Redeye Set

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Redeye Set

The Redeye Set is an armor set in Return of Reckoning that can be earned within the Mount Gunbad Dungeon.

Equipping this set requires the Officer Ward, and acquiring the pieces will grant the Conqueror Ward.

How to earn the set

This set is earned exclusively via the Mount Gunbad PvE Dungeon.

As you defeat each boss, two members of your party who roll highest will acquire Gold Bags, and each Gold Bag contains a piece of the Redeye Set.

End bosses grant bags which give out the more valuable pieces, like the Chestpiece, Shoulders, and Helmet.

Just in case your luck with bag rolls is poor, you can also take a quest at the entrance of the Gunbad Dungeon which will guarantee you the full set should you kill each boss in the dungeon 3 times.

Set Bonus

Wearing 2 or more pieces of Redeye Armor will grant your character additional set bonuses.
To see full details on the set bonuses for Redeye Armor, expand one of the tables below:

Tanks
Redeye Effect
2 Pieces + 66 Wounds
3 Pieces + 73 Strength
4 Pieces Boost II - On Hit: 5% to increase your critical hit rate by 6% for 9 seconds.
5 Pieces +5% Parry
6 Pieces +5% Melee Critical Chance
7 Pieces Reactionary - On Defense: 25% chance to increase Parry, Dodge, and Disrupt by 10% for 10 seconds
Healers
Warrior Priest / Disciple of Khaine Archmage / Shaman / Runepriest / Zealot
2 Pieces + 3% Reduction in being Critically Hit +66 Wounds
3 Pieces + 59 Willpower + 73 Initiative
4 Pieces + 528 Armor Bonus Boost II - On Being Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces Caretaker - On Hit: 10% chance to heal defensive target for 270 health. + 87 Intelligence
6 Pieces Vicious Strikes - On Hit: 15% chance to reduce target's Toughness by 110 while increasing your Weapon Skill by 110 for 10 seconds. On Hit: 10% chance to increase all damage taken by your target by 4% for 10 seconds.
7 Pieces + 5% Healing Critical Chance Improved Clarity - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to cost 9 Action Points. If possible, it will always trigger a crit and is undefendable.
Can only be triggered once every 10 seconds.
Melee DPS
Choppa / Marauder / Slayer / White Lion Witch Hunter / Witch Elf
2 Pieces + 66 Wounds + 66 Initiative
3 Pieces + 73 Initiative + 73 Strength
4 Pieces Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds. Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 5% Melee Critical Chance + 5% Disrupt
6 Pieces Preservation - On Being Hit: 10% chance to increase Wounds by 110 for 20 seconds. + 5% Melee Critical Chance
7 Pieces Overwhelming - On Hit: 25% chance to reduce target's Weapon Skill by 110 while increasing your Strength by 110 for 10 seconds. On Being Attacked: 10% chance to increase Parry, Block, Disrupt and Dodge by 7% for 10 seconds
Physical Ranged DPS
Redeye Effect
2 Pieces + 66 Wounds
3 Pieces + 73 Weapon Skill
4 Pieces Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 87 Ballistic Skill
6 Pieces + 5% Ranged Critical Chance
7 Pieces Dissolve IX - On Hit: 10% chance to reduce target's armor by 800 for 6 seconds.
Magic Ranged DPS
Bloodlord Effect
2 Pieces + 66 Wounds
3 Pieces + 73 Intelligence
4 Pieces Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 5% Magic Critical Chance
6 Pieces Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.
7 Pieces Guile - On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
  • For reference, Physical Ranged DPS Classes includes the Shadow Warrior, Engineer, and Squig Herder.
  • Magical Ranged DPS Classes includes Bright Wizard, Sorc, and Magus.