Twilight's Tide: Difference between revisions
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*Iron - Provides armor and reduces physical damage, but provides no magic resistance | *Iron - Provides armor and reduces physical damage, but provides no magic resistance | ||
Most classes in the game deal only one or two types of damage, so if there are specific enemies that you want to reduce damage from, the rings give you the freedom to adjust your defenses accordingly. | |||
== Building your Ring, Step 2: Gemstones == | == Building your Ring, Step 2: Gemstones == | ||
Now that you've chosen which defenses you want, the Gemstone you pick will decide the primary stats of your ring. | |||
Annulus rings, which are the highest rarity of the Level 40 rings, also get a special bonus, listed below. | |||
The gemstones to choose from, and their stats, are: | |||
*Sapphire - Main stat Intelligence, secondary stat Wounds (Annulus Bonus: 1% Magic Crit chance) | |||
*Ruby - Main stat Strength, secondary stat Weapon Skill (Annulus Bonus: 1% Melee Crit chance) | |||
*Emerald - Main stat Willpower, secondary stat Wounds (Annulus Bonus: 1% Healing Crit chance) | |||
*Amethyst - Main stat Toughness, secondary stat Wounds (Annulus Bonus: 2% Parry) | |||
*Diamond - Main stat Wounds, secondary stat Toughness (Annulus Bonus: 2% Dodge + 2% Disrupt) | |||
*Citrine - Main stat Initiative, secondary stat Wounds (Annulus Bonus: 1% Reduction in being critically hit) | |||
*Topaz - Main stat Ballistic Skill, secondary stat Weapon Skill (Annulus Bonus: 1% Ranged Crit chance) | |||
*Onyx - Main stat Weapon Skill, secondary stat Wounds (Annulus Bonus: 1% Armor Penetration) | |||
== Building your Ring, Step 3: Aeythr Fragments == | == Building your Ring, Step 3: Aeythr Fragments == |
Revision as of 09:02, 17 July 2024
Twilight's Tide
Twilight's Tide is a Live Event that runs for a limited time in Return of Reckoning.
This event was created as a custom event by the RoR Team, and first launched in 2023.
Event Details
The unique feature of this live event is the ability to craft custom rings that can become best-in-slot jewelry when used during the event.
After 30 days, the rings lose their Talisman slots and expire into new versions, but the top tier, or 'Annulus' versions, remain powerful and are still best-in-slot for some builds.
Creating a Custom Ring
Killing players during this Live Event, as well as killing Daemons in the PvE open world, drop materials. These materials, and their usage, are:
- Ore, which determines the resists (or armor) present on the ring
- Gemstones, which determine the main and secondary stats on the ring
- Aethyr Fragments, which create powerful limited-time talismans that slot into the rings
Gathering Materials
- Player Kills primarily drop Ore and Gemstones, with a small chance of dropping Aethyr Fragments.
- PvE Daemon kills primarily drop Aethyr Fragments, with a small chance of dropping Ore and Gemstones.
- Specifically, look for Daemons with "Twilight" in their name - only these Daemons exclusive to the event will drop materials.
- All Materials can be sold and traded to other players.
Once you collect raw materials, the next step is to refine them.
Learning a Profession During the Event
There are three Professions that your character can choose from during this event. These are:
- Ore Refining
- Jewelsmithing
- Artificing
Each character can only learn one of these three. It is possible to learn one each on three different characters, but for many guilds or friend groups, it's likely faster to divide these up and work together as a team to help each other.
To select a Profession, first complete some of the tasks in the Live Event list. Once you reach the first reward tier, select the Quest Starter item from the Herald for the profession you'd like to learn, and complete that quest.
Once the quest is complete, you'll be able to earn tools to process the raw materials you find during the event!
Material Rarity
When you process Ore, Gemstones, and Aethyr Fragments, the rarity you get back is randomly selected each time.
The most common result is a Green rarity material. Blue rarity results are somewhat rare, Purple are rare, and Mythic (orange) are very rare.
Building your Ring, Step 1: Ore
When you're ready to build your ring, you'll want to decide which materials to use, as the specific mats you choose will determine both the defensive and offensive stats.
First, decide which type of defense you'd like for your ring. The Ore types, and the defenses they bring, are:
- Platinum - Provides equal resistances to all 3 types of Magic
- Gold - Provides majority resistance to Elemental damage, and half resistance to other magic
- Silver - Provides majority resistance to Spiritual damage, and half resistance to other magic
- Copper - Provides majority resistance to Corporeal damage, and half resistance to other magic
- Iron - Provides armor and reduces physical damage, but provides no magic resistance
Most classes in the game deal only one or two types of damage, so if there are specific enemies that you want to reduce damage from, the rings give you the freedom to adjust your defenses accordingly.
Building your Ring, Step 2: Gemstones
Now that you've chosen which defenses you want, the Gemstone you pick will decide the primary stats of your ring.
Annulus rings, which are the highest rarity of the Level 40 rings, also get a special bonus, listed below.
The gemstones to choose from, and their stats, are:
- Sapphire - Main stat Intelligence, secondary stat Wounds (Annulus Bonus: 1% Magic Crit chance)
- Ruby - Main stat Strength, secondary stat Weapon Skill (Annulus Bonus: 1% Melee Crit chance)
- Emerald - Main stat Willpower, secondary stat Wounds (Annulus Bonus: 1% Healing Crit chance)
- Amethyst - Main stat Toughness, secondary stat Wounds (Annulus Bonus: 2% Parry)
- Diamond - Main stat Wounds, secondary stat Toughness (Annulus Bonus: 2% Dodge + 2% Disrupt)
- Citrine - Main stat Initiative, secondary stat Wounds (Annulus Bonus: 1% Reduction in being critically hit)
- Topaz - Main stat Ballistic Skill, secondary stat Weapon Skill (Annulus Bonus: 1% Ranged Crit chance)
- Onyx - Main stat Weapon Skill, secondary stat Wounds (Annulus Bonus: 1% Armor Penetration)