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== Base Attributes ==
== Base Attributes ==
 
Each character posses eight ''Base Attributes'' that increase to various degrees with each level up until level 40. The following Table lists the ''Base Attributes'' at level 40. It can be seen that ''Base Attributes'' are not equally distributed across archtypes or even classes. Each ''Base Attribute'' has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds.
Each character posses eight ''Base Attributes'' that increase to various degrees with each level up until level 40. The following Table lists the ''Base Attributes'' at level 40. It can be seen that ''Base Attributes'' are not equally distributed across archtypes or even classes. Each ''Base Attribute'' has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds.


{| class="wikitable" style="margin: auto;"
{| class="wikitable" style="margin: auto;"
| ||Strength||Ballistic Skill||Intelligence||Thoughness||Weapon Skill||Initiative||Willpower||Wounds||||Sum
| ||'''Strength'''||'''Ballistic Skill'''||'''Intelligence'''||'''Thoughness'''||'''Weapon Skill'''||'''Initiative'''||'''Willpower'''||'''Wounds'''||||Sum
|-
|-
| Bright Wizard||99||74||221||148||123||172||197||391||||1425
| '''Bright Wizard'''||99||74||221||148||123||172||197||391||||1425
|-
|-
| Shadow Warrior||172||221||74||123||196||147||98||440||||1471
| '''Shadow Warrior'''||172||221||74||123||196||147||98||440||||1471
|-
|-
| Engineer||137||221||74||172||108||196||123||440||||1471
| '''Engineer'''||137||221||74||172||108||196||123||440||||1471
|-
|-
| Slayer||221||96||72||172||197||148||123||518||||1547
| '''Slayer'''||221||96||72||172||197||148||123||518||||1547
|-
|-
| Witch Hunter||172||123||74||142||226||196||118||518||||1569
| '''Witch Hunter'''||172||123||74||142||226||196||118||518||||1569
|-
|-
| White Lion||196||74||98||147||221||172||123||518||||1549
| '''White Lion'''||196||74||98||147||221||172||123||518||||1549
|-
|-
| Ironbreaker||147||98||74||221||196||123||172||606||||1637
| '''Ironbreaker'''||147||98||74||221||196||123||172||606||||1637
|-
|-
| Swordmaster||219||74||123||196||237||172||98||610||||1729
| '''Swordmaster'''||219||74||123||196||237||172||98||610||||1729
|-
|-
| Knight of the Blazing Sun||197||74||99||221||172||123||148||606||||1640
| '''Knight of the Blazing Sun'''||197||74||99||221||172||123||148||606||||1640
|-
|-
| Warrior Priest||172||74||99||148||196||123||221||440||||1473
| '''Warrior Priest'''||172||74||99||148||196||123||221||440||||1473
|-
|-
| Rune Priest||98||74||226||172||120||147||222||391||||1450
| '''Rune Priest'''||98||74||226||172||120||147||222||391||||1450
|-
|-
| Archmage||98||74||196||147||123||172||221||391||||1422
| '''Archmage'''||98||74||196||147||123||172||221||391||||1422
|-
|-
| ||||||||||||||||||||
| ||||||||||||||||||||
|-
|-
| Sorcercress||98||74||221||147||123||172||196||391||||1422
| '''Sorcercress'''||98||74||221||147||123||172||196||391||||1422
|-
|-
| Squig Herder||147||225||74||123||188||196||98||444||||1495
| '''Squig Herder'''||147||225||74||123||188||196||98||444||||1495
|-
|-
| Magus||98||74||221||147||123||196||172||391||||1422
| '''Magus'''||98||74||221||147||123||196||172||391||||1422
|-
|-
| Marauder||237||99||74||148||188||123||197||518||||1584
| '''Marauder'''||237||99||74||148||188||123||197||518||||1584
|-
|-
| Choppa||221||98||74||147||172||196||123||518||||1549
| '''Choppa'''||221||98||74||147||172||196||123||518||||1549
|-
|-
| Witch Elf||172||74||98||137||196||221||147||518||||1563
| '''Witch Elf'''||172||74||98||137||196||221||147||518||||1563
|-
|-
| Chosen||197||74||99||221||172||123||148||606||||1640
| '''Chosen'''||197||74||99||221||172||123||148||606||||1640
|-
|-
| Black Orc||172||98||74||221||196||123||147||606||||1637
| '''Black Orc'''||172||98||74||221||196||123||147||606||||1637
|-
|-
| Black Guard||147||98||74||182||216||162||133||606||||1618
| '''Black Guard'''||147||98||74||182||216||162||133||606||||1618
|-
|-
| Zealot||99||74||196||147||123||172||221||391||||1423
| '''Zealot'''||99||74||196||147||123||172||221||391||||1423
|-
|-
| Disciple of Khaine||172||74||98||147||196||123||221||440||||1471
| '''Disciple of Khaine'''||172||74||98||147||196||123||221||440||||1471
|-
|-
| Shaman||98||74||196||147||123||172||221||391||||1422
| '''Shaman'''||98||74||196||147||123||172||221||391||||1422
|}
|}


'''Base Attributes Cap'''
=== '''Base Attribute Cap'''s ===
There are two caps to the ''Base Attributes'': soft and hard.
There are two caps to the ''Base Attributes'': soft and hard.


The soft cap is calculated by  
The soft cap is calculated by  
''soft cap = (level * 25) + 50''
 
''<code>soft cap = (level * 25) + 50</code>''


and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.


The hardcarp is calculated by
The hardcarp is calculated by
''hard cap = (level * 50) + (level * 10 + 50)''
 
''<code>hard cap = (level * 50) + (level * 10 + 50)</code>''


and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.
== Offensive Attributes ==
== Offensive Attributes ==


The ''Base Attributes'' contain three ''Primary Offensive Attributes'' (Strength, Intelligence, Ballistic Skill). ''Primary Offensive Attributes'' have two purposes
The ''Base Attributes'' contain three ''Primary Offensive Attributes'' (Strength, Intelligence, Ballistic Skill). ''Primary Offensive Attributes'' have two purposes
* Increase damage of associated abilites and auto attacks
* Increase damage of associated abilites and auto attacks
* Decrease chance of the defender to avoid (Parry, Disrupt, Dodge) an attack
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack
 
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb:
 
''<code>Damage Increase = Offensive Attribute Increase / 5 * Cast Time</code>''


The increase in damage can vary dramatically depending on the type of the abilities. For direct damage abilities there is a rule of the thumb:
For instant abilities the ''<code>Cast Time</code>'' is often 1.5


''Damage Increase = Offensive Attribute Increase / 5 * Cast Time''
The chance to avoid an attack is calculated by


For instant abilities the ''Cast Time'' is often 1.5
<code>Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %</code>

Revision as of 17:58, 26 January 2021

Base Attributes

Each character posses eight Base Attributes that increase to various degrees with each level up until level 40. The following Table lists the Base Attributes at level 40. It can be seen that Base Attributes are not equally distributed across archtypes or even classes. Each Base Attribute has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds.

Strength Ballistic Skill Intelligence Thoughness Weapon Skill Initiative Willpower Wounds Sum
Bright Wizard 99 74 221 148 123 172 197 391 1425
Shadow Warrior 172 221 74 123 196 147 98 440 1471
Engineer 137 221 74 172 108 196 123 440 1471
Slayer 221 96 72 172 197 148 123 518 1547
Witch Hunter 172 123 74 142 226 196 118 518 1569
White Lion 196 74 98 147 221 172 123 518 1549
Ironbreaker 147 98 74 221 196 123 172 606 1637
Swordmaster 219 74 123 196 237 172 98 610 1729
Knight of the Blazing Sun 197 74 99 221 172 123 148 606 1640
Warrior Priest 172 74 99 148 196 123 221 440 1473
Rune Priest 98 74 226 172 120 147 222 391 1450
Archmage 98 74 196 147 123 172 221 391 1422
Sorcercress 98 74 221 147 123 172 196 391 1422
Squig Herder 147 225 74 123 188 196 98 444 1495
Magus 98 74 221 147 123 196 172 391 1422
Marauder 237 99 74 148 188 123 197 518 1584
Choppa 221 98 74 147 172 196 123 518 1549
Witch Elf 172 74 98 137 196 221 147 518 1563
Chosen 197 74 99 221 172 123 148 606 1640
Black Orc 172 98 74 221 196 123 147 606 1637
Black Guard 147 98 74 182 216 162 133 606 1618
Zealot 99 74 196 147 123 172 221 391 1423
Disciple of Khaine 172 74 98 147 196 123 221 440 1471
Shaman 98 74 196 147 123 172 221 391 1422

Base Attribute Caps

There are two caps to the Base Attributes: soft and hard.

The soft cap is calculated by

soft cap = (level * 25) + 50

and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.

The hardcarp is calculated by

hard cap = (level * 50) + (level * 10 + 50)

and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.

Offensive Attributes

The Base Attributes contain three Primary Offensive Attributes (Strength, Intelligence, Ballistic Skill). Primary Offensive Attributes have two purposes

  • Increase damage of associated abilites and auto attacks
  • Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack

The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb:

Damage Increase = Offensive Attribute Increase / 5 * Cast Time

For instant abilities the Cast Time is often 1.5

The chance to avoid an attack is calculated by

Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %