Apothecary: Difference between revisions
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Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]]. | Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills [[Cultivating]] or [[Butchering]]. | ||
[[File:Apothecary BnB.gif|thumb|275px|Apothecary Window In Game]] | |||
== Apothecary == | |||
The '''Apothecary''' Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either [[Cultivating]] or [[Butchering]] Gathering skills. | |||
To get started, first head to the Apothecary NPC located in any of the Capital Cities, and speak to them to learn the profession. | |||
Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat. | |||
== Crafting a Potion == | |||
To create a potion, you'll need a '''Container''', a '''Main Ingredient''', and then '''Supplemental Ingredients''' to stabilize and strengthen the potion. | |||
*Start by opening your Apothecary window, then right click the container you'd like to use. | |||
*Next, right click a Main Ingredient to add it, and then right click to add up to three supplemental ingredients. | |||
*Finally, click Brew! to create your potion. | |||
== | === Volatility === | ||
[[File:Volatility.png|thumb|275px|Volatility Meter In-game]] | |||
'''Volatility''' is the primary hurdle you need to overcome when creating potions. The stronger the main ingredient you add, the more volatile the potion will be by default. | |||
To make the potion less volatile, you'll add '''Stabilizers''', like Zoic Gore or Arboreal Resin. | |||
The bar on the right of the Apothecary window will show you how Stable or Volatile a potion is. Make sure the bar has reached the green section near the top to ensure a successful potion! | |||
=== | === Containers === | ||
'''Containers''' are the vials you'll use to store your potions. Higher level containers will boost both the stability and the power of a potion you create. Expand the section below for a list of Containers. | |||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! | ! | ||
|- | |- | ||
|[[File: | |[[File:Apprentices_Glass_Vial.png|center|220px]]||[[File:Journeymans_Glass_Vial.png|center|220px]]||[[File:Craftsmans Glass Vial.png|center|220px]]||[[File:Artisans Glass Vial.png|center|220px]]||[[File:Master Apothecarys Ampoule.png|center|220px]] | ||
|- | |- | ||
|} | |} | ||
You can buy most containers from the '''Craft Supply Merchant''' in either Altdorf or the Inevitable City. | |||
=== Main Ingredients === | === Main Ingredients === | ||
'''Plants''' | '''Plants & Spores''' | ||
When you harvest a seed with [[Cultivating]], you get a plant according to the type/level of the seed. | |||
'''Butchering''' | |||
[[Butchering]] can also grant a number of main ingredients, each based on the mob you butcher. Their strength is based on the level of the enemy mob killed. | |||
=== Ingredients === | === Ingredients === | ||
| Line 40: | Line 53: | ||
'''Stabilizer''' | '''Stabilizer''' | ||
Stabilizers reduce | *Stabilizers are needed for most potions, and reduce their volatility. Volatile Potions created without enough stabilizers may go wrong, and can grant negative effects. | ||
'''Extender''' | '''Extender''' | ||
Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. | *Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. Use these for Armor Potions and potions that buff key stats. | ||
'''Multiplier''' | '''Multiplier''' | ||
Multipliers are used to increase the amount of potions you gain from a single craft. | *Multipliers are used to increase the amount of potions you gain from a single craft. If you have a spare slot while crafting, use these to increase your overall potion yield. | ||
'''Stimulant''' | |||
*Stimulants increase the chance of a critical craft occurring. Critical crafts boost the strength of the potion(s) you make even further. | |||
'''Fixer''' | '''Fixer''' | ||
Fixers are used in the creation of Dyes. | *Fixers are used in the creation of Dyes. At the time of updating this Wiki page, these do not function within the game. | ||
== Leveling Apothecary == | |||
*1. Make sure to use Main Ingredients as close to your level as possible. (After Level 25, use Level 25 Main ingredients. After hitting 50, use level 50 Main Ingredients, etc.) | |||
*2. If you're in guild above Rank 21, you can get special Containers and ingredients by talking to the Quartermaster in the Guild Hall in your capital city. (Order: [[Sigmar's Hammer]], Southwest Altdorf. Destro: [[The Viper Pit]], North Inevitable City) | |||
*3. If you're missing ingredients, you can purchase most from other players via the Auction House, or use another character to gather them and mail them over. | |||
== Gaining Multiple Potions at level 200 == | |||
The stronger the ingredient for a potion, the more unstable it will be, and the more stabilizers you'll need to balance it. | |||
*For level 200 Ingredient potions, you can utilize both Majestic Goldweed from [[Cultivating]] or Brutal Zoic Gore from [[Butchering]] mobs, which has a small multiplier on top of the stabilizer. | |||
*By using Goldweed or Gore to stabilize, you can net 2 potions per craft for level 200 ingredients. | |||
*Example: For creating level 38 Armor Potions, you'd use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore's small multiplier, this will create two armor potions at once. | |||
If you're curious to see the exact numbers for stability of the potion, you can use the [https://tools.idrinth.de/addons/craftvaluetip/| Craft Value Tip add-on]. | |||
== What You Get == | == What You Get == | ||
| Line 62: | Line 92: | ||
=== Potions === | === Potions === | ||
Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects: | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
!Absorb | |||
!Common Result | |||
!Critical Chance | |||
|- | |||
|[[File:wing tbd.png|center|220px]]||[[File:Lasting deflecting potion.png|center|220px]]||[[File:Potent_lasting deflecting potion.png|center|220px]] | |||
|- | |||
|[[File:Monstrous bat wing.png|center|220px]]||[[File:Lasting aversion potion.png|center|220px]]||[[File:Potent_lasting aversion potion.png|center|220px]] | |||
|- | |||
||Note: Potions shown in this table are using extenders. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
!Armor | !Armor | ||
| Line 68: | Line 110: | ||
!Critical Chance | !Critical Chance | ||
|- | |- | ||
|[[File:Torn_Scale.png|center|220px]]||[[File:Lasting_Buttressing_Unguent_fixed.png|center|220px]]||[[File: | |[[File:Thin_scale.png|center|220px]]||[[File:Lasting_supporting_unguent.png|center|220px]]||[[File:Potent_Lasting_Supporting_Unguent.png|center|220px]] | ||
|- | |||
|[[File:Torn_Scale.png|center|220px]]||[[File:Lasting_Buttressing_Unguent_fixed.png|center|220px]]||[[File:Potent_lasting buttressing unguent.png|center|220px]] | |||
|- | |- | ||
|[[File:Brittle_Scale.png|center|220px]]||[[File:Lasting_Girding_Unguent.png|center|220px]]||[[File:Potent_Lasting_Girding_Unguent.png|center|220px]] | |[[File:Brittle_Scale.png|center|220px]]||[[File:Lasting_Girding_Unguent.png|center|220px]]||[[File:Potent_Lasting_Girding_Unguent.png|center|220px]] | ||
| Line 99: | Line 143: | ||
|[[File:Scrubby Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Precision.png|center|220px]]||[[File:Potent Fleeting Potion of Precision.png|center|220px]] | |[[File:Scrubby Thief s Nettle.png|center|220px]]||[[File:Fleeting Potion of Precision.png|center|220px]]||[[File:Potent Fleeting Potion of Precision.png|center|220px]] | ||
|- | |- | ||
|[[File:Rugged Thief s Nettle.png|center|220px]]|| | |[[File:Rugged Thief s Nettle.png|center|220px]]||[[File:Bali Pot 38.png|center|220px]]||[[File:Bali Pot 38 crit.png|center|220px]] | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
| Line 122: | Line 166: | ||
|[[File:Blissful Dandedragon.png|center|220px]]||[[File:Invigoration Draught.png|center|220px]]||[[File:Potent Invigoration Draught.png|center|220px]] | |[[File:Blissful Dandedragon.png|center|220px]]||[[File:Invigoration Draught.png|center|220px]]||[[File:Potent Invigoration Draught.png|center|220px]] | ||
|- | |- | ||
|[[File:Drunken Dandedragon.png|center|220px]]||[[File:Rejuvenating Draught.png|center|220px]]|| | |[[File:Drunken Dandedragon.png|center|220px]]||[[File:Rejuvenating Draught.png|center|220px]]||[[File:Potent Rejuvenating Draught.png|center|220px]] | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
| Line 166: | Line 210: | ||
|[[File:Laughing Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Judgment.png|center|220px]]||[[File:Potent Fleeting Potion of Judgment.png|center|220px]] | |[[File:Laughing Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Judgment.png|center|220px]]||[[File:Potent Fleeting Potion of Judgment.png|center|220px]] | ||
|- | |- | ||
|[[File:Mocking Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety2.png|center|220px]]|| | |[[File:Mocking Smedleycap.png|center|220px]]||[[File:Fleeting Potion of Subtlety2.png|center|220px]]||[[File:Potent Fleeting Potion of Subtlety.png|center|220px]] | ||
|- | |- | ||
|[[File:Hightop Smedleycap.png|center|220px]]||(?)||(?) | |[[File:Hightop Smedleycap.png|center|220px]]||(?)||(?) | ||
| Line 283: | Line 327: | ||
|[[File:Frothing Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Conviction.png|center|220px]]||[[File:Potent Fleeting Potion of Conviction.png|center|220px]] | |[[File:Frothing Grumpleaf.png|center|220px]]||[[File:Fleeting Potion of Conviction.png|center|220px]]||[[File:Potent Fleeting Potion of Conviction.png|center|220px]] | ||
|- | |- | ||
|[[File:Bitter Grumpleaf.png|center|220px]]|| | |[[File:Bitter Grumpleaf.png|center|220px]]||[[File:Fleeting_Potion_of_Discipline.png|center|220px]]||(?) | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
| Line 313: | Line 357: | ||
== Pairing Cultivating or Butchering ? == | == Pairing Cultivating or Butchering ? == | ||
Apothecary is a crafting skill that | Apothecary is a crafting skill that needs a gathering skill: Cultivating or Butchering. | ||
You can only | You can only learn one crafting skill and one gathering skill per character, so to best compliment, you'll have to choose between these two. | ||
=== Cultivating === | === Cultivating === | ||
| Line 337: | Line 381: | ||
=== Butchering === | === Butchering === | ||
If you enjoy chopping up dead things, you can also use [[Butchering]] to acquire ingredients for your potions. (Please see the Butchering page for a full list!) | |||
NOTE: Ingredients like Extenders come exclusively from Cultivating, and certain main ingredients (like Scales for Armor Potions) come exclusively from Butchering. '''To create top-tier potions, you may need to mix ingredients from both gathering professions.''' | |||
== Liniments == | |||
Liniments are a special consumable usable at level 40, which lasts for 30 minutes. They require rank 200 Apothecary to craft. | |||
Note: Players can combine effects from Offensive potions, like Liniments, alongside effects from defensive potions (like Armor Potions). | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 357: | Line 406: | ||
|- | |- | ||
|Immutable Defiance | |Immutable Defiance | ||
| | |Incoming crit dmg -10 % | ||
+20 hp / 5s | +20 hp / 5s | ||
|Primal Strength | |Primal Strength | ||
| Line 429: | Line 478: | ||
+5% Ranged Crit Chance | +5% Ranged Crit Chance | ||
|Primal Frenzy | |Primal Frenzy | ||
Red Serissa | |||
|Butchering | |Butchering | ||
Red Serissa Seed | |||
|Artisan's Glass Vial or lower | |Artisan's Glass Vial or lower | ||
|- | |- | ||
| Line 451: | Line 502: | ||
| +60 Wounds | | +60 Wounds | ||
+50 Healing Power | +50 Healing Power | ||
|Primal | |Primal Affinity | ||
Pale Serissa | Pale Serissa | ||
|Butchering | |Butchering | ||
| Line 477: | Line 528: | ||
|Crimson Monkshood Seed | |Crimson Monkshood Seed | ||
|Master Apothecary's Ampoule only | |Master Apothecary's Ampoule only | ||
|- | |||
|Wild Hunt | |||
| +60 Initiative | |||
Reduces the cooldown of your abilities by 1 sec | |||
|Wild Hunt Seed | |||
|Hunter’s Vale | |||
|Artisan's Glass Vial or lower | |||
|- | |||
|Sapling | |||
| +1 AP regeneration | |||
+Incoming heals by 10% | |||
|Sapling Seed | |||
|Hunter’s Vale | |||
|Artisan's Glass Vial or lower | |||
|} | |} | ||
<p align="right"><small>Credit: [https://gaiscioch.com/lore/guide_to_the_liniments.html Gaiscioch]</small></p> | <p align="right"><small>Credit: [https://gaiscioch.com/lore/guide_to_the_liniments.html Gaiscioch]</small></p> | ||
== Blue and Purple Seeds == | |||
Tied into the [[Cultivating]] Profession are extremely rare items known as Purple Seeds. These seeds can be grown via [[Cultivating|Cultivation]] to produce materials used in the creation of Liniments via the Apothecary skill. | |||
*Blue Seeds can drop in level 40 Dungeons like Gunbad, Sigmar's Crypts, and Bilerot Burrows. | |||
**These produce 5 grown results via [[Cultivating]], which can then be crafted into 10 Liniments via Apothecary. The seed is consumed during use. | |||
*Purple Seeds drop only from Heroes or higher in level 40 Dungeons like Gunbad, Sigmar's Crypts, and Bilerot Burrows. | |||
**These have an extremely low drop rate (less than 1%), but if acquired, can be used to repeatedly grow the results for Liniment production and do not currently get consumed during use. | |||
When either a Blue or a Purple seed drops, the acquired seed is random based on the pool of available seeds in that Dungeon. Gunbad, Crypts and Bilerot share the same pool of seeds. | |||
In some cases, like the [[Hunter's Vale]] Dungeon and the [[Lost Vale]] Dungeon, the Blue seeds which may drop are exclusive to that Dungeon. | |||
Latest revision as of 16:57, 10 June 2025
Learn the Apothecary skill at the capital city of your realm. The "Apothecary" NPC will teach you the specialization. Pair this with the skills Cultivating or Butchering.
Apothecary
The Apothecary Crafting Skill will allow you to create potions. This Crafting skill benefits most from being paired with either Cultivating or Butchering Gathering skills.
To get started, first head to the Apothecary NPC located in any of the Capital Cities, and speak to them to learn the profession.
Apothecary is the key source of both long-lasting buff potions and also instant health and AP potions, all of which are useful in combat.
Crafting a Potion
To create a potion, you'll need a Container, a Main Ingredient, and then Supplemental Ingredients to stabilize and strengthen the potion.
- Start by opening your Apothecary window, then right click the container you'd like to use.
- Next, right click a Main Ingredient to add it, and then right click to add up to three supplemental ingredients.
- Finally, click Brew! to create your potion.
Volatility
Volatility is the primary hurdle you need to overcome when creating potions. The stronger the main ingredient you add, the more volatile the potion will be by default.
To make the potion less volatile, you'll add Stabilizers, like Zoic Gore or Arboreal Resin.
The bar on the right of the Apothecary window will show you how Stable or Volatile a potion is. Make sure the bar has reached the green section near the top to ensure a successful potion!
Containers
Containers are the vials you'll use to store your potions. Higher level containers will boost both the stability and the power of a potion you create. Expand the section below for a list of Containers.
You can buy most containers from the Craft Supply Merchant in either Altdorf or the Inevitable City.
Main Ingredients
Plants & Spores
When you harvest a seed with Cultivating, you get a plant according to the type/level of the seed.
Butchering
Butchering can also grant a number of main ingredients, each based on the mob you butcher. Their strength is based on the level of the enemy mob killed.
Ingredients
Stabilizer
- Stabilizers are needed for most potions, and reduce their volatility. Volatile Potions created without enough stabilizers may go wrong, and can grant negative effects.
Extender
- Extenders are used to increase the time a potion is active. The maximum time a crafted potion can be active is 1 hour. Use these for Armor Potions and potions that buff key stats.
Multiplier
- Multipliers are used to increase the amount of potions you gain from a single craft. If you have a spare slot while crafting, use these to increase your overall potion yield.
Stimulant
- Stimulants increase the chance of a critical craft occurring. Critical crafts boost the strength of the potion(s) you make even further.
Fixer
- Fixers are used in the creation of Dyes. At the time of updating this Wiki page, these do not function within the game.
Leveling Apothecary
- 1. Make sure to use Main Ingredients as close to your level as possible. (After Level 25, use Level 25 Main ingredients. After hitting 50, use level 50 Main Ingredients, etc.)
- 2. If you're in guild above Rank 21, you can get special Containers and ingredients by talking to the Quartermaster in the Guild Hall in your capital city. (Order: Sigmar's Hammer, Southwest Altdorf. Destro: The Viper Pit, North Inevitable City)
- 3. If you're missing ingredients, you can purchase most from other players via the Auction House, or use another character to gather them and mail them over.
Gaining Multiple Potions at level 200
The stronger the ingredient for a potion, the more unstable it will be, and the more stabilizers you'll need to balance it.
- For level 200 Ingredient potions, you can utilize both Majestic Goldweed from Cultivating or Brutal Zoic Gore from Butchering mobs, which has a small multiplier on top of the stabilizer.
- By using Goldweed or Gore to stabilize, you can net 2 potions per craft for level 200 ingredients.
- Example: For creating level 38 Armor Potions, you'd use 2x Stabilizers (Goldweed or Gore), and 1x level 200 Extender. Because of Goldweed / Gore's small multiplier, this will create two armor potions at once.
If you're curious to see the exact numbers for stability of the potion, you can use the Craft Value Tip add-on.
What You Get
Potions
Expand any table below to see the name for Potions of various types and levels. You can use these to narrow your search on the Auction House or confirm potion effects:
| Absorb | Common Result | Critical Chance |
|---|---|---|
| Note: Potions shown in this table are using extenders. |
| Armor | Common Result | Critical Chance |
|---|---|---|
| Note: Potions shown in this table are using extenders. |
| Ballistic Skill | Common Result | Critical Chance |
|---|---|---|
| Invigoration/Energy | Common Result | Critical Chance |
|---|---|---|
| Strength | Common Result | Critical Chance |
|---|---|---|
| Intelligence | Common Result | Critical Chance |
|---|---|---|
| (?) | (?) |
| Corporeal Resistance | Common Result | Critical Chance |
|---|---|---|
| (?) | (?) | (?) |
| (?) | (?) | (?) |
| (?) | (?) | (?) |
| Spirit Resistance | Common Result | Critical Chance |
|---|---|---|
| (?) | (?) | (?) |
| Healing | Common Result | Critical Chance |
|---|---|---|
| Restoration | Common Result | Critical Chance |
|---|---|---|
| (?) | (?) |
| Willpower | Common Result | Critical Chance |
|---|---|---|
| (?) |
| Flame Breath | Common Result | Critical Chance |
|---|---|---|
Dye
Pairing Cultivating or Butchering ?
Apothecary is a crafting skill that needs a gathering skill: Cultivating or Butchering. You can only learn one crafting skill and one gathering skill per character, so to best compliment, you'll have to choose between these two.
Cultivating
With Cultivating, you get plants and spores that you can brew to get :
- Restoration
- Intelligence
- Willpower
- Strength
- Flame Breath
- Molotov
- Invigoration/Energy
- Healing
- Ballistics
- Napalm
- Corporeal resistance
- Spirit resistance
- Stimulant
- Extender
- Multiplier
- Stabilizer
Butchering
If you enjoy chopping up dead things, you can also use Butchering to acquire ingredients for your potions. (Please see the Butchering page for a full list!)
NOTE: Ingredients like Extenders come exclusively from Cultivating, and certain main ingredients (like Scales for Armor Potions) come exclusively from Butchering. To create top-tier potions, you may need to mix ingredients from both gathering professions.
Liniments
Liniments are a special consumable usable at level 40, which lasts for 30 minutes. They require rank 200 Apothecary to craft.
Note: Players can combine effects from Offensive potions, like Liniments, alongside effects from defensive potions (like Armor Potions).
| Liniment Name "Liniment of..." | Liniment Buff | Main Ingredient | Main Ingredient Source | Container |
|---|---|---|---|---|
| Boundless Sight | +60 Wounds
+60 Initiative |
Primal Vision | Butchering | Artisan's Glass Vial or lower |
| Immutable Defiance | Incoming crit dmg -10 %
+20 hp / 5s |
Primal Strength | Butchering | Artisan's Glass Vial or lower |
| Inexorable Aegis | +180 all resists | Primal Defense | Butchering | Artisan's Glass Vial or lower |
| Inspirational Winds | +60 Willpower
+50 Healing Power |
Violetseal | Violetseal Seed | Artisan's Glass Vial or lower |
| Peerless Defense | +60 Toughness
Chance to be crit -5% |
Primal Grace | Butchering | Artisan's Glass Vial or lower |
| Quickened Blades | +60 Weaponskill
+5% Armor Penetration |
Primal Alacrity | Butchering | Artisan's Glass Vial or lower |
| Swift Tergiversation | +60 Weaponskill
Chance to be crit -5% |
Primal Nature | Butchering | Artisan's Glass Vial or lower |
| The Eternal Hunt | +60 Ballistic Skill
+5% Ranged Crit Chance |
Nightshade | Nightshade Seed | Artisan's Glass Vial or lower |
| The Inevitable Tempest | +60 Strength
+50 Melee Power |
Crimson Monkshood | Crimson Monkshood Seed | Artisan's Glass Vial or lower |
| The Tolling Bell | +60 Intelligence
+5% Magical Crit Chance |
Azurethread | Azurethread Seed | Artisan's Glass Vial or lower |
| Unfettered Zeal | +60 Strength
+50 Healing Power |
White Baneberry | White Baneberry Seed | Artisan's Glass Vial or lower |
| War: Fervor | +60 Wounds
+5% Ranged Crit Chance |
Primal Frenzy
Red Serissa |
Butchering
Red Serissa Seed |
Artisan's Glass Vial or lower |
| War: Genius | +60 Wounds
+5% Magical Crit Chance |
Black Serissa | Black Serissa Seed | Artisan's Glass Vial or lower |
| War: Hunger | +60 Wounds
+60 Strength |
Primal Hunger
Golden Serissa |
Butchering
Golden Serissa Seed |
Artisan's Glass Vial or lower |
| War: Mercy | +60 Wounds
+50 Healing Power |
Primal Affinity
Pale Serissa |
Butchering
Pale Serissa Seed |
Artisan's Glass Vial or lower |
| Savage Vigor | +60 Toughness
+5% Melee Crit Hit |
Black Hellebore | Black Hellebore Seed | Artisan's Glass Vial or lower |
| War: Blood | +60 Wounds
+5% Melee Crit Hit |
Violetseal | Violetseal Seed | Master Apothecary's Ampoule only |
| War: Demise | +60 Wounds
+50 Melee Power |
Crimson Monkshood | Crimson Monkshood Seed | Master Apothecary's Ampoule only |
| Wild Hunt | +60 Initiative
Reduces the cooldown of your abilities by 1 sec |
Wild Hunt Seed | Hunter’s Vale | Artisan's Glass Vial or lower |
| Sapling | +1 AP regeneration
+Incoming heals by 10% |
Sapling Seed | Hunter’s Vale | Artisan's Glass Vial or lower |
Credit: Gaiscioch
Blue and Purple Seeds
Tied into the Cultivating Profession are extremely rare items known as Purple Seeds. These seeds can be grown via Cultivation to produce materials used in the creation of Liniments via the Apothecary skill.
- Blue Seeds can drop in level 40 Dungeons like Gunbad, Sigmar's Crypts, and Bilerot Burrows.
- These produce 5 grown results via Cultivating, which can then be crafted into 10 Liniments via Apothecary. The seed is consumed during use.
- Purple Seeds drop only from Heroes or higher in level 40 Dungeons like Gunbad, Sigmar's Crypts, and Bilerot Burrows.
- These have an extremely low drop rate (less than 1%), but if acquired, can be used to repeatedly grow the results for Liniment production and do not currently get consumed during use.
When either a Blue or a Purple seed drops, the acquired seed is random based on the pool of available seeds in that Dungeon. Gunbad, Crypts and Bilerot share the same pool of seeds.
In some cases, like the Hunter's Vale Dungeon and the Lost Vale Dungeon, the Blue seeds which may drop are exclusive to that Dungeon.
