Vale-Walker Set: Difference between revisions
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There is no Renown requirement for these pieces, and to earn them all, you must complete | There is no Renown requirement for these pieces, and to earn them all, you must complete repeatable quests that can be accepted near the entrance of the [[Hunter's Vale]] Dungeon. | ||
Latest revision as of 04:09, 3 May 2024
Vale-Walker Set
The Vale-Walker Set is a PvE Armor set earned by completing a quest line within the Hunter's Vale Dungeon.
How to equip Vale-Walker Armor
Vale-Walker armor exists outside the traditional Ward Sets, and instead of requiring any usual wards, first requires wearing the full Beastlord Set.
There is no Renown requirement for these pieces, and to earn them all, you must complete repeatable quests that can be accepted near the entrance of the Hunter's Vale Dungeon.
To begin this quest line, speak to Reaver Khazkan (Order) at 57k/54.6k Ellyrion, or to Beastmaster Rovek (Destruction) at 26k/33k, Ellyrion.
Set Bonuses
Wearing 2 or more pieces of Vale-Walker gear will grant your character additional set bonuses.
- For DPS Sets, if you see an ⬅, it means this class gains the same benefit listed in the left column.
To see full details on the set bonuses for Vale-Walker, expand one of the tables below:
Effect | |
---|---|
2 Pieces | +62 Weapon Skill |
3 Pieces | +69 Toughness |
4 Pieces | +76 Strength |
5 Pieces | +5% Block |
6 Pieces | On Hit: 25% chance to reduce target's Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds. |
7 Pieces | Corrosion - On Hit: 10% chance to lower target's Armor by 1200 for 10 seconds. |
Archmage, Shaman, RunePriest, Zealot | Warrior Priest & Disciple of Khaine | |
---|---|---|
2 Pieces | +249 Armor Bonus | +62 Wounds |
3 Pieces | +69 Wounds | +69 Initiative |
4 Pieces | +76 Willpower | +76 Strength |
5 Pieces | +5% Healing Critical chance | +5% Block |
6 Pieces | On Direct Heal: 5% chance to increase the power of your heals by 6% for 10 seconds | On Being Hit: 10% chance to heal group for 640 over 9 seconds |
7 Pieces | On Direct Heal: 5% chance to remove a Hex, Curse, or Ailment from your heal target | On being attacked: 10% chance to reduce incoming damage by 4% for 10 seconds |
Slayer, Choppa, White Lion, Marauder | Witch Hunter & Witch Elf | |
---|---|---|
2 Pieces | +62 Wounds | ⬅ |
3 Pieces | +69 Weapon Skill | ⬅ |
4 Pieces | +76 Strength | ⬅ |
5 Pieces | +5% Reduced chance to be parried | +5% Melee Critical chance |
6 Pieces | On Hit: 25% chance to reduce target's Weapon Skill by 118 while increasing your strength by 118 for 10 seconds | On Attacking Target: 10% chance to increase outgoing damage by 1% for 15 seconds. Stacks up to 5 times. |
7 Pieces | On Being Attacked: 10% chance to increase Parry, Block, Disrupt and Dodge by 7% for 10 seconds. | On defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds. |
Bright Wizard, Sorcerer, Magus | Shadow Warrior, Squig Herder, Engineer | |
---|---|---|
2 Pieces | +249 Armor Bonus | +62 Wounds |
3 Pieces | +69 Wounds | +69 Weapon Skill |
4 Pieces | +76 Intelligence | +76 Ballistic Skill |
5 Pieces | +5% Magic Critical chance Magus: 5% Reduced chance to be disrupted |
+5% Reduced chance to be dodged |
6 Pieces | Any ability: 10% chance to reduce cost of next ability used within 10 seconds to 0 AP. If possible, will always crit and be undefendable. Can only trigger once every 10 seconds. Magus: On Hit: 25% chance to reduce target's Willpower by 118 while increasing your intelligence by 118 for 10 seconds. |
On Hit: 25% chance to reduce target's initiative by 110 while increasing your Ballistic Skill by 118 for 10 seconds. |
7 Pieces | On Being Hit: 10% chance to increase Wounds by 118 for 20 seconds. | On Critical Hit: 10% chance to increase your auto-attack damage by 25% for 5 seconds. |