Redeye Set: Difference between revisions

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(→‎Set Bonus: Uploaded Warrior Priest set bonus)
(→‎Set Bonus: Uploaded healer set bonuses)
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! scope="row" | 2 Pieces
! scope="row" | 2 Pieces
| + 66 Wounds
| + 3% Reduction in being Critically Hit
|-
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! scope="row" | 3 Pieces
! scope="row" | 3 Pieces
| + 73 Strength
| + 720 Armor Bonus
|-
|-
! scope="row" | 4 Pieces
! scope="row" | 4 Pieces
| '''Boost II''' - On Hit: 5% to increase your critical hit rate by 6% for 9 seconds.
| + 64 Strength
|-
|-
! scope="row" | 5 Pieces
! scope="row" | 5 Pieces
| +5% Parry
| + 69 Toughness
|-
|-
! scope="row" | 6 Pieces
! scope="row" | 6 Pieces
| +5% Melee Critical Chance
| '''Corrosion''' - On Hit: 10% chance to reduce target's armor by 1020 for 10 seconds.
|-
! scope="row" | 7 Pieces
| '''Reactionary''' - On Defense: 25% chance to increase Parry, Dodge, and Disrupt by 10% for 10 seconds
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! scope="col" | Warrior Priest  / Disciple of Khaine
! scope="col" | Warrior Priest  / Disciple of Khaine
! scope="col" | Archmage / Shaman / Runepriest / Zealot
! scope="col" | Archmage / Shaman
! scope="col" | Runepriest / Zealot
|-
|-
! scope="row" | 2 Pieces
! scope="row" | 2 Pieces
|  + 3% Reduction in being Critically Hit ||  +66 Wounds
|  + 3% Reduction in being Critically Hit ||  + 3% Reduction in being Critically Hit || + 3% Reduction in being Critically Hit
|-
|-
! scope="row" | 3 Pieces
! scope="row" | 3 Pieces
|  + 59 Willpower || + 73 Initiative
|  + 59 Willpower || + 59 Willpower || + 59 Willpower
|-
|-
! scope="row" | 4 Pieces
! scope="row" | 4 Pieces
|  + 528 Armor Bonus || '''Boost II''' - On Being Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
|  + 528 Armor Bonus || + 64 Intelligence || + 64 Intelligence
|-
|-
! scope="row" | 5 Pieces
! scope="row" | 5 Pieces
|  '''Caretaker''' - On Hit: 10% chance to heal defensive target for 270 health. || + 87 Intelligence
|  '''Caretaker''' - On Hit: 10% chance to heal defensive target for 270 health. || '''Quickening''' - On Being Hit: 10% chance to reduce build times by half a second for 10 seconds. || '''Superiority''' - On Hit: 25% chance to reduce your target's Willpower <br> by 98 while increasing your Intelligence by 98 for 10 seconds.
|-
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! scope="row" | 6 Pieces
! scope="row" | 6 Pieces
'''Vicious Strikes''' - On Hit: 15% chance to reduce target's Toughness by 110 while increasing your Weapon Skill by 110 for 10 seconds.|| '''On Hit:''' 10% chance to increase all damage taken by your target by 4% for 10 seconds.
+ 5% Healing Critical Chance || + 5% Healing Critical Chance || + 5% Healing Critical Chance
|-
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! scope="row" | 7 Pieces
 
|  + 5% Healing Critical Chance || '''Improved Clarity''' - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to cost 9 Action Points. If possible, it will always trigger a crit and is undefendable. <br> Can only be triggered once every 10 seconds.
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! scope="row" | 6 Pieces
! scope="row" | 6 Pieces
|  '''Preservation''' - On Being Hit: 10% chance to increase Wounds by 110 for 20 seconds. || + 5% Melee Critical Chance
|  '''Preservation''' - On Being Hit: 10% chance to increase Wounds by 110 for 20 seconds. || + 5% Melee Critical Chance
|-
! scope="row" | 7 Pieces
|  '''Overwhelming''' - On Hit: 25% chance to reduce target's Weapon Skill by 110 while increasing your Strength by 110 for 10 seconds.  || On Being Attacked: 10% chance to increase Parry, Block, Disrupt and Dodge by 7% for 10 seconds
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! scope="row" | 6 Pieces
! scope="row" | 6 Pieces
| + 5% Ranged Critical Chance
| + 5% Ranged Critical Chance
|-
! scope="row" | 7 Pieces
| '''Dissolve IX''' - On Hit: 10% chance to reduce target's armor by 800 for 6 seconds.
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! scope="row" | 6 Pieces
! scope="row" | 6 Pieces
| '''Increasing Impetus''' - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.
| '''Increasing Impetus''' - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.
|-
! scope="row" | 7 Pieces
| '''Guile''' - On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
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Revision as of 23:15, 14 July 2022

Redeye Set

The Redeye Set is an armor set in Return of Reckoning that can be earned within the Mount Gunbad Dungeon.

Equipping this set requires the Officer Ward, and acquiring the pieces will grant the Conqueror Ward.

How to earn the set

This set is earned exclusively via the Mount Gunbad PvE Dungeon.

As you defeat each boss, two members of your party who roll highest will acquire Gold Bags, and each Gold Bag contains a piece of the Redeye Set.

End bosses grant bags which give out the more valuable pieces, like the Chestpiece, Shoulders, and Helmet.

Just in case your luck with bag rolls is poor, you can also take a quest at the entrance of the Gunbad Dungeon which will guarantee you the full set should you kill each boss in the dungeon 3 times.

Set Bonus

Wearing 2 or more pieces of Redeye Armor will grant your character additional set bonuses.
To see full details on the set bonuses for Redeye Armor, expand one of the tables below:

Tanks
Redeye Effect
2 Pieces + 3% Reduction in being Critically Hit
3 Pieces + 720 Armor Bonus
4 Pieces + 64 Strength
5 Pieces + 69 Toughness
6 Pieces Corrosion - On Hit: 10% chance to reduce target's armor by 1020 for 10 seconds.
Healers
Warrior Priest / Disciple of Khaine Archmage / Shaman Runepriest / Zealot
2 Pieces + 3% Reduction in being Critically Hit + 3% Reduction in being Critically Hit + 3% Reduction in being Critically Hit
3 Pieces + 59 Willpower + 59 Willpower + 59 Willpower
4 Pieces + 528 Armor Bonus + 64 Intelligence + 64 Intelligence
5 Pieces Caretaker - On Hit: 10% chance to heal defensive target for 270 health. Quickening - On Being Hit: 10% chance to reduce build times by half a second for 10 seconds. Superiority - On Hit: 25% chance to reduce your target's Willpower
by 98 while increasing your Intelligence by 98 for 10 seconds.
6 Pieces + 5% Healing Critical Chance + 5% Healing Critical Chance + 5% Healing Critical Chance
Melee DPS
Choppa / Marauder / Slayer / White Lion Witch Hunter / Witch Elf
2 Pieces + 66 Wounds + 66 Initiative
3 Pieces + 73 Initiative + 73 Strength
4 Pieces Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds. Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 5% Melee Critical Chance + 5% Disrupt
6 Pieces Preservation - On Being Hit: 10% chance to increase Wounds by 110 for 20 seconds. + 5% Melee Critical Chance
Physical Ranged DPS
Redeye Effect
2 Pieces + 66 Wounds
3 Pieces + 73 Weapon Skill
4 Pieces Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 87 Ballistic Skill
6 Pieces + 5% Ranged Critical Chance
Magic Ranged DPS
Bloodlord Effect
2 Pieces + 66 Wounds
3 Pieces + 73 Intelligence
4 Pieces Boost II - On Hit: 5% chance to increase your critical hit rate by 6% for 9 seconds.
5 Pieces + 5% Magic Critical Chance
6 Pieces Increasing Impetus - On Attacking Target or Direct Heal Dealt: 5% chance to reduce build times by 25% for 5 seconds.
  • For reference, Physical Ranged DPS Classes includes the Shadow Warrior, Engineer, and Squig Herder.
  • Magical Ranged DPS Classes includes Bright Wizard, Sorc, and Magus.