Traitor's Rest: Difference between revisions
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== Lair Entry (on Official) == | == Lair Entry (on Official) == | ||
''Not implemented yet'' | |||
To get into the lair, you must have at least one of each race of your realm present. Have each member stand on the appropriate stone outside the lair to unlock the door. Once the correct person is on the stone, that person will receive a slight swirling aura. After all three members are on the correct stones, the door will open for five minutes, during which anyone can enter. If the doors close, people may exit the lair but not re-enter until the matching stone/race code has been redone. Once the vampire is destroyed, there is a 12 hour cooldown until she respawns, although players can still enter the empty lair. | To get into the lair, you must have at least one of each race of your realm present. Have each member stand on the appropriate stone outside the lair to unlock the door. Once the correct person is on the stone, that person will receive a slight swirling aura. After all three members are on the correct stones, the door will open for five minutes, during which anyone can enter. If the doors close, people may exit the lair but not re-enter until the matching stone/race code has been redone. Once the vampire is destroyed, there is a 12 hour cooldown until she respawns, although players can still enter the empty lair. |
Revision as of 16:52, 24 July 2017
Traitor's Rest is a Tier 1 lair, accessible with a minimum of 1 player from each race (3 total), located on the large island southwest of the Lagoon in Norsca at 25.8k 61.8k. Inside this lair is Kamilla the Decayed, a Rank 11 Hero Vampire.
Abilities
Kamilla has a standard melee attack that hits for around 100-150 on a standard level 10 tank equipped with a shield. She also does an AOE attack for around 200-300 damage, and a single target root that does DoT for small amount. A competent group of 3 players (at least one tank and 2 healers) can down her.
Lair Entry (on Official)
Not implemented yet
To get into the lair, you must have at least one of each race of your realm present. Have each member stand on the appropriate stone outside the lair to unlock the door. Once the correct person is on the stone, that person will receive a slight swirling aura. After all three members are on the correct stones, the door will open for five minutes, during which anyone can enter. If the doors close, people may exit the lair but not re-enter until the matching stone/race code has been redone. Once the vampire is destroyed, there is a 12 hour cooldown until she respawns, although players can still enter the empty lair.
Loot
Killing Kamilla will drop 1-2 level 11 rare (blue) weapons with the suffix "of the Decayed", and unlock a lair lore entry (Traitor's Rest) once killed.
ORDER | |||
---|---|---|---|
Warrior Priest | Bright Wizard | Knight of the Blazing Sun | Witch Hunter |
Runepriest | Engineer | Ironbreaker | Slayer |
Archmage | Shadow Warrior | Swordmaster | White Lion |
DESTRUCTION | |||
---|---|---|---|
Zealot | Magus | Chosen | Marauder |
Shaman | Squig Herder | Black Orc | Choppa |
Disciple of Khaine | Sorcerer | Blackguard | Witch Elf |