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Renown Abilities: Difference between revisions

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== Working Renown Abilities ==
== Working Renown Abilities ==
This page retains older descriptions and status labels for Renown abilities. The current costs listed by the Renown Trainer in the 17 September 2026 patch notes are summarized in [[#September_2026_Renown_Trainer_changes|the rebalance section below]]. Those notes do not confirm the in-game behavior of every ability, so older working or disabled labels should be treated as unverified unless supported by newer evidence.
=== Stats ===
=== Stats ===
* [[Might]]
* [[Might]]
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=== Advanced Passives ===
=== Advanced Passives ===
* [[Regeneration]]
* [[Quick Escape]]
* [[Quick Escape]]
* [[Expanded Capacity]]
* [[Expanded Capacity]]
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* [[Efficiency]]
* [[Efficiency]]


== Disabled Renown Abilities ==
== September 2026 Renown Trainer changes ==
 
The 17 September 2026 patch notes rebalance Renown Trainer costs to match the relative stat values used for itemization. Below, each sequence gives the point cost and stat change for each rank, in order. The notes confirm Trainer listings and costs; they do not by themselves verify every ability's in-game behavior.
 
* Stats: Might (Strength), Blade Master (Weapon Skill), Marksmen (Ballistic Skill), Impetus (Initiative), Acumen (Intelligence), Resolve (Willpower), Fortitude (Toughness), and Vigor (Wounds) share the same ranks: 1 point for +4, 3 for +12, 6 for +24, 10 for +40, and 10 for +40.
* Opportunist (offensive critical chance): 5/+2%, 5/+2%, 10/+4%, 10/+4%.
* Focused Power (Parry, Dodge, and Disrupt strikethrough): 5/+2%, 5/+2%, 10/+4%, 10/+5%.
* Spiritual Refinement (healing critical chance): 5/+2%, 5/+2%, 10/+4%, 10/+4%.
* Futile Strikes (reduced chance to be critically hit): 5/+2%, 5/+2%, 10/+4%, 10/+4%.
* Trivial Blows (reduced critical damage taken): 5/+4%, 5/+4%, 10/+8%, 10/+8%.
* Hardy Concessions (reduced incoming damage, outgoing damage, and outgoing healing): 5/+2%, 5/+2%, 10/+3%, 10/+3%.
* Defender (Block): 5/+2%, 5/+2%, 10/+3%, 10/+3%.
* Reflexes (Parry): 5/+2%, 5/+2%, 10/+4%, 10/+5%.
* Deft Defender (Dodge and Disrupt): 5/+2%, 5/+2%, 10/+4%, 10/+5%.
* Extended Capacity (Action Point pool): 5/+12, 5/+13, 10/+25.
* Quick Escape lists costs of 10, 10, and 20 points. Improved Flee lists costs of 10 and 20 points.
* Regeneration was removed.
 
[https://returnofreckoning.com/en/news/patch-notes-17092026 Official patch notes, 17 September 2026]
 
== Removed ==
* Regeneration (removed in the 17 September 2026 patch notes)
 
== Previously listed as disabled ==
The following abilities were listed as disabled in the older version of this page. Their current status has not been confirmed in the sources checked for this update:
* Cleansing Wind
* Cleansing Wind
* Resolute Defense
* Resolute Defense
* Trivial Blows
* Last Stand
* Last Stand
* [[Improved Flee]]

Latest revision as of 04:08, 13 November 2026

Working Renown Abilities

This page retains older descriptions and status labels for Renown abilities. The current costs listed by the Renown Trainer in the 17 September 2026 patch notes are summarized in the rebalance section below. Those notes do not confirm the in-game behavior of every ability, so older working or disabled labels should be treated as unverified unless supported by newer evidence.

Stats

Crits

Basic Passives

Advanced Passives

Actives

September 2026 Renown Trainer changes

The 17 September 2026 patch notes rebalance Renown Trainer costs to match the relative stat values used for itemization. Below, each sequence gives the point cost and stat change for each rank, in order. The notes confirm Trainer listings and costs; they do not by themselves verify every ability's in-game behavior.

  • Stats: Might (Strength), Blade Master (Weapon Skill), Marksmen (Ballistic Skill), Impetus (Initiative), Acumen (Intelligence), Resolve (Willpower), Fortitude (Toughness), and Vigor (Wounds) share the same ranks: 1 point for +4, 3 for +12, 6 for +24, 10 for +40, and 10 for +40.
  • Opportunist (offensive critical chance): 5/+2%, 5/+2%, 10/+4%, 10/+4%.
  • Focused Power (Parry, Dodge, and Disrupt strikethrough): 5/+2%, 5/+2%, 10/+4%, 10/+5%.
  • Spiritual Refinement (healing critical chance): 5/+2%, 5/+2%, 10/+4%, 10/+4%.
  • Futile Strikes (reduced chance to be critically hit): 5/+2%, 5/+2%, 10/+4%, 10/+4%.
  • Trivial Blows (reduced critical damage taken): 5/+4%, 5/+4%, 10/+8%, 10/+8%.
  • Hardy Concessions (reduced incoming damage, outgoing damage, and outgoing healing): 5/+2%, 5/+2%, 10/+3%, 10/+3%.
  • Defender (Block): 5/+2%, 5/+2%, 10/+3%, 10/+3%.
  • Reflexes (Parry): 5/+2%, 5/+2%, 10/+4%, 10/+5%.
  • Deft Defender (Dodge and Disrupt): 5/+2%, 5/+2%, 10/+4%, 10/+5%.
  • Extended Capacity (Action Point pool): 5/+12, 5/+13, 10/+25.
  • Quick Escape lists costs of 10, 10, and 20 points. Improved Flee lists costs of 10 and 20 points.
  • Regeneration was removed.

Official patch notes, 17 September 2026

Removed

  • Regeneration (removed in the 17 September 2026 patch notes)

Previously listed as disabled

The following abilities were listed as disabled in the older version of this page. Their current status has not been confirmed in the sources checked for this update:

  • Cleansing Wind
  • Resolute Defense
  • Last Stand