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API:TomeGetCardData

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Revision as of 19:50, 16 October 2026 by Maintenance script (talk | contribs) (UI Lua API import (WAR 1.4.8))
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UI Lua API · Tome functions
Version: WAR 1.4.8

Returns the data of a Tome of Knowledge card, including where it is unlocked.

cardData = TomeGetCardData(cardId)

Arguments

cardId
number – Card id, for example the cardId field of entries from TomeGetAchievementsSubTypeData or TomeGetCardList.

Returns

cardData
table – The card's data. For an unknown id an error is logged and an empty table is returned.
Key Type Meaning
cardId number Card id.
valueName wstring Name of the card's value. L"???" for a locked card.
suitName wstring Name of the card's suit. L"???" for a locked card.
iconNum number Icon id for GetIconData. 0 for a locked card.
suit number Suit number. 0 for a locked card.
value number Value number. 0 for a locked card.
rarity number Rarity number. 2 for a locked card.
unlockInfo table Where the card is unlocked (see below). Filled for locked cards too.

Fields of unlockInfo:

Key Type Meaning
section number Tome section of the unlocking entry, a GameData.Tome.SECTION_* value; 0 if none.
entry number Id of the unlocking entry in that section; 0 if none.
name wstring Name of the unlocking entry.
text wstring –

Details

  • The stock UI opens the Tome at unlockInfo.section / unlockInfo.entry when a card is clicked, unless both are 0.
  • Exactly one argument must be passed.

Errors

Written to the UI log; the function still returns a table.

  • Error in function call 'TomeGetCardData': %d is not a valid card id.

Example

From default/ea_tomeofknowledge/source/tomewindow_rewards.lua:

local cardData = TomeGetCardData( cardId )
...
if( cardData.unlockInfo.section == 0 and cardData.unlockInfo.entry == 0 ) then
    ...
TomeWindow.OpenTomeToEntry( cardData.unlockInfo.section, cardData.unlockInfo.entry )

From default/ea_tomeofknowledge/source/tomewindow.lua:

local texture, x, y = GetIconData( cardData.iconNum )
...
local cardName = GetFormatStringFromTable( "Default", StringTables.Default.TEXT_CARD_NAME, { cardData.valueName, cardData.suitName } )

See also