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*List going here closer to Dungeon launch
*List going here closer to Dungeon launch
== Dungeon Guide ==
The following is a list of boss mechanics within the Dungeon.
While the Dungeon is new, this list will explain the earlier bosses in detail, but will not offer guides for later bosses until parties have had time to learn it themselves.
For groups have difficulty with the later fights, there will be a number of player guides created soon after the launch, so don't be afraid to check those!
Key Mechanics (All bosses):
*'''Enrage Timer:''' Every boss in Lost Vale has a 6 minute Enrage timer. If not met, the boss will enrage and wipe the group.
*True Damage: Almost every boss in Lost Vale will deal some form of true damage to players, usually the tank. This is damage that cannot be blocked or reduced, and must be healed.
=== Left Wing ===
'''Boss 1: Ahzranok'''
[[File:Ahzranok.png|thumb|The First Boss, Ahzranok, is a giant lizard whose mate Lurquass is nearby hunting for food.]]
Ahzranok is a giant lizard that lives on the coast of the Island. This is a fairly straightforward starting fight that requires players to balance both egg mechanics and aggro. Her mate, Lurquasss, is never far and will join the fight after enough time passes.
Key Mechanics:
*True Damage: This boss will hit the tank for ~50% of their HP with a true damage attack. As long as the healers are not sleeping and the tank’s avoidance (parry/block) is high, this is generally easy enough to survive on its own.
*Hatching Eggs: Every 20%, 6 Eggs will appear in the area around the Boss. These eggs have very little HP and will crack after taking almost any damage. If the party fails to crack an egg fast enough, it will hatch into a Lizard champion that will join the fight.
**Egg Aggro: Cracking an egg will increase a player’s aggro from Ahzranok. A single non tank player cracking all the eggs may spike so high in the aggro charts they surpass the tank. The party must decide how they wish to spread out this extra aggro.
*Spawn of Ahzranok: The Baby Lizards have a 20% True Damage attack. From a single lizard this is not a threat, but if multiple lizards are allowed to hatch and all trigger this in sync, this can become a major threat to the party and especially to solo tanks, who are already taking 50% true damage hits from the main boss.
*Heal Debuff: The Spawn of Ahzranok will also apply a 50% incoming heal debuff + dot to their target. This can be cleansed.
*Aqua Vortex: An AOE water vortex that damages all players around the boss. Begins casting when the boss is at 80% HP. This is a channeled attack, so any interrupt used by players can cancel it.
*Lurquass: Once enough time passes, Ahzranok's mate Lurquass will arrive from the ocean and join the fight. Lurquass also has a 50% True Damage attack.
**If your party has two tanks, the second tank will make picking up Lurquass simple.
With Ahzranok defeated, the Spirit of the Everqueen will appear and speak to your party.
'''Boss 2: Malghor Greathorn'''
Key Mechanic:
*Writhing Musk: Stepping in this Musk will spike a player's aggro significantly. The Musk will also increase the damage you take by 5% per stack, and will lower the block and parry of those affected by 1% per stack.

Revision as of 12:05, 30 July 2025

Lost Vale

Lost Vale is a Dungeon set on the Isle of Rebirth, and is one of the most challenging Dungeons in Return of Reckoning.

The Lost Vale is one of the largest and most difficult Dungeons in Return of Reckoning.

In this Dungeon, players arrive on the Isle of Rebirth to try and rescue or capture the Everqueen of the High Elves, Alarielle.

This Dungeon was rebuilt by the RoR Team in 2025, and took roughly 7 months to create.

The team rebuilt and restored many of Mythic’s original Dungeon ideas, and also added new mechanics, updated abilities, new armor and weapons, and wrote and added an entirely new story with the help of the Voice Acting talent first heard in 2024’s Dragonback Pass.


Before challenging the Dungeon, it is recommended to be in Invader, Bloodlord, or equivalent gear. The Dungeon difficulty is tuned around parties having at least this level of gear when facing the bosses.

Darkpromise Armor

Each of the three Vendors inside the Dungeon offers a different set of Darkpromise Gear, all with unique bonuses.

Lost Vale awards players the ‘’Darkpromise’’ Armor set, which, new from previous Dungeons, comes in the form of 3 different sets that a player may choose from. These sets are:

  • Main Spec (Defensive for Tanks, Healer focused for Healers, Damage focused for DPS)
  • Off Spec (Offensive for Tanks, Offensive for Healers, Survival focused for DPS)
  • Hybrid Spec (A mix of both of the above sets, with a special group focused bonus included in the set bonus)


When killing a Boss, a piece of Broken Darkpromise gear can be looted from it. The class this piece is for is randomized, and pulls only from the present classes within your party.

Like other PvE Dungeons, you can also get a guaranteed piece of Darkpromise armor (even if your RNG is bad) by taking the repeatable quests found from NPCs at the very start of the Dungeon. Like Bastion Stair, these require 4 kills of a boss to earn.

This Broken piece can then be taken back to the vendors at the start of the Dungeon on the beach, and traded to them for a piece in the set the player wants to earn. Each Vendor has a different set of armor.


For a full list of the Darkpromise Sets and their set bonuses, please check out the Darkpromise Set armor page.


New Liniments

Lost Vale adds in a number of new permanent Liniments into the game.

Many of these are 30 minute versions of the previously event exclusive liniments from Pie Week and the Great Feast live events, making it possible now for players to get these even if they aren’t around during the live events.

The ingredients for these new Liniments can be found via:

  • Seeds: 10% Drop chance on all bosses, higher drop chance from Treekin or Dryad bosses
  • Butchering: 100% drop chance from specific bosses, can only be looted once per run


Rings

New Rings, similar in nature and spec to the Twilight's Tide Rings, can be earned in the Dungeon by acquiring certain materials and items from bosses.

These were added due to player feedback requesting a close equivalent to Twilight's Tide rings be added as a permanent addition to the game.

These rings are slightly weaker than the Twilight's Tide versions, but still close in overall stats and they maintain the crit chance or special stat bonus that makes the rings unique for many builds.

Getting a Ring

Like the Twilight's Tide Rings, players can acquire a metal (which determines a Ring’s magic defense stat) and a Gemstone (which determines the ring’s main stats). Copper, Silver, and Gold rings can be created within the Lost Vale Dungeon. (Iron and Platinum remain Twilight's Tide exclusive.)

These rings are a special bonus, with specific bosses in the Dungeon dropping the materials needed to trade for them from the vendor. Players who look for secrets might have a higher chance of earning additional materials.


Voice Acting

The Voice acting talent for Lost Vale features an entirely new cast for almost all key characters, and even some bosses, expanding significantly on the new voicework first added in Dragonback Pass, and making Lost Vale the most voiced Dungeon ever created for the game.

The RoR team would like to offer their sincere thanks to all of the Talent who donated their time and lent their voices to help bring the Dungeon to life. You can find a list of many of them below!:

  • List going here closer to Dungeon launch

Dungeon Guide

The following is a list of boss mechanics within the Dungeon.

While the Dungeon is new, this list will explain the earlier bosses in detail, but will not offer guides for later bosses until parties have had time to learn it themselves.

For groups have difficulty with the later fights, there will be a number of player guides created soon after the launch, so don't be afraid to check those!

Key Mechanics (All bosses):

  • Enrage Timer: Every boss in Lost Vale has a 6 minute Enrage timer. If not met, the boss will enrage and wipe the group.
  • True Damage: Almost every boss in Lost Vale will deal some form of true damage to players, usually the tank. This is damage that cannot be blocked or reduced, and must be healed.

Left Wing

Boss 1: Ahzranok

The First Boss, Ahzranok, is a giant lizard whose mate Lurquass is nearby hunting for food.

Ahzranok is a giant lizard that lives on the coast of the Island. This is a fairly straightforward starting fight that requires players to balance both egg mechanics and aggro. Her mate, Lurquasss, is never far and will join the fight after enough time passes.

Key Mechanics:

  • True Damage: This boss will hit the tank for ~50% of their HP with a true damage attack. As long as the healers are not sleeping and the tank’s avoidance (parry/block) is high, this is generally easy enough to survive on its own.
  • Hatching Eggs: Every 20%, 6 Eggs will appear in the area around the Boss. These eggs have very little HP and will crack after taking almost any damage. If the party fails to crack an egg fast enough, it will hatch into a Lizard champion that will join the fight.
    • Egg Aggro: Cracking an egg will increase a player’s aggro from Ahzranok. A single non tank player cracking all the eggs may spike so high in the aggro charts they surpass the tank. The party must decide how they wish to spread out this extra aggro.
  • Spawn of Ahzranok: The Baby Lizards have a 20% True Damage attack. From a single lizard this is not a threat, but if multiple lizards are allowed to hatch and all trigger this in sync, this can become a major threat to the party and especially to solo tanks, who are already taking 50% true damage hits from the main boss.
  • Heal Debuff: The Spawn of Ahzranok will also apply a 50% incoming heal debuff + dot to their target. This can be cleansed.
  • Aqua Vortex: An AOE water vortex that damages all players around the boss. Begins casting when the boss is at 80% HP. This is a channeled attack, so any interrupt used by players can cancel it.
  • Lurquass: Once enough time passes, Ahzranok's mate Lurquass will arrive from the ocean and join the fight. Lurquass also has a 50% True Damage attack.
    • If your party has two tanks, the second tank will make picking up Lurquass simple.

With Ahzranok defeated, the Spirit of the Everqueen will appear and speak to your party.


Boss 2: Malghor Greathorn

Key Mechanic:

  • Writhing Musk: Stepping in this Musk will spike a player's aggro significantly. The Musk will also increase the damage you take by 5% per stack, and will lower the block and parry of those affected by 1% per stack.