Vale-Walker Set
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Vale-Walker Set
The Vale-Walker Set is a PvE Armor set earned by completing a quest line within the Hunter's Vale Dungeon.
How to equip Vale-Walker Armor
Vale-Walker armor exists outside the traditional Ward Sets, and instead of requiring any usual wards, first requires wearing the full Beastlord Set.
There is no Renown requirement for these pieces, and to earn them all, you must complete a Quest line that begins in Ellyrion and takes roughly 7 days to complete, as it requires 7 runs of the dungeon.
Set Bonuses
Wearing 2 or more pieces of Vale-Walker gear will grant your character additional set bonuses.
- All Tank classes gain the same bonuses.
- For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.
To see full details on the set bonuses for Invader, expand one of the tables below:
Effect | |
---|---|
2 Pieces | +62 Weapon Skill |
3 Pieces | +69 Toughness |
4 Pieces | +76 Strength |
5 Pieces | +5% Block |
6 Pieces | On Hit: 25% chance to reduce target's Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds. |
7 Pieces | Corrosion - On Hit: 10% chance to lower target's Armor by 1200 for 10 seconds. |
Archmage, Shaman, RunePriest, Zealot | Warrior Priest & Disciple of Khaine | |
---|---|---|
2 Pieces | +249 Armor Bonus | +62 Wounds |
3 Pieces | +69 Wounds | +69 Initiative |
4 Pieces | +76 Willpower | +76 Strength |
5 Pieces | +5% Healing Critical chance | +5% Block |
6 Pieces | On Direct Heal: 5% chance to increase the power of your heals by 6% for 10 seconds | On Being Hit: 10% chance to heal group for 640 over 9 seconds |
7 Pieces | On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target | On being attacked: 10% chance to reduce incoming damage by 4% for 10 seconds |
Slayer & Choppa | Witch Hunter & Witch Elf | White Lion & Marauder | |
---|---|---|---|
2 Pieces | +66 Strength | ← | ← |
3 Pieces | +73 Wounds | ← | ← |
4 Pieces | +5% reduced chance to be parried. | ← | ← |
5 Pieces | +5% Melee Critical chance | ← | +15% Auto-attack haste. |
6 Pieces | On Critical Hit: 10% chance to increase your auto-attack damage by 25% for 5 seconds. | ← | ← |
7 Pieces | While you are Furious, all of your attacks will ignore 10% of your enemies' armor. While Berserk, all of your attacks will ignore 20% of enemies' armor. | Any time an enemy defends your attack, you will strike them for low damage which they cannot prevent. | Increases Critical hit rate of all Path of Hunter / Path of Brutality abilities by 10%. |
Bright Wizard, Sorcerer, & Magus | Shadow Warrior, Squig Herder, & Engineer | |
---|---|---|
2 Pieces | +66 Intelligence | +66 Ballistic Skill |
3 Pieces | +73 Toughness | +73 Wounds |
4 Pieces | +5% reduced chance to be disrupted. | +80 Weapon Skill |
5 Pieces | +10 foot increased Range | ← |
6 Pieces | On Critical Hit: Increase Dodge Strikethrough and Disrupt Strikethrough by 20% on next ability cast. Can only occur once ever 3 seconds. | ← |
7 Pieces | Bright Wizard: All your Path of Immolation abilities have a 10% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Sorcerer: All your Path of Calamity abilities have a 5% chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. Magus: Each time you critically hit an enemy with Path of Havoc abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |
Shadow Warrior: Increases the critical hit rate of all Path of the Skirmisher abilities by 10% Squig Herder: Increases the critical hit rate of all Path of Quick Shootin' abilities by 10% Engineer: Each time you critically hit an enemy with Path of Rifleman abilities, 20% chance to reduce their initiative by 80 for 5 seconds. |