Redeye Set: Difference between revisions

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Latest revision as of 14:17, 17 July 2022

Redeye Set

The Redeye Set is an armor set in Return of Reckoning that can be earned within the Mount Gunbad Dungeon.

Equipping this set requires the Officer Ward, and acquiring the pieces will grant the Conqueror Ward.

This set is a slight-hybrid set, meaning it grants bonuses both for your class' primary and off-specs.

How to earn the set

This set is earned exclusively via the Mount Gunbad PvE Dungeon.

As you defeat each boss, two members of your party who roll highest will acquire Gold Bags, and each Gold Bag contains a piece of the Redeye Set.

End bosses grant bags which give out the more valuable pieces, like the Chestpiece, Shoulders, and Helmet.

Just in case your luck with bag rolls is poor, you can also take a quest at the entrance of the Gunbad Dungeon which will guarantee you the full set should you kill each boss in the dungeon 3 times.

Set Bonus

Wearing 2 or more pieces of Redeye Armor will grant your character additional set bonuses.
To see full details on the set bonuses for Redeye Armor, expand one of the tables below:

Tanks
Redeye Effect
2 Pieces + 3% Reduction in being Critically Hit
3 Pieces + 720 Armor Bonus
4 Pieces + 64 Strength
5 Pieces + 69 Toughness
6 Pieces Corrosion - On Hit: 10% chance to reduce target's armor by 1020 for 10 seconds.
Healers
Warrior Priest / Disciple of Khaine Archmage / Shaman Runepriest / Zealot
2 Pieces + 3% Reduction in being Critically Hit + 3% Reduction in being Critically Hit + 3% Reduction in being Critically Hit
3 Pieces + 59 Willpower + 59 Willpower + 59 Willpower
4 Pieces + 528 Armor Bonus + 64 Intelligence + 64 Intelligence
5 Pieces Caretaker - On Hit: 10% chance to heal defensive target for 270 health. Quickening - On Being Hit: 10% chance to reduce build times by half a second for 10 seconds. Superiority - On Hit: 25% chance to reduce your target's Willpower
by 98 while increasing your Intelligence by 98 for 10 seconds.
6 Pieces + 5% Healing Critical Chance + 5% Healing Critical Chance + 5% Healing Critical Chance
Melee DPS
Choppa / Slayer Marauder / White Lion Witch Hunter / Witch Elf
2 Pieces + 3% Reduction in being Critically Hit + 3% Reduction in being Critically Hit + 3% Reduction in being Critically Hit
3 Pieces + 59 Strength + 59 Strength + 59 Strength
4 Pieces + 473 Armor Bonus + 64 Weapon Skill + 64 Weapon Skill
5 Pieces + 25% Auto Attack Haste + 25% Auto Attack Haste + 25% Auto Attack Haste
6 Pieces + 4% Melee Critical Chance + 5% Parry + 74 Wounds
Physical Ranged DPS
Redeye Effect
2 Pieces + 3% Reduction in being Critically HIt
3 Pieces + 59 Ballistic Skill
4 Pieces + 64 Initiative
Engineer: + 264 Armor Bonus
5 Pieces + 25% Auto Attack Haste
6 Pieces + 4% Ranged Critical Chance
Magic Ranged DPS
Redeye Effect
2 Pieces + 3% Reduction in being Critically Hit
3 Pieces + 59 Intelligence
4 Pieces + 264 Spiritual Resistance
Magus: + 264 Armor Bonus
5 Pieces Quickening - On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
6 Pieces + 4% Magic Critical Chance
  • For reference, Physical Ranged DPS Classes includes the Shadow Warrior, Engineer, and Squig Herder.
  • Magical Ranged DPS Classes includes Bright Wizard, Sorc, and Magus.