User:Omegus/WIP/Combat Mechanics/Damage: Difference between revisions

From RoR Wiki
Jump to: navigation, search
Line 1: Line 1:
== Introduction ==
== Introduction ==
This page is intended to explain how damage is calculated and mitigated in Return of Reckoning. The information here applies to most types of attacks and damage, with a couple of notable exceptions:
* '''Auto-attacks:''' the "Initial damage" section does not apply to auto-attacks. The initial damage of auto-attacks is calculated differently to other types of damage. Eventually either this page will add in the details of how auto-attack damage is initially calculated, or a dedicated auto-attack page will be created.
* '''Morale damage:''' this page should be ignored in full for morale damage. Details of how morale damage works can be found on the [[Morale]] page instead.
The basic order of the damage formula stages is:
# Initial damage calculation
# Damage reduction from Toughness and Fortitude
# Outgoing damage modifiers
# Incoming damage modifiers
# Absorption bubbles/shields
# Critical damage
# Armour and resistances
And in terms of combining the stages:
Final Damage = (((Stage 1 - Stage 2) * Stage 3 * Stage 4) - Stage 5) * Stage 6 * Stage 7
This wiki page is laid out to match the order above. In some cases, it is possible to combine or rearrange the list above and get the same result due to how the different stages combine together mathematically. Working out the variations of the formula is left as an exercise for the reader to undertake as it does not affect the information on this page.
The final thing to mention is that this page will use the phrase ''"source of damage"'' often. This is because damage can come from activated abilities, tactics, weapon procs, etc. With the exception of [[Morale]] damage and auto-attacks as mentioned above, all sources of damage are calculated and mitigated in the same way. ''"Source of damage"'' refers to the ability, tactic, etc, that is causing the damage rather than the player or NPC that is causing the damage.


== Initial Damage ==
== Initial Damage ==

Revision as of 23:22, 18 October 2023

Introduction

This page is intended to explain how damage is calculated and mitigated in Return of Reckoning. The information here applies to most types of attacks and damage, with a couple of notable exceptions:

  • Auto-attacks: the "Initial damage" section does not apply to auto-attacks. The initial damage of auto-attacks is calculated differently to other types of damage. Eventually either this page will add in the details of how auto-attack damage is initially calculated, or a dedicated auto-attack page will be created.
  • Morale damage: this page should be ignored in full for morale damage. Details of how morale damage works can be found on the Morale page instead.

The basic order of the damage formula stages is:

  1. Initial damage calculation
  2. Damage reduction from Toughness and Fortitude
  3. Outgoing damage modifiers
  4. Incoming damage modifiers
  5. Absorption bubbles/shields
  6. Critical damage
  7. Armour and resistances

And in terms of combining the stages:

Final Damage = (((Stage 1 - Stage 2) * Stage 3 * Stage 4) - Stage 5) * Stage 6 * Stage 7

This wiki page is laid out to match the order above. In some cases, it is possible to combine or rearrange the list above and get the same result due to how the different stages combine together mathematically. Working out the variations of the formula is left as an exercise for the reader to undertake as it does not affect the information on this page.

The final thing to mention is that this page will use the phrase "source of damage" often. This is because damage can come from activated abilities, tactics, weapon procs, etc. With the exception of Morale damage and auto-attacks as mentioned above, all sources of damage are calculated and mitigated in the same way. "Source of damage" refers to the ability, tactic, etc, that is causing the damage rather than the player or NPC that is causing the damage.

Initial Damage

Base Damage

Base Starting Damage

Base Rank Damage

Stats Damage

Stats DPS Bonus

Stats DPS Multiplier

Weapon Damage

Weapon DPS Bonus

Weapon DPS Multiplier

Toughness and Fortitude

DPS Reduction Bonus

DPS Reduction Multiplier

Outgoing Damage Modifiers

Incoming Damage Modifiers

Absorption Shields

Critical Damage

Armor and Resistances

Armor

Corporeal/Elemental/Spiritual Resistances