Morale

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Revision as of 14:12, 31 March 2021 by Jaffawer (talk | contribs) (Update of Archmage's morale abilities)
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Order

HE Race icon.png High Elves

HE Archmage icon.png Archmage

Core Morales:

Rank 1

  • Divine Favor

Divine Favor icon.png "A strong heal that will restore 1800 health to your target."

Type Cast Range Cooldown Level
Healing Instant 150ft 60s 8
  • Steal Life

Steal Life icon.png "Your target suffers 900 damage over 9 seconds, and you are healed for half of the damage dealt."

Type Cast Range Cooldown Level
Damaging Instant 100ft 60s 16
  • Isha's Ward

Isha's Ward icon.png "You gain a shield that absorbs 3600 damage for 30 seconds."

Type Cast Range Cooldown Level
Buff Instant Self 60s 28

Rank 2

  • Rampaging Siphon

Rampaging Siphon icon.png "Deals 600 damage to all enemies within 60 feet, and heals group members within 100 feet for the full amount of the damage dealt."

Type Cast Range Cooldown Level
Damaging Instant Self 60s 12
  • Focused Mind

Focused Mind icon.png "For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back."

Type Cast Range Cooldown Level
Buff Instant Self 60s 20
  • Blinding Light

Blinding Light icon.png "For 5 seconds, your target and all other enemies within 20 feet of them will take an additional 1 second to build up all abilities."

Type Cast Range Cooldown Level
Debuff Instant 100ft 60s 32

Rank 3

  • Divine Protection

Divine Protection icon.png "Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities."

Type Cast Range Cooldown Level
Buff Instant Self 60s 24
  • Arcane Suppression

Arcane Suppression icon.png "Knocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds."

Type Cast Range Cooldown Level
Debuff Instant Self 60s 36

Rank 4

  • Alter Fate

Alter Fate icon.png "Resurrects all group members within 30 feet. Anyone who is brought back from the dead will also be healed for 424 over 9 seconds, and they will deal 20% more damage for 10 seconds."

Type Cast Range Cooldown Level
Buff Instant Self 60s 40

Specialization - Path of Isha:

  • Winds' Protection

Winds' Protection icon.png "All group members within 100 feet regain 800 health over 15 seconds, and become surrounded by a magical barrier which absorbs 2400 damage."

Type Cast Range Cooldown Level
Healing Instant Self 60s 31

Specialization - Path of Asuryan:

  • Flames of the Phoenix

"Flames burst from a spot that you select, damaging all enemies within 20 feet of that spot for up to 4 seconds, as long as you maintain your concentration."

Type Cast Range Cooldown Level
Damaging 4.0s 100ft 60s 31

Specialization - Path of Vaul:

  • Funnel Energy

"All enemies within 30 feet have their action point costs increased by 50% for 15 seconds, and all allies in the area have their action point costs reduced by 50% for 15 seconds.

Type Cast Range Cooldown Level
Buff Instant 100ft 60s 31

HE ShadowWarrior icon.png Shadow Warrior

Core Morales:

Specialization - Path of the Scout:

Specialization - Path of Assault:

Specialization - Path of the Skirmisher:

HE SwordMaster icon.png Sword Master

Core Morales:

Specialization - Path of Khaine:

Specialization - Path of Vaul:

Specialization - Path of Hoeth:

HE WhiteLion icon.png White Lion

Core Morales:

Specialization - Path of the Hunter:

Specialization - Path of the Axeman:

Specialization - Path of the Guardian:

DW Race icon.png Dwarves

EM Race icon.png Empire

Destruction

Icon DarkElf.png Dark Elves

GS race icon.png Greenskins

CH race icon.png Chaos