Talk:Open RvR Guide: Difference between revisions
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The first is that there is no listing of what bonuses each realm receives at different keep ranks, for example that a keep with a rank of 3 stars has the posterns locked to enemy invaders. It is mentioned that you can summon a ram at 2 stars, however I am uncertain if there are other bonuses that unlock at each keep rank. | The first is that there is no listing of what bonuses each realm receives at different keep ranks, for example that a keep with a rank of 3 stars has the posterns locked to enemy invaders. It is mentioned that you can summon a ram at 2 stars, however I am uncertain if there are other bonuses that unlock at each keep rank. | ||
The second thing that I noticed is that there is no mention of the new vendor that was added on the third floor of the keep, used to upgrade the keep by members of the guild who claim it. I do not know what sort of upgrades this vendor provides, as I am not in a guild. | The second thing that I noticed is that there is no mention of the new vendor that was added on the third floor of the keep, used to upgrade the keep by members of the guild who claim it. I do not know what sort of upgrades this vendor provides, as I am not in a guild. Come to think of it, there is no mention of the fact that guilds can claim keep, or what the costs and benefits of claiming a keep are. | ||
The third item is that there is no mention that returning supplies also gives additional ammunition for summoned siege weapons. I am unsure how many shots each supply returned gives (I think it might be 3) so I am uncomfortable adding this, in that I might add erroneous information to the wiki. | The third item is that there is no mention that returning supplies also gives additional ammunition for summoned siege weapons. I am unsure how many shots each supply returned gives (I think it might be 3) so I am uncomfortable adding this, in that I might add erroneous information to the wiki. There is also no mention that siege weapon damage increases with the number of battlefield objective held. | ||
As a final note, I thought that at one point in time that the number of Battlefield Objectives that a realm controlled also affected the strength and defenses of their keep lord. I'm not sure if this is still true (or if ever actually was), and would appreciate input on the subject. | As a final note, I thought that at one point in time that the number of Battlefield Objectives that a realm controlled also affected the strength and defenses of their keep lord. I'm not sure if this is still true (or if ever actually was), and would appreciate input on the subject. |
Latest revision as of 19:15, 24 March 2021
After reading through the open RvR guide I noticed a couple of omissions that should be addressed. I would edit these in myself, however I am uncertain if there are additional items that need to be added along with them.
The first is that there is no listing of what bonuses each realm receives at different keep ranks, for example that a keep with a rank of 3 stars has the posterns locked to enemy invaders. It is mentioned that you can summon a ram at 2 stars, however I am uncertain if there are other bonuses that unlock at each keep rank.
The second thing that I noticed is that there is no mention of the new vendor that was added on the third floor of the keep, used to upgrade the keep by members of the guild who claim it. I do not know what sort of upgrades this vendor provides, as I am not in a guild. Come to think of it, there is no mention of the fact that guilds can claim keep, or what the costs and benefits of claiming a keep are.
The third item is that there is no mention that returning supplies also gives additional ammunition for summoned siege weapons. I am unsure how many shots each supply returned gives (I think it might be 3) so I am uncomfortable adding this, in that I might add erroneous information to the wiki. There is also no mention that siege weapon damage increases with the number of battlefield objective held.
As a final note, I thought that at one point in time that the number of Battlefield Objectives that a realm controlled also affected the strength and defenses of their keep lord. I'm not sure if this is still true (or if ever actually was), and would appreciate input on the subject.