Stats: Difference between revisions
(Created page with " == Base Attributes == Each character posses eight ''Base Attributes'' that increase to various degrees with each level up until level 40. The following Table lists the ''Ba...") |
|||
Line 1: | Line 1: | ||
== Base Attributes == | |||
== | |||
Each character posses eight ''Base Attributes'' that increase to various degrees with each level up until level 40. The following Table lists the ''Base Attributes'' at level 40. It can be seen that ''Base Attributes'' are not equally distributed across archtypes or even classes. Each ''Base Attribute'' has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds. | Each character posses eight ''Base Attributes'' that increase to various degrees with each level up until level 40. The following Table lists the ''Base Attributes'' at level 40. It can be seen that ''Base Attributes'' are not equally distributed across archtypes or even classes. Each ''Base Attribute'' has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds. | ||
{| class="wikitable" style="margin: auto;" | {| class="wikitable" style="margin: auto;" | ||
| ||Strength||Ballistic Skill||Intelligence||Thoughness||Weapon Skill||Initiative||Willpower||Wounds||||Sum | | ||'''Strength'''||'''Ballistic Skill'''||'''Intelligence'''||'''Thoughness'''||'''Weapon Skill'''||'''Initiative'''||'''Willpower'''||'''Wounds'''||||Sum | ||
|- | |- | ||
| Bright Wizard||99||74||221||148||123||172||197||391||||1425 | | '''Bright Wizard'''||99||74||221||148||123||172||197||391||||1425 | ||
|- | |- | ||
| Shadow Warrior||172||221||74||123||196||147||98||440||||1471 | | '''Shadow Warrior'''||172||221||74||123||196||147||98||440||||1471 | ||
|- | |- | ||
| Engineer||137||221||74||172||108||196||123||440||||1471 | | '''Engineer'''||137||221||74||172||108||196||123||440||||1471 | ||
|- | |- | ||
| Slayer||221||96||72||172||197||148||123||518||||1547 | | '''Slayer'''||221||96||72||172||197||148||123||518||||1547 | ||
|- | |- | ||
| Witch Hunter||172||123||74||142||226||196||118||518||||1569 | | '''Witch Hunter'''||172||123||74||142||226||196||118||518||||1569 | ||
|- | |- | ||
| White Lion||196||74||98||147||221||172||123||518||||1549 | | '''White Lion'''||196||74||98||147||221||172||123||518||||1549 | ||
|- | |- | ||
| Ironbreaker||147||98||74||221||196||123||172||606||||1637 | | '''Ironbreaker'''||147||98||74||221||196||123||172||606||||1637 | ||
|- | |- | ||
| Swordmaster||219||74||123||196||237||172||98||610||||1729 | | '''Swordmaster'''||219||74||123||196||237||172||98||610||||1729 | ||
|- | |- | ||
| Knight of the Blazing Sun||197||74||99||221||172||123||148||606||||1640 | | '''Knight of the Blazing Sun'''||197||74||99||221||172||123||148||606||||1640 | ||
|- | |- | ||
| Warrior Priest||172||74||99||148||196||123||221||440||||1473 | | '''Warrior Priest'''||172||74||99||148||196||123||221||440||||1473 | ||
|- | |- | ||
| Rune Priest||98||74||226||172||120||147||222||391||||1450 | | '''Rune Priest'''||98||74||226||172||120||147||222||391||||1450 | ||
|- | |- | ||
| Archmage||98||74||196||147||123||172||221||391||||1422 | | '''Archmage'''||98||74||196||147||123||172||221||391||||1422 | ||
|- | |- | ||
| |||||||||||||||||||| | | |||||||||||||||||||| | ||
|- | |- | ||
| Sorcercress||98||74||221||147||123||172||196||391||||1422 | | '''Sorcercress'''||98||74||221||147||123||172||196||391||||1422 | ||
|- | |- | ||
| Squig Herder||147||225||74||123||188||196||98||444||||1495 | | '''Squig Herder'''||147||225||74||123||188||196||98||444||||1495 | ||
|- | |- | ||
| Magus||98||74||221||147||123||196||172||391||||1422 | | '''Magus'''||98||74||221||147||123||196||172||391||||1422 | ||
|- | |- | ||
| Marauder||237||99||74||148||188||123||197||518||||1584 | | '''Marauder'''||237||99||74||148||188||123||197||518||||1584 | ||
|- | |- | ||
| Choppa||221||98||74||147||172||196||123||518||||1549 | | '''Choppa'''||221||98||74||147||172||196||123||518||||1549 | ||
|- | |- | ||
| Witch Elf||172||74||98||137||196||221||147||518||||1563 | | '''Witch Elf'''||172||74||98||137||196||221||147||518||||1563 | ||
|- | |- | ||
| Chosen||197||74||99||221||172||123||148||606||||1640 | | '''Chosen'''||197||74||99||221||172||123||148||606||||1640 | ||
|- | |- | ||
| Black Orc||172||98||74||221||196||123||147||606||||1637 | | '''Black Orc'''||172||98||74||221||196||123||147||606||||1637 | ||
|- | |- | ||
| Black Guard||147||98||74||182||216||162||133||606||||1618 | | '''Black Guard'''||147||98||74||182||216||162||133||606||||1618 | ||
|- | |- | ||
| Zealot||99||74||196||147||123||172||221||391||||1423 | | '''Zealot'''||99||74||196||147||123||172||221||391||||1423 | ||
|- | |- | ||
| Disciple of Khaine||172||74||98||147||196||123||221||440||||1471 | | '''Disciple of Khaine'''||172||74||98||147||196||123||221||440||||1471 | ||
|- | |- | ||
| Shaman||98||74||196||147||123||172||221||391||||1422 | | '''Shaman'''||98||74||196||147||123||172||221||391||||1422 | ||
|} | |} | ||
'''Base | === '''Base Attribute Cap'''s === | ||
There are two caps to the ''Base Attributes'': soft and hard. | There are two caps to the ''Base Attributes'': soft and hard. | ||
The soft cap is calculated by | The soft cap is calculated by | ||
''soft cap = (level * 25) + 50'' | |||
''<code>soft cap = (level * 25) + 50</code>'' | |||
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points. | and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points. | ||
The hardcarp is calculated by | The hardcarp is calculated by | ||
''hard cap = (level * 50) + (level * 10 + 50)'' | |||
''<code>hard cap = (level * 50) + (level * 10 + 50)</code>'' | |||
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters. | and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters. | ||
== Offensive Attributes == | == Offensive Attributes == | ||
The ''Base Attributes'' contain three ''Primary Offensive Attributes'' (Strength, Intelligence, Ballistic Skill). ''Primary Offensive Attributes'' have two purposes | The ''Base Attributes'' contain three ''Primary Offensive Attributes'' (Strength, Intelligence, Ballistic Skill). ''Primary Offensive Attributes'' have two purposes | ||
* Increase damage of associated abilites and auto attacks | * Increase damage of associated abilites and auto attacks | ||
* Decrease chance of the defender to | * Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack | ||
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: | |||
''<code>Damage Increase = Offensive Attribute Increase / 5 * Cast Time</code>'' | |||
For instant abilities the ''<code>Cast Time</code>'' is often 1.5 | |||
The chance to avoid an attack is calculated by | |||
<code>Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %</code> |
Revision as of 17:58, 26 January 2021
Base Attributes
Each character posses eight Base Attributes that increase to various degrees with each level up until level 40. The following Table lists the Base Attributes at level 40. It can be seen that Base Attributes are not equally distributed across archtypes or even classes. Each Base Attribute has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds.
Strength | Ballistic Skill | Intelligence | Thoughness | Weapon Skill | Initiative | Willpower | Wounds | Sum | ||
Bright Wizard | 99 | 74 | 221 | 148 | 123 | 172 | 197 | 391 | 1425 | |
Shadow Warrior | 172 | 221 | 74 | 123 | 196 | 147 | 98 | 440 | 1471 | |
Engineer | 137 | 221 | 74 | 172 | 108 | 196 | 123 | 440 | 1471 | |
Slayer | 221 | 96 | 72 | 172 | 197 | 148 | 123 | 518 | 1547 | |
Witch Hunter | 172 | 123 | 74 | 142 | 226 | 196 | 118 | 518 | 1569 | |
White Lion | 196 | 74 | 98 | 147 | 221 | 172 | 123 | 518 | 1549 | |
Ironbreaker | 147 | 98 | 74 | 221 | 196 | 123 | 172 | 606 | 1637 | |
Swordmaster | 219 | 74 | 123 | 196 | 237 | 172 | 98 | 610 | 1729 | |
Knight of the Blazing Sun | 197 | 74 | 99 | 221 | 172 | 123 | 148 | 606 | 1640 | |
Warrior Priest | 172 | 74 | 99 | 148 | 196 | 123 | 221 | 440 | 1473 | |
Rune Priest | 98 | 74 | 226 | 172 | 120 | 147 | 222 | 391 | 1450 | |
Archmage | 98 | 74 | 196 | 147 | 123 | 172 | 221 | 391 | 1422 | |
Sorcercress | 98 | 74 | 221 | 147 | 123 | 172 | 196 | 391 | 1422 | |
Squig Herder | 147 | 225 | 74 | 123 | 188 | 196 | 98 | 444 | 1495 | |
Magus | 98 | 74 | 221 | 147 | 123 | 196 | 172 | 391 | 1422 | |
Marauder | 237 | 99 | 74 | 148 | 188 | 123 | 197 | 518 | 1584 | |
Choppa | 221 | 98 | 74 | 147 | 172 | 196 | 123 | 518 | 1549 | |
Witch Elf | 172 | 74 | 98 | 137 | 196 | 221 | 147 | 518 | 1563 | |
Chosen | 197 | 74 | 99 | 221 | 172 | 123 | 148 | 606 | 1640 | |
Black Orc | 172 | 98 | 74 | 221 | 196 | 123 | 147 | 606 | 1637 | |
Black Guard | 147 | 98 | 74 | 182 | 216 | 162 | 133 | 606 | 1618 | |
Zealot | 99 | 74 | 196 | 147 | 123 | 172 | 221 | 391 | 1423 | |
Disciple of Khaine | 172 | 74 | 98 | 147 | 196 | 123 | 221 | 440 | 1471 | |
Shaman | 98 | 74 | 196 | 147 | 123 | 172 | 221 | 391 | 1422 |
Base Attribute Caps
There are two caps to the Base Attributes: soft and hard.
The soft cap is calculated by
soft cap = (level * 25) + 50
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.
The hardcarp is calculated by
hard cap = (level * 50) + (level * 10 + 50)
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.
Offensive Attributes
The Base Attributes contain three Primary Offensive Attributes (Strength, Intelligence, Ballistic Skill). Primary Offensive Attributes have two purposes
- Increase damage of associated abilites and auto attacks
- Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb:
Damage Increase = Offensive Attribute Increase / 5 * Cast Time
For instant abilities the Cast Time
is often 1.5
The chance to avoid an attack is calculated by
Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %