Silver Falls Pass
Silver Falls Pass
Silver Falls Pass is a level 25+ Dungeon within Return of Reckoning.
This Dungeon teaches basic mechanics players will see in future Dungeons, introduces entirely new mechanics, and offers Hard Modes for higher level players to challenge.
From strong gear to fun mechanics, the Dungeon features a little something for everyone, and is generally worth running when a player reaches level 25.
The Dungeon was one of the two debut Dungeons built with the team's new Terrain Editor in 2026; the other being Blood River Canyon for Destruction.
Entering the Dungeon
Silver Falls Pass can be entered via Karaz-a-Karak, with the entrance located in the Southeast Corner of the City's upper level.
Players in a guild of rank 26 or higher can also purchase teleport scrolls in the Guild Hall, which will port them directly to the entrance.
Dungeon Story
Dragonback Pass guides Grom and Gruff make a return, now accompanied by a new character named "Amos".
By first interacting with each of these characters, the player will unlock a short story for each within their Tome of Knowledge, which grants insight on events that happened prior to the player arriving in the Dungeon.
To begin the story, click on Grom (he has a bright beam on him) in the Tavern once your party is ready.
Dungeon Bosses and Mechanics
There are six bosses within Silver Falls Pass, and each Boss has unique mechanics which must be managed and respected.
Before arriving at the first boss, your party will encounter a Loot Goblin NPC. This NPC will drop bonus buffs for the group depending on how hard you hit it; the more damage you do, the more buffs he will drop.
- Green buffs increase your group's movement speed while within the Dungeon
- Red buffs will increase your group's outgoing damage while inside the Dungeon
Soon after exiting the cave, you'll encounter Guktar Waaghfist, the first boss.
Guktar Waaaghfist
Guktar is an Orc Shaman who has taken up Math, and now realizes it's the key to... well, everything.
The only problem is, he's really bad at it.
Key Mechanics:
- Buckets of Water: This fight has a number of Buckets of Water near the edges of the arena. Non-tanks should pick these up once the fight begins. This will enable a granted ability (like a Rune Priest or Zealot buff) to allow you to throw water in front of you.
- Tank: The boss will periodically gain a Sword icon, marking a damage increase. This can be shattered or stripped by the tank or other players.
- Gorknado: The boss will periodically spawn a Gorknado, a large green Tornado of fire. If this is allowed to reach the Book of Numbas, the Math will flow into Guktar's mind, healing him for a huge amount.
- Bucket of Water: Use the Bucket of Water first here to extinguish the Tornado. While normal attacks will do minor damage to it, the Bucket of Water does huge damage, quickly extinguishing it.
- Defiled Statue: At 50% HP and at 10% HP, the boss will defile the statue, covering it with mud while he prepares a devastating attack.
- Throw the water!: Here, multiple players should all run next to the Statue and use their granted ability to quickly cleanse the Statue. The water must be poured a total of 6 times to cleanse it, so keep pouring until it's spotless!