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[[File:Marauder Banner.jpg|right|470x470px]]
{{Infobox Class
|aka=Mara
|ss=Marauder Banner.jpg.jpg
|header = Mara
|Race=[[Chaos]]
|Role=Melee DPS
|Weapons=1h Axe
|Armor=Medium
|Mechanic=Mutations
|Mirror=[[White Lion]]
}}
''In the frozen roof of the world - Norsca - live the many and various northern tribes collectively known as the Norse. Born in that frigid, hostile place, Norsemen are universally powerful – gifted with ferocity and strength at arms. Believing themselves to be closest to the gods, they flock to the banners of the great Chaos Champions in the hopes of proving themselves worthy of favor. These brutal Norse warriors are the Marauders – a fanatical throng whose only interest is destruction. Bred for war, dedicated to the gods, endlessly violent. This is all a Marauder knows or cares to be.''
''In the frozen roof of the world - Norsca - live the many and various northern tribes collectively known as the Norse. Born in that frigid, hostile place, Norsemen are universally powerful – gifted with ferocity and strength at arms. Believing themselves to be closest to the gods, they flock to the banners of the great Chaos Champions in the hopes of proving themselves worthy of favor. These brutal Norse warriors are the Marauders – a fanatical throng whose only interest is destruction. Bred for war, dedicated to the gods, endlessly violent. This is all a Marauder knows or cares to be.''


== Marauder Specialty ==
=Career description =
 
'''<Big>Marauder Specialty</big>'''
 
As favored warriors of Tzeentch, Marauders are granted the Gift of Change in its purest form. As their bloodlust rises in anticipation of the violence of battle or pillaging, the energy of Chaos itself courses through the Marauder, bringing about dramatic physical changes. Limbs stretch into obscene forms, skin changes to iron or scale or stone, features multiply or disappear. The look of a Marauder mutated and ready to attack is terrifying to behold. Each mutation brings with it an additional, unique gift that aides the Marauder in battle. These gifts help to direct and enhance the destructive force of the Marauder and, in turn, help to earn greater favor (and more horrible gifts) from the Changer of Ways.
As favored warriors of Tzeentch, Marauders are granted the Gift of Change in its purest form. As their bloodlust rises in anticipation of the violence of battle or pillaging, the energy of Chaos itself courses through the Marauder, bringing about dramatic physical changes. Limbs stretch into obscene forms, skin changes to iron or scale or stone, features multiply or disappear. The look of a Marauder mutated and ready to attack is terrifying to behold. Each mutation brings with it an additional, unique gift that aides the Marauder in battle. These gifts help to direct and enhance the destructive force of the Marauder and, in turn, help to earn greater favor (and more horrible gifts) from the Changer of Ways.


== Playing as a Marauder ==
'''<Big>Playing as a Marauder</big>'''
 
As a Marauder, your only goal is to unleash the pure, destructive might of Change into the world. Feel the power of Chaos course through your body, changing you from a fearsome warrior into something much, much more horrible – and deadly. Once mutated, you will have access to numerous powerful abilities that will enable you to smash, slice, rend and crush your enemies. Each mutation that is granted to you by the Raven God will also bring with it some added benefit. Learn to use these wisely and you will become even more devastating on the battlefield.
As a Marauder, your only goal is to unleash the pure, destructive might of Change into the world. Feel the power of Chaos course through your body, changing you from a fearsome warrior into something much, much more horrible – and deadly. Once mutated, you will have access to numerous powerful abilities that will enable you to smash, slice, rend and crush your enemies. Each mutation that is granted to you by the Raven God will also bring with it some added benefit. Learn to use these wisely and you will become even more devastating on the battlefield.


== Playing against a Marauder ==
'''<Big>Playing against a Marauder</big>'''
 
If you happen to find a Marauder in their unchanged form, thank Sigmar for the blessing and attack them immediately. Marauders are warrior-born and make intimidating opponents even without the hand of Tzeentch intervening, but your chances of defeating them are greatly reduced if they have time to mutate before an attack. Once changed, learn to recognize the various (and repulsive) mutations that have overtaken the Marauder, as these will be important clues as to what additional gifts the Lord of Change has granted this particular warrior.
If you happen to find a Marauder in their unchanged form, thank Sigmar for the blessing and attack them immediately. Marauders are warrior-born and make intimidating opponents even without the hand of Tzeentch intervening, but your chances of defeating them are greatly reduced if they have time to mutate before an attack. Once changed, learn to recognize the various (and repulsive) mutations that have overtaken the Marauder, as these will be important clues as to what additional gifts the Lord of Change has granted this particular warrior.


== Career Masteries ==
= Career Masteries =


The Marauder is Tzeentchs favored agent of destruction, and has been granted the simplest and purest gift that the Raven Lord can give: change. The Marauder changes his very blood, bone, and body to reshape himself into a perfect warrior, capable of wreaking havoc and mayhem upon any foes who dare to cross him. He is, by necessity, only lightly-armored, since any more solid protection would merely be rent asunder as his warped and corrupted flesh distorted within it, but he ensures victory by simply slaughtering his enemies before they can react.
The Marauder is Tzeentchs favored agent of destruction, and has been granted the simplest and purest gift that the Raven Lord can give: change. The Marauder changes his very blood, bone, and body to reshape himself into a perfect warrior, capable of wreaking havoc and mayhem upon any foes who dare to cross him. He is, by necessity, only lightly-armored, since any more solid protection would merely be rent asunder as his warped and corrupted flesh distorted within it, but he ensures victory by simply slaughtering his enemies before they can react.
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There are three different mutations that the Marauder can reshape his body into, each of which serves a specific purpose and offers its own benefits. By changing his very body as needed, the Marauder is capable of dispatching most any enemy, but he must always be aware of the flow of battle and ready to mutate into a different form as necessary. A Marauder who chooses poorly will find his punishment to be swift and immediate, for he is helpless and vulnerable during the few moments that it takes his body to flow into a new form, and a perceptive enemy will leap at the chance to take advantage of this brief window of weakness.
There are three different mutations that the Marauder can reshape his body into, each of which serves a specific purpose and offers its own benefits. By changing his very body as needed, the Marauder is capable of dispatching most any enemy, but he must always be aware of the flow of battle and ready to mutate into a different form as necessary. A Marauder who chooses poorly will find his punishment to be swift and immediate, for he is helpless and vulnerable during the few moments that it takes his body to flow into a new form, and a perceptive enemy will leap at the chance to take advantage of this brief window of weakness.


=== Path of Brutality ===
'''<Big>Path of Brutality</big>'''
 
'''This is mastery path focused on both you and your pet equally'''
 
The Path of Brutality is focused around the Marauders ability to warp his arm into a sharpened spike of bone. This blade-like appendage can deal horrifying injuries to an enemy, and a player specialized deeply in Brutality will likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others.
The Path of Brutality is focused around the Marauders ability to warp his arm into a sharpened spike of bone. This blade-like appendage can deal horrifying injuries to an enemy, and a player specialized deeply in Brutality will likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others.


=== Path of Savagery ===
'''<Big>Path of Savagery</big>'''
 
'''This is mastery path focused on both you and your pet equally'''
 
The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger theyre in until its already too late.
The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger theyre in until its already too late.


=== Path of Monstrosity ===
'''<Big>Path of Monstrosity</big>'''
 
'''This is mastery path focused on both you and your pet equally'''
 
The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash.
The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash.


= Useful links =


== Class Changes ==
Below You may finf some useful links that will help you with playing the career:
* <i>Flames of Fate</i> morale 1 now deals 300 damage at rank 40 (down from 900) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27986#p317285 link])


* <i>Close Combat</i> is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=109&t=27740#p314223 link])
* [https://builder.returnofreckoning.com/career/marauder Career Builder] for you character,
* [https://builder.returnofreckoning.com/renown Renown Builder] where you can plan how to spend Renown Points,
* [[Mounts#Chaos |Mounts]] for this Career,
* [[Marauder_Equipment_Sets |Armor sets ]] for your Career.


* <i>Thunderous Blow</i> moved to 13 points in Savagery tree with wounds debuff value reduced ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24176#p270830 link])
= Tome Unlocks =


* <i>Draining Swipe</i> moved to 5 points in Savagery tree; cooldown reduced to 10s (from 20s), debuff reduced to 5s (from 10s) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24176#p270830 link])
Below You may find table consisting list of Unlocks You may find in [[Bestiary#Humanoids|Tome of Knowledge]] during Your adventures regarding While Lion.


* <i>Hulking Brute</i> now additionally adds 160 Initiative (at level 40) for a maximum of 320 stat points as per the other three point tactics, <i>Scything Talons</i> and <i>Corrupted Edge</i> ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=24176#p270830 link])
= Guides =


* <i>Terrible Embrace</i> is now undefendable if behind the target at the end of the channel ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=25051#p282338 link])
''Comming Soon!''

Revision as of 19:25, 16 January 2025

Marauder
File:Marauder Banner.jpg.jpg
RaceChaos
RoleMelee DPS
ArmorMedium
Weapons1h Axe
Special MechanicMutations
Mirror CareerWhite Lion
Gender{{{Gender}}}

In the frozen roof of the world - Norsca - live the many and various northern tribes collectively known as the Norse. Born in that frigid, hostile place, Norsemen are universally powerful – gifted with ferocity and strength at arms. Believing themselves to be closest to the gods, they flock to the banners of the great Chaos Champions in the hopes of proving themselves worthy of favor. These brutal Norse warriors are the Marauders – a fanatical throng whose only interest is destruction. Bred for war, dedicated to the gods, endlessly violent. This is all a Marauder knows or cares to be.

Career description

Marauder Specialty

As favored warriors of Tzeentch, Marauders are granted the Gift of Change in its purest form. As their bloodlust rises in anticipation of the violence of battle or pillaging, the energy of Chaos itself courses through the Marauder, bringing about dramatic physical changes. Limbs stretch into obscene forms, skin changes to iron or scale or stone, features multiply or disappear. The look of a Marauder mutated and ready to attack is terrifying to behold. Each mutation brings with it an additional, unique gift that aides the Marauder in battle. These gifts help to direct and enhance the destructive force of the Marauder and, in turn, help to earn greater favor (and more horrible gifts) from the Changer of Ways.

Playing as a Marauder

As a Marauder, your only goal is to unleash the pure, destructive might of Change into the world. Feel the power of Chaos course through your body, changing you from a fearsome warrior into something much, much more horrible – and deadly. Once mutated, you will have access to numerous powerful abilities that will enable you to smash, slice, rend and crush your enemies. Each mutation that is granted to you by the Raven God will also bring with it some added benefit. Learn to use these wisely and you will become even more devastating on the battlefield.

Playing against a Marauder

If you happen to find a Marauder in their unchanged form, thank Sigmar for the blessing and attack them immediately. Marauders are warrior-born and make intimidating opponents even without the hand of Tzeentch intervening, but your chances of defeating them are greatly reduced if they have time to mutate before an attack. Once changed, learn to recognize the various (and repulsive) mutations that have overtaken the Marauder, as these will be important clues as to what additional gifts the Lord of Change has granted this particular warrior.

Career Masteries

The Marauder is Tzeentchs favored agent of destruction, and has been granted the simplest and purest gift that the Raven Lord can give: change. The Marauder changes his very blood, bone, and body to reshape himself into a perfect warrior, capable of wreaking havoc and mayhem upon any foes who dare to cross him. He is, by necessity, only lightly-armored, since any more solid protection would merely be rent asunder as his warped and corrupted flesh distorted within it, but he ensures victory by simply slaughtering his enemies before they can react.

There are three different mutations that the Marauder can reshape his body into, each of which serves a specific purpose and offers its own benefits. By changing his very body as needed, the Marauder is capable of dispatching most any enemy, but he must always be aware of the flow of battle and ready to mutate into a different form as necessary. A Marauder who chooses poorly will find his punishment to be swift and immediate, for he is helpless and vulnerable during the few moments that it takes his body to flow into a new form, and a perceptive enemy will leap at the chance to take advantage of this brief window of weakness.

Path of Brutality

This is mastery path focused on both you and your pet equally

The Path of Brutality is focused around the Marauders ability to warp his arm into a sharpened spike of bone. This blade-like appendage can deal horrifying injuries to an enemy, and a player specialized deeply in Brutality will likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others.

Path of Savagery

This is mastery path focused on both you and your pet equally

The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger theyre in until its already too late.

Path of Monstrosity

This is mastery path focused on both you and your pet equally

The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash.

Useful links

Below You may finf some useful links that will help you with playing the career:

Tome Unlocks

Below You may find table consisting list of Unlocks You may find in Tome of Knowledge during Your adventures regarding While Lion.

Guides

Comming Soon!