed through the dungeon clearing the mobs until you reach an exterior altar platform occupied by Zekaraz the Bloodcaller, who appears as an oversized Bloodletter of Khorne.

Along the wall are small alcoves which hold a skull of the fallen. When Zekaraz begins to enrage one of these must be collected and then placed atop the primary altar in the middle of the room. This mechanic is designed to prevent Zedaraz from becoming overly enraged as he tends to be, you know, like always enraged but still running the skulls will help decrease his damage output. If Zekaraz enrages his damage tends to one-shot targets. It is suggested you wait until he reaches at least 40 percent but no more than 80 percent increased damage/rage before running the skull, as doing so also applies an Atrophy Debuff on your party, decreasing by 10 percent the overall damage your party members deal.

During the fight Zekaraz will spawn pools of fire. When this occurs move the fight to a new location away from these pools and always attempt to avoid contact with them. Kite Zekaraz around until you win the DPS race, and then move on to the final Boss for this wing.

Proceed until you reach a swirling portal set before a large door. Enter. Inside you will find Kaarn the Vanquisher.