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API:GetLiveEventTasks

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Revision as of 19:44, 16 October 2026 by Maintenance script (talk | contribs) (UI Lua API import (WAR 1.4.8))
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UI Lua API · LiveEvent functions
Version: WAR 1.4.8

Returns the tasks of a live event, the player's progress, and the reward levels.

tasks = GetLiveEventTasks(eventId)

Arguments

eventId
number – Event id, as in GetLiveEventList.

Returns

tasks
table – Array of the event's top-level task tables (indexed from 1), plus the named fields below. Nothing is returned if the event is unknown or inactive.

Named fields of tasks:

Key Type Meaning
overallMaxValue number –
overallCurrentValue number The player's overall progress. The stock UI compares it with the reward level thresholds.
eligible boolean Whether the player is eligible for the event rewards.
rewards table Array of reward levels (see below).

Each task table (also used for subtasks):

Key Type Meaning
taskId number Task id.
name wstring Task name.
maxValue number Progress needed for the task.
currentValue number The player's progress on the task.
isOnlyText boolean –
tooltipText wstring Tooltip text.
subtasks table Array of child task tables with the same layout.
textureName string Only for tasks that have a picture: the texture name. Load the picture with SetLiveEventTaskImage before using it.
textureRightAlign boolean Only for tasks that have a picture.

Each reward level in rewards:

Key Type Meaning
threshold number Overall progress needed for this level.
items table Array of item data tables for the level's reward items.

Details

  • The tasks are in the array part of the table, so loop over them with ipairs. The stock UI also checks type(task) == "table".
  • Exactly one argument must be passed.

Errors

These are written to the UI log, and the function returns nothing.

  • Error in function call 'GetLiveEventTasks': Event %d not found. (also for an event that exists but is inactive)

Example

From default/ea_tomeofknowledge/source/tomewindow_liveevent.lua, finding the parent of a task:

local tasksList = GetLiveEventTasks( eventId )
local function RecursiveHelper( currentTasksList, parentTaskId )
    for _, task in ipairs( currentTasksList )
    do
        ...
        if ( task.taskId == taskId )
        then
            return true, parentTaskId
        end

        local didFind, foundParentTaskId = RecursiveHelper( task.subtasks, task.taskId )
        ...

From the same file, the reward progress bar:

levelPercent = ( LiveEventTasks.overallCurrentValue - lastLevelThreshold ) / ( LiveEventTasks.rewards[level].threshold - lastLevelThreshold )

See also