Patch History/2016

From RoR Wiki
Revision as of 23:13, 28 July 2026 by Emissary (talk | contribs) (Created organized 2016 patch-history draft with original forum sources)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Staff draft: This page is under construction. Summaries are condensed from the official forum changelogs; the linked original posts remain authoritative.

Patch History index← 201520162017 →

2016 Patch History

During 2016, Return of Reckoning expanded its campaign, siege, Public Quest, scenario and career systems. The year also included frequent experimental balance iterations and the early implementation of Tier 4 content.

January

Changelog 02.01.2016 (from 31.12.2015)

Date: 2 January 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed bug that showed player as solo when attempting to join a full party.
  • Player vitals updated consistently in scenario party window.
  • Automatically added to first open party slot upon zoning into a scenario.
  • Reserved slots are informational only, players can still join parties with reserved slots.
  • Disconnected/left players removed from scenario party window.

Changelog 03.01.2016

Date: 3 January 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed an exploit allowing talismans to be duped by exploiting fuse cancellation with a two-handed weapon and an underflow exploit allowing items to be duplicated using the Buy Back.
  • RvR Quests fixed, open Tome of Knowledge, abandon Quest, retake Quest at starter and finish for rewards.
  • In future will reward people who report GAME-BREAKING bugs via PM
  • special Token "Bug Report Token" can be used to buy character one reward from vendors in each capital city (Altdorf/The Inevitable City). Order: Imperial Griffon; Destruction: Enslaved Manticore.
  • [2046] Fixed exploit to access Stoneclaw Keep without destroying the door.

Changelog 07/01

Date: 7 January 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed exploit allowing infinite gold generation through LUA scripting with mail system
  • Fixed doubled SC rewards
  • Bug in /assist command fixed
  • Experimental: Warrior Priest detaunt Repent now works as if Intimidating Repent were slotted when user wields a 2h weapon
  • Artifact in Mourkain Temple and Tor Anroc ticks for more points the longer it is held

Changelog 10/01

Date: 10 January 2016 Type: Live changelog Original notes: Read the forum post

  • Implemented Cleansing Wind and Resolute Defense abilities
  • Examination of abilities at T4 stage
  • No guarantee of permanent existence

Changelog 17.01.2016

Date: 17 January 2016 Type: Live changelog Original notes: Read the forum post

  • Redesigned RvR and scenario-emblem armor sets, including new colors and appearances.
  • Added additional armor sets for every career.
  • Expanded Tome of Knowledge kill tracking and associated Bestial Token, item and tactic-fragment rewards.
  • Added Trade, Looking for Group, Off-Topic and Roleplay chat channels.
  • Implemented item-set bonus procs and corrected exploits, item values, talismans and NPC spawns.

Changelog 20.01.2016

Date: 20 January 2016 Type: Live changelog Original notes: Read the forum post

  • Enabled the barber service at no cost.
  • Corrected PvE and RvR kill tracking, group-kill credit and title loading.
  • Fixed a character-selection crash and an item-selling exploit.
  • Opened capital-city doors and gates by default and restored Crafting Tooltip addon compatibility.
  • Corrected several Engineer items, equipment-set statistics, NPCs, Tome unlocks and crafting issues.

Changelog 27.01.2016

Date: 27 January 2016 Type: Live changelog Original notes: Read the forum post

  • Added Alliances feature
  • Channels now process dot commands
  • Healing Energy, Gork'll Fix it, Dark Medicine and Rune of Mending can be cast while moving
  • Chalices and Tomes now display mechanic point regeneration correctly

Changelog 31.01.2016

Date: 31 January 2016 Type: Live changelog Original notes: Read the forum post

  • Oath Runes and Marks now confer the granted abilities.
  • The Knight of the Blazing Sun tactic Dirty Tricks now stacks correctly in the Tactic group instead of in the Standard Buff group. RvR Killquests:
  • XP gain increased for T1 and T2 killcount quests.
  • Money gain balanced and partially reduced for T1, T2 and T3 killcount quests.
  • Every tier has 2 different kinds of killcount quests; 1 at the start of every tier (level 1, level 12, level 22) and one for 25 kills halfway through the tier (level 6, 16, 22

February

Changelog 17.02.2016

Date: 17 February 2016 Type: Live changelog Original notes: Read the forum post

  • Rewrote substantial portions of group, warband and scenario-group handling.
  • Added functional guild taxes, tithes, events, vaults and early guild-standard support.
  • Added chat and emote throttling and corrected event registration and tactic-respecialization costs.
  • Began Public Quest testing and revised Devastator set costs and five-piece bonuses.
  • Applied a large database pass covering quests, Tome unlocks, NPCs, guards, items, loot tables and respawn points.

Hotfix 18/02/16

Date: 18 February 2016 Type: Hotfix Original notes: Read the forum post

  • Fixed looting issue in groups and warbands.
  • One click looting with full inventory.
  • Fixed invite issue to a full Group 1. NPCs:
  • Taunt effects now cause initial aggro.
  • Fixed the chat throttler incorrectly treating Enemy messages as player spam.

Changelog 20/02

Date: 20 February 2016 Type: Live changelog Original notes: Read the forum post

  • Rank cap increased to 35 with Bolster overbolstering players.
  • Tier caps temporarily set at 13, 26 and 35.
  • Loot system reworked; quest credit for player kills issued to those who dealt damage; XP split between all players.
  • Scavenge/Butcher mobs of any level but rewards depend on skill level and mob's level.
  • Group buffs correctly removed when required.

Changelog 25.02.2016

Date: 25 February 2016 Type: Live changelog Original notes: Read the forum post

  • Corrected drop rates for some items.
  • Added lair boss loot for remaining bosses.
  • Added Live Event quest items to the new loot system.
  • Used tool to get missing spawns, may cause bugs.
  • Cleaned invalid NPC data and restored missing NPC spawns.

March

Changelog 6th March 2016

Date: 6 March 2016 Type: Live changelog Original notes: Read the forum post

  • Optimised buff system
  • Fixed lag when Bolster applied
  • Guards can now do 30k morale damage with "Terminate" ability if provoked
  • Percentage bonus stats will no longer persist incorrectly
  • Fixed siege weaponry becoming stuck when its user left the server without relinquishing it.

Changelog 12th March

Date: 12 March 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed bug causing players to become stuck in Warcamp.
  • Added support for debolstering, respawn timer, guard splitting hate and challenge generating correct aggro.
  • Updated T3 epic quest items, T1 'Handgun' Engineer named items.
  • Adjusted Battle For Praag min/max players from 9/6 to 6/18.
  • Changed level of NPC 2784 "Fixa" and added SE regen to Sinister Chalice.

Hotfix 17th March

Date: 17 March 2016 Type: Hotfix Original notes: Read the forum post

  • Guard no longer stacks with detaunts.
  • Channels end on caster death.
  • Pets use abilities in Aggressive stance.
  • Talisman gear restricted in T1 debolstered state.
  • Fall damage & Guard broadcasts in RvR tracker.

Changelog 30.03.2016

Date: 30 March 2016 Type: Live changelog Original notes: Read the forum post

  • Removed standard bearer works now with offline members. Abilities:
  • Corrected cleanse and shatter classifications for several effects.
  • Changed PQ loot score board to show people not in top 24 as placed 24th.
  • Disabled Steinbruck Manor, Mudflats and Kruegerhaus PQs due to issues. Quests:
  • Quest dialogues display character name and career correctly. Vendors & Dyes:

April

Changelog 08.04.2016

Date: 9 April 2016 Type: Live changelog Original notes: Read the forum post

  • Server side Line-of-Sight checks
  • All doors now block AOE damage/pull when closed
  • Changed the Way PQ Areas work
  • Players no longer drop out of PQs
  • If guild leader is banned, next officer gets leadership

Database Changelog - 23.04.2016

Date: 24 April 2016 Type: Database update Original notes: Read the forum post

  • Database Changelog from 23.04.2016:
  • Fixed most AreaID's
  • Amended Quests: Thunderdust (10185), Mouth of Miasma (10167) and Arming the Militia (30020)
  • Replaced Thickmuck and Baraz Espaliers with a more appropriate model
  • Readded non broken variants of Nerx Gutslime weapons in T4

May

Changelog 14th May 2016

Date: 14 May 2016 Type: Live changelog Original notes: Read the forum post

  • Contribution mechanics updated, split between group members and removed when creature leaves combat
  • Deathclaw Harpies allied to Deathclaw Dark Elves in Caledor
  • Workaround quest for Tome Unlock 'Sum of the Whole' added to new NPCs in library capitals
  • Crypt gate to Morr's Maze unlocked & walls built in troll country, invisible walls placed at Stoneclaw Castle & Passwatch Castle
  • Pallisade placed in Black Fire Pass to prevent Destruction players from entering Odinadotr's Watch Warcamp

Changelog 19th May, 2016

Date: 20 May 2016 Type: Live changelog Original notes: Read the forum post

  • Keep Door HP in Tier 4 adjusted downward sharply
  • Rams now use fixed spawn point
  • Lowered overall keep door regen rates
  • Can no longer place ram at inner keep door before outer is destroyed
  • Breaking outer/inner door causes ram/siege weapons to be destroyed

Changelog 23rd May, 2016

Date: 23 May 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed a few typos in various quests.
  • Fixed a bug where players were unable to pick up a quest item from the ground. Meralors
  • Fixed an issue with the "Dwarf Chapter 22: The Unforgiving" which caused players to be stuck in the instance.
  • Fixed an issue with the "Empire Chapter 15: The Great War" which caused players to be stuck in the instance.
  • Fixed an issue with the "Greenskin Chapter 21: The Bloodied Fields" which caused players to be stuck in the instance. Meralors & RyanMakara

June

Changelog 4th June, 2016

Date: 4 June 2016 Type: Live changelog Original notes: Read the forum post

  • Artillery weapons inflict up to 1800 damage to clustered infantry.
  • Siege weapons remove all players upon death, with minimum distance between spawn points.
  • Fixed oil replacement issue and tickets "Boglar Ear", "Tenuous Situation", "Uthorin Dreadblades" & "Everguard Windmaster".
  • Added tome unlocks for "Everspring Archmage" & Blood From a Stone; Tier 1 players can participate in PQs; Rock Lobber acts as any other siege weapon; reduced amount of cold one needed & added cold blood quest objective for A Cold One Nuisance.
  • Fixed turn in NPC for Wots For Dinner?, double quest tooltip for Wild Stunty Hunting, Game Object objectives for Chariots Aflame and quest line for Show 'em Who's Boss".

Renown cap lift

Date: 10 June 2016 Type: Rank-cap update Original notes: Read the forum post

  • Renown cap lifted to 80
  • Renown gain above rank 40 reduced to 25%

Changelog 11th June, 2016

Date: 11 June 2016 Type: Live changelog Original notes: Read the forum post

  • House Uthorin Dark Red
  • House Uthorin Light Red
  • House Uthorin Dark Purple
  • House Uthorin Light Purple T4 quest Name: A Call to Arms Giver: General Thorgar (Reikland warcamp) Reward: 20,000 experience, a two year anniversary cloak, and a special currency that can be spent on a selection of unique appearance items and vanity pets. Two Year Anniversary Event Quests:
  • T1: Trade Wars/Trade Waaagh! (Oathbearer/Bloody Sun Boyz dyes)

Changelog 21st June, 2016

Date: 21 June 2016 Type: Live changelog Original notes: Read the forum post

  • Hitting a keep door with an attack that is too weak no longer resets safe timer; Successful defense has random chance of spawning gold chest; Hitting guard no longer resets "attacked" status.
  • Londo: Hotspot tracking fixed for world/zone hotspots.
  • Azarael: Wheeled siege weapons can be towed when mounted.
  • Styrkarr: Destruction
  • Caladain's Furnace now working; Scroll of the Inevitable City & Altdorf cast time 10s.

Changelog 27th, June 2016

Date: 28 June 2016 Type: Live changelog Original notes: Read the forum post

  • Anniversary Event:
  • Extended event by a week
  • Follow-up quest after Slayer Chronicles Ending
  • Dye quests in T1, T2 and T3 now repeatable RvR Campaign:
  • Siege weapons decay after being unused for a period of time

August

Changelog 08/08/2016

Date: 8 August 2016 Type: Live changelog Original notes: Read the forum post

  • RvR Campaign
  • Fixed an issue with XP/RR/Inf rewards on siege weapons
  • Added scenarios: Stonetroll Crossing, Phoenix Gate, Black Fire Basin, Doomfist Crater, Gromril Crossing, Logrin's Forge, Maw of Madness.
  • Adjusted kill handling and XP/renown rewards for certain scenarios.
  • Group rolling on items when reaching certain point thresholds in a scenario.

Hotfix 15/08/16

Date: 15 August 2016 Type: Hotfix Original notes: Read the forum post

  • Triple XP for characters level 12-31 on Tier 2 & 3 quests. Scenarios:
  • No rewards for kills, only XP & Renown at end of game.
  • Last minute score capped at 500 to reward draws.
  • Rewards proportional to average time spent playing scenario.
  • Detect spawncamps; central dropoff flags added to Phoenix Gate (50 points).

Hotfix 21/08/16

Date: 21 August 2016 Type: Hotfix Original notes: Read the forum post

  • Fixed issue with RR gain from siege weapon kills
  • Reduced renown rank of all players above 50 to 50 (affects 30 characters)
  • Highest renown rank seen was 63

Changelog 23/08/16

Date: 22 August 2016 Type: Live changelog Original notes: Read the forum post

  • Scenario rotation changed every Monday at 3am servertime
  • 9 scenarios available, including Nordenwatch
  • 6 Classic Rules and 3 Objective Rules scenarios (13:7 prevalence)

Changelog 28/08/16

Date: 28 August 2016 Type: Live changelog Original notes: Read the forum post

  • Updated Chaos Keep aesthetics and allegiance to Khorne, Nurgle, and Slaanesh.
  • Added Bloodbeasts of Khorne to the Chaos Wastes.
  • Made a variety of doors in West Praag interactable.
  • Fixed level requirements for Order/Destruction starting quests, completability of Theologians quest, appearance of Vanquisher's Hardmantle, NPC type/subtype, etc.
  • Fixed items' invalid flags and appearances (Cowl of the Mercenary disrupt % stat; Book of the Trollslayer; two Ironbreaker influence items).

September

Changelog 05/09/2016

Date: 5 September 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed an issue causing players to get stuck in the air when using certain abilities.
  • Fixed an issue causing players to not be able to access their characters after a patch. RvR Campaign:
  • Keep Lord Cleave ability has a slightly smaller arc and is now physical damage.
  • Moved the RvR Lake in Eataine, so Order Players that respawn will not get flagged for RvR any longer.
  • Removed Invis walls in Nordland near the Destro warcamp and placed a high level Guard instead.

Changelog 13/09/16

Date: 13 September 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed issue with players getting stuck in loading screen when joining Scenario.
  • Fixed issue with some players not able to use teleport scrolls.
  • Reworked area Maps for Tier 1 and 4 zones, reduced renown nerf to
  • 50%, applied Field of Glory buff.
  • Added 'Win the Scenario' quest for each implemented Scenario, added War NPC to grant quests.

Update 16/09/16

Date: 16 September 2016 Type: Live changelog Original notes: Read the forum post

  • Zone lock rewards reduced and contribution-based, now give medallions
  • Loser rewards added; pool shifts over time, more quickly in larger battles
  • XP/RP/Inf reduction for killing players reintroduced; considered over 5 minutes
  • Rewards for capturing BOs, keeps & zones subject to relative scaler determined by ranking each zone's battles
  • Realm Reward tracker at top right scaled by this; players can see when rewards are low

Patchnotes 20/09/16

Date: 20 September 2016 Type: Live changelog Original notes: Read the forum post

  • Rationing Effects When a realm surpasses the rationing threshold, it will suffer the following penalties:
  • A 10% reduction in damage dealt.
  • A 10% reduction in healing done.
  • A 10% reduction to damage mitigation and absorption.
  • 50% supply bonus multiplier for defending realm in T4 zone closest to fortress

Patchnotes 23/09/16

Date: 23 September 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed terrain exploit and various NPC double spawns
  • Added missing talisman slots, saboteur quest rewards stats, career restriction to Wargroom's BG items, additional hidden warcamp guards
  • Disabled obsolete 'Welcome Back' quests and added Shaman Circle NPC spawn and Dark Investigations quest marker
  • Fixed Von Rhine's Express objective; removed invalid gameobjects associated with old Daemon Moon Rising event
  • Father Hofstetter no longer attacked by wolves; Solaryn faction changed; Loathsome Construct moved above ground; Oathbearer Runesmith subtype fixed

Patchnotes 29/09/16

Date: 29 September 2016 Type: Live changelog Original notes: Read the forum post

  • Removed 25% penalty for lock rewards when recapturing zone near fortress.
  • Improved zone lock rewards by 50%.
  • Fixed effects of Crown of Fire, Fueled from Within and Frozen Fury to no longer affect groupmates after tactic removed.
  • Trainers will only train disciplines corresponding to their titles.
  • Apprentice Trainers will only deal with players native to tier they are stationed or lower.

October

Patchnotes 01/10/16

Date: 1 October 2016 Type: Live changelog Original notes: Read the forum post

  • Double RP on Saturday & Sunday to compensate for rollbacks.
  • Quitter debuff invoked in explicit refusal of a pop, pop timeout, leaving scenario through exit portal or teleportation method, and Alt+F4 / client close (unless judged as non-suspicious).
  • Scenarios check population every 60 seconds after start time; if one side outnumbers the other by 40% or more, scenario will warn for closure.
  • Server won't broadcast "disconnected uncleanly" if not judged as suspicious.
  • Shaman ability "Do Sumfin Useful" now correctly profits from and builds mechanic points.

Patchnotes 07/10/16

Date: 6 October 2016 Type: Live changelog Original notes: Read the forum post

  • Updated Rewards & Career Balancing:
  • Updated reward scalers based on average duration and classification of a scenario.
  • Added command ".ab ex" to toggle between standard and experimental mechanics for the Archmage/Shaman and Engineer/Magus careers.
  • Changed bonuses for ability effects on other players: bonus stat contribution from items, career rank instead of mastery level.
  • Reduced stat contribution works as normal.

Patchnotes 09/10/16

Date: 9 October 2016 Type: Live changelog Original notes: Read the forum post

  • Server will now save currently active zones for T4 Campaign
  • Realms will each own one keep in zone and no BOs when server restarts Balance Changes:
  • Knight of the Blazing Sun tactic Destroy Confidence removed, no replacement yet
  • Experimental Mode saved for character when logged out Archmage/Shaman Experimental Mode Changes:
  • Penalty for self lifetaps removed

Patchnotes 10/10/16

Date: 10 October 2016 Type: Live changelog Original notes: Read the forum post

  • Maximum of 15 40 quests can now be accepted.
  • Debolstered players will receive rewards from battlefield objectives, keeps and zone locks.
  • Archmage/Shaman tactics "Expanded Control" and "Waaagh! Frenzy" will heal additional targets within 20ft for 75% of pre-overheal value.
  • Engineer/Magus losing pet costs 4 stacks of Improvised Upgrades / Unholy Empowerment (or fewer if applicable).

Patchnotes 12/10/16

Date: 12 October 2016 Type: Live changelog Original notes: Read the forum post

  • AoE radius check in Warhammer and Return of Reckoning's version is too wide, now corrected to match AoR's.
  • Five abilities with a listed tooltip radius of 10ft (i.e. 0 radius in the tables) have been increased from 10 feet to the correct value.
  • Quest limit is now 60.
  • Fixed an issue causing Engineer ability "Redeploy" and Magus ability "Resummon" to fail to move the pet on the client.
  • Archmage/Shaman Experimental Changes: Energy of Vaul and Fury of Da Green will heal group for 300 health per target affected by AoE; Increased radius by 10ft to compensate for range fix.

Patchnotes 14/10/16

Date: 13 October 2016 Type: Live changelog Original notes: Read the forum post

  • Patch to be applied at 01:00 BST:
  • Fixed an issue causing some abilities to be mitigated by Toughness despite having no offensive stat contribution.
  • Fixed an issue in which the pet would fail to keep up with 60% movespeed mounts.
  • Fixed an issue in which the pet would attack targets, either in response to proximity or to incoming/outgoing damage, when the master was mounted.
  • Fixed an issue in which the pet would blink out on the client when travelling long distances without engaging in combat.

Changelog 28/10/16

Date: 28 October 2016 Type: Live changelog Original notes: Read the forum post

  • The availability of special rewards from the Keep Lord
  • Fixed an issue which would cause ground-targeted abilities cast out of range to fire for no effect and server will now be able to issue a cancel when a ground-targeted ability is cast out of range.
  • Fixed an issue which would cause channeling abilities used by NPCs to continue to fire when a target was not in line of sight.
  • Fixed an issue which would cause a dropped hold object (murderball, flag, etc) to lie invisible on the ground if moved too far away from its spawnpoint.
  • Fixed some remaining incorrect AoE ranges. All fixed ranges have been reduced by 10 feet. Guard is affected in this patch.

Changelog 31/10/16

Date: 31 October 2016 Type: Live changelog Original notes: Read the forum post

  • Changed the spawn rate of the Inevitable City bosses. [Keeps]
  • Keeps require 3 warbands to reach Rank 3 instead of 4.
  • Rank 0 keeps now have a materiel allowance of a single artillery piece.
  • Keeps have natural, static siege spawns at tower points on their walls.
  • Cannon inflict 60% less damage to doors.

November

Changelog 02/11/16

Date: 2 November 2016 Type: Live changelog Original notes: Read the forum post

  • Combat/Careers:
  • White Lion/Marauder Whirling Axe and Wrecking Ball no longer improve Dodge and Disrupt.
  • Fixed an issue causing Whirling Axe and Wrecking Ball to scale with 4x the user's Strength bonus instead of 2x. Open RvR Tier 2-4:
  • Dynamic lock timer for Battlefield Objectives based on population, ranging from 8 minutes to 2 minutes.
  • Bonus to Battlefield Objective base XP reduced for many players in a single zone.

Changelog 03/11/16

Date: 3 November 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed abilities dealing incorrect damage types.
  • Reordered Blackguard Path of Loathing tree.
  • Reduced supply caps for artillery and siege weapons at rank 5 keep.
  • Fixed regeneration code, oil damaging rams, cannon durability against other cannons and resilience of rams increased by 400%.
  • Nerfed cannons against doors, artillery weapons consider targets within 15 feet instead of 20 feet and no longer consider pets for increasing damage/knockback.

Changelog 05/11/2016

Date: 5 November 2016 Type: Live changelog Original notes: Read the forum post

  • Halved the damage of all cannons capable of attacking multiple targets.
  • Reduced the damage of single target cannons by 33%.
  • AoE cannons build up to full damage with 10 players within 15 feet for the target.
  • AoE cannons no longer inflict knockback, instead applying a stacking 5% snare if 6+ targets are within 15 feet.
  • Fixed an issue causing rams to suffer full damage from certain types of attack.

Changelog 06/11/16

Date: 6 November 2016 Type: Live changelog Original notes: Read the forum post

  • Open RvR Tier 2-4:
  • Lock timer for contested objectives now matches lock timer for assaulting realm
  • Fixed bug causing Battlefield Objectives not to respawn supplies if captured/reset while contested
  • Fixed bug causing keep to tick safe if no ram used on it
  • Halved player thresholds for ranking up a keep in T2 and T3

Changelog 07/11/16

Date: 7 November 2016 Type: Live changelog Original notes: Read the forum post

  • Battlefield Objectives: Increased lock timer from 2 minutes to 3 with large population.
  • Fixed issue of doors healing to full without consuming resources.
  • Rams: Supplied quickly, rebalanced damage input, physical ranged fire blocked, resistance-based ranged fire deals poor damage, and melee damage increased.
  • Cannons: Fire rate linked to keep rank versus supply cap to prevent issue of stacked cannons. [Summary]
  • Placed AoE cannons and siege weaponry in Battle for Praag, Blood of the Black Cairn, Phoenix Gate and Howling Gorge to prevent spawncamping and encourage objective running.

Changelog 08/11/16

Date: 8 November 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed an issue causing abilities which require Parry not to work if Guard damage was parried.
  • Fixed an issue which could cause the base rate of morale gain to rise when a player changed zone with enemies nearby. Open RvR:
  • Doubled caps on rewards gained from zone locks.
  • Tweaked keep rank up and decay rates.
  • Fixed an issue allowing players to use siege previously gained in an inactive battlefront to continue the campaign without a supply line.

Changelog 09/11/16

Date: 9 November 2016 Type: Live changelog Original notes: Read the forum post

  • Siege weapons block pet attacks.
  • Shadow Warrior: Reverted Tier 2 balance reordering of Skirmish tree.

Changelog 11/11/16

Date: 10 November 2016 Type: Live changelog Original notes: Read the forum post

  • [Open RvR]
  • Siege weapons check for abandonment before being removed due to inactivity.
  • Rams slow player speed by 20%, block non Strength-scaling damage, and have 100% increased resistance to melee attacks.
  • Increased respawn rate of rams and other attacking siege at higher ranks.
  • Fixed issue causing natural artillery at keeps to deal more damage than intended.

Changelog 14/11/16

Date: 14 November 2016 Type: Live changelog Original notes: Read the forum post

  • Open RvR Changes:
  • Time between supply return and keep decay based on rank
  • Wall siege weapon respawn rate 25 minutes, minus 3 for every rank the keep has
  • Supply return flag outside Tier 4 warcamps with 35% transportation penalty applied to value
  • All siege weapons reduce move speed by 10% instead of 20%

Changelog 15/11/16

Date: 15 November 2016 Type: Live changelog Original notes: Read the forum post

  • Damage cap added, linear interpolation between 550 and 4k depending on effective level
  • Enchanted Arrows nerf reverted
  • Deathblow cooldown reduced to 15s from 30s
  • Shatter Limbs changed
  • 1 second cooldown increase per additional target beyond second

Changelog 16/11/16

Date: 16 November 2016 Type: Live changelog Original notes: Read the forum post

  • Experience gains for T3 characters from all sources are tripled (temporary measure). Open RvR:
  • Kill rewards no longer suppressed in Tier 1 if zone is locked.
  • Fixed issue allowing supplies to be returned to inactive keeps in active pairing.
  • Keep now indicates whether losing rank due to lack of supplies or players.
  • Players towing siege can be dismounted again. Combat and Careers:

Changelog 17/11/16

Date: 17 November 2016 Type: Live changelog Original notes: Read the forum post

  • Devotion and Vitality heal for 550% of damage received/mitigated by target
  • Grace of Sigmar and Empowered Transfer tactics increase healing value
  • Challenge affects Devotion and Vitality melee healing
  • Absorb shields affect Devotion and Vitality melee healing
  • Fixed issue with Soul Willpower proc from Devotion & Vitality not considering Strength portion for Willpower stacking buff

Changelog 18/11/16

Date: 18 November 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed threading issue crashing the server. Open RvR:
  • AoE cannons no longer deal bonus damage with AAO.
  • Keep respawn rate of siege weapons reduced by 3 when under attack.
  • Supplies returned while keep is unsafe won't count towards lifting upkeep drain if wholly consumed to repair door.
  • Tweaked conditions for keep remaining unsafe. Experimental Mode:

Changelog 18/11/16 (2)

Date: 18 November 2016 Type: Live changelog Original notes: Read the forum post

  • Divine Fury, Fanaticism and Murderous Intent will be reverted.
  • Khaine's Withdrawal no longer cleanses Curse type.
  • Entering/leaving Covenant of Celerity/Prayer of Righteousness triggers 30s cooldown & removes all action points.
  • Damage inflicted halved in Prayer of Devotion/Covenant of Vitality mode.
  • AoE detaunt cooldown increased to 25s.

Changelog 19/11/16

Date: 19 November 2016 Type: Live changelog Original notes: Read the forum post

  • Reverts from Last Patch
  • Divine Fury, Fanaticism and Murderous Intent no longer affect lifestealing skills.
  • Switch cooldown to or from Prayer of Righteousness and Covenant of Celerity is 5 minutes. Open RvR
  • Keeps will now broadcast a region message when supplies are used to repair the door. General
  • Guard: If a lifestealing skill has the damage split from Guard defended by the guarding tank, the heal portion of the skill will act as though it had hit. Experimental Mode

Changelog 21/11/16

Date: 21 November 2016 Type: Live changelog Original notes: Read the forum post

  • Characters in.ex mode have an
  • at the end of their surname while the mode is active.
  • Witch Hunter / Witch Elf: Bullets and Kisses may now be cast in stealth, Incognito and Shadow Prowler are off the GCD.
  • Battlefield Objectives reward proportionally diminished if recaptured within 20 minutes, tick defense every 3 minutes instead of 5.
  • Keeps resupplied at 10%, significantly increased amount for which a keep door is repaired when supplies returned.

Changelog 25/11/16

Date: 25 November 2016 Type: Live changelog Original notes: Read the forum post

  • ORvR: Accessible to attackers if keep Rank 0 & main door down
  • Fixed issue causing books/chalices to regenerate career mechanic points

Changelog 29/11/16

Date: 29 November 2016 Type: Live changelog Original notes: Read the forum post

  • [8541] Item(s): Fixed an issue causing the "Royal Guard's Helm" to not have any stats.
  • [8552] Item(s): Fixed an issue causing the "Grimnir's Helm" to not have any stats.
  • Quest Fixes:
  • Amber Blossom correct completion text added.
  • The Glory of Ulthuan game objects for interaction fixed.

December

Changelog 03/12/16

Date: 3 December 2016 Type: Live changelog Original notes: Read the forum post

  • Merged T2 and T3 ORvR.
  • Open world cap change: T1 1-15, T2/T3 16-30, T4 31-40 (no Scenario changes).
  • Increased repair value for supplies.
  • Fixed lighthouse in Barak Varr not spawning supplies.
  • Fixed Magus pet auto attacking with physical damage instead of spiritual/elemental.

Changelog 06/12/2016

Date: 6 December 2016 Type: Live changelog Original notes: Read the forum post

  • When you are within 26-50 feet of your turret, you will neither lose nor gain Improvised Upgrades stacks. . Unholy Empowerment Stacks:
  • Improves your range, and that of your daemon, by 5% per stack to a maximum of 40%.
  • Improves your daemon's range by 5% per stack to a maximum of 40%.
  • Improves your chance to Dodge and Disrupt by 6% PENDING: 4% per stack to a maximum of 48% PENDING: 32%.
  • Improves your daemon's chance to Dodge and Disrupt by 10% per stack to a maximum of 80%.

Changelog 07/12/16

Date: 7 December 2016 Type: Live changelog Original notes: Read the forum post

  • Fixed an issue which could prevent a zone lock from completing successfully Combat and Careers:
  • Fixed an issue which would cause pets to continue to auto attack while channeling an ability (Gun Turret's Machine Gun, Spiked Squig's Spine Fling)
  • Engineer: Gun Turret's Machine Gun ability hits 4 times instead of 7; range enhancement matches that of Engineer; Flame Turret increases Dodge and Disrupt by max. 32%
  • Magus: Blue Horror increases Dodge and Disrupt by max. 32%

Changelog 08/12/16

Date: 8 December 2016 Type: Live changelog Original notes: Read the forum post

  • Bombardment turret now grants Improvised Upgrades stacks out to 40 feet, and hold them out to 80 feet.
  • Flame Turret fixed at 32% dodge/disrupt. Magus
  • "Surging Power" moved to Havoc 7pts.
  • "Changer's Blessing" core at rank 35.
  • "Surging Power" increases critical damage inflicted by Flickering Red Fire.

Patchnotes 15/12/16

Date: 15 December 2016 Type: Live changelog Original notes: Read the forum post

  • Experimental Mode for WP and DoK withdrawn until patcher available
  • Warrior Priest: two-handed weapons no longer confer AoE detaunt, Intimidating Repent requires great weapon
  • Disciple of Khaine: Terrifying Aura requires two swords to function
  • Magus: Reverted the swap of Changer's Blessing and Surging Power

Patchnotes 18/12/16

Date: 18 December 2016 Type: Live changelog Original notes: Read the forum post

  • Valhaus the Marksman no longer shoots hounds
  • Webworks (Ch3 Empire Easy PQ) active
  • Pillager's Approach (Ch3 Empire Hard PQ) active
  • Faewulf's Rest (Ch3 Empire Normal PQ) active
  • Axerust Peak covers Ch5 Dwarf camp & Foul Ruins PQ

Patchnotes 23/12/16

Date: 24 December 2016 Type: Live changelog Original notes: Read the forum post

  • The Crypt of the Exalted is now fully operational.
  • The Ruined City is now fully operational.
  • The Tower of Bones is now fully operational. Keg End:
  • Removed sell value from Dwarf Beer Kegs to prevent gold inflation
  • Made Battle Brew Backpacks Bind on Pickup

Patchnotes 29/12/16

Date: 29 December 2016 Type: Live changelog Original notes: Read the forum post

  • Battlefield Objectives contested and lock timers based on population distribution history.
  • Victory Points gained from overall control of Battlefield Objectives, shift determined by control of objectives and keeps.
  • Keeps controlled by enemy for a minimum of 45 minutes if they control more than half the Victory Points in a zone.
  • Keeps can support 25% defenders at rank 0, and an additional 15% per rank attained.
  • Updated campaign maps in Black Crag, Eataine and several lower-tier pairings.

Patchnotes 29/12/16 (2)

Date: 29 December 2016 Type: Live changelog Original notes: Read the forum post

  • Victory Points decay to current maximum if higher than BO/keep control
  • Fixed issue causing sides not to be subjected to Diminishing Rations in enemy native zones

Patchnotes 30/12/16

Date: 30 December 2016 Type: Live changelog Original notes: Read the forum post

  • Victory Points will now decay if a realm's VP pool exceeds its current maximum by 15%.
  • Modified code used to determine population highs for punishing zerg attacks.
  • Lock timer reduction factor is taken when the objective becomes contested.
  • Reclaimed contested objectives lock for a maximum of 5 minutes, with time reduced by percentage of force used to defend a BO over the last 5 minutes.
  • Keeps support different numbers of players based on rank and upkeep being met, doubling if upkeep is met.

Navigation

Patch History index← 201520162017 →