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== Class Changes ==
== Class Changes ==
* Rain of Fire radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])
* <i>Rain of Fire</i> radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=22927#p255791 link])
* Flashfire tactic has an internal cooldown of 6s (up from 3s)([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=23732&p=265514&hilit=flashfire#p265514 link])
 
* <i>Flashfire</i> tactic now decreases the cast time on the next non-instant ability by 50% and allows the ability to be cast on the move; internal cooldown is 3s (used to be 6s) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&t=25176#p283699 link])

Latest revision as of 16:32, 7 June 2019

Bright Wizard Banner.jpg

The Bright Wizard is a master of destruction by magic, and a specialist in fire. Fire is at the heart of his every ability, and indeed at the heart of the Wizard himself. Using the power of the wind of fire, he can lay waste to swaths of enemies, or incinerate select foes with white hot energy. His magic feeds upon itself, upon the enemy, and upon the Wizard. Embracing the fires within his mind, the Bright Wizard himself is engulfed in flame. He directs this inferno against his foes, filling them with searing power until they burst, incinerated by arcane flames so hot they threaten to ignite the air itself.

Bright Wizard Specialty

There are secrets which only the Bright Wizards know... The Seven Keys, arcane talismans and techniques too reckless and destructive for the minds of humanitys Elven tutors, are mastered by every Bright Wizard and afford him considerable power. Each key lends the Bright Wizards magic a unique aspect, and all of them expand his power. With his mastery of the magic of fire, and the power of the Keys, his spells burn his foes, and then burn their own magic, combining to create a deadly conflagration.

Playing as a Bright Wizard

As a Bright Wizard you will destroy the enemy with arcane fire, but you must do so with cunning intellect, or risk finding your own end despite your power. Your defenses are minimal, and you are nothing if not obvious. For you, the best defense is your own mighty offense and that can be a very powerful deterrent. Quick decisive action is pivotal to your fighting. You must unleash your spells on the enemy forthwith so that they have the greatest possible opportunity to burn. Then you must take advantage of the opportunities this presents, using other powers to detonate your burning victims. If you are incautious, you may be slain before your enemy is defeated, only for him to fall to your lingering magic, but with skill and quick thinking victory will be yours.

Fighting against a Bright Wizard

The only real solution to a Bright Wizards deadly power is his death, and even this may not save you if he has had time to do his work. His magic lingers and burns, so you must be prepared to withstand not only his powerful direct assault, but the aftereffects of your battle. Resistance to his spells is key in limiting his ability to destroy you outright, but offensive power is equally important for putting him to a quick end. Ultimately, against a Bright Wizard it will be a race to see who can kill who first. However, it is a race for which he is well equipped, and his tools make him more and more potent the longer that race goes on.

Career Masteries

Master of the Lore of Fire, the Bright Wizard is the most destructive battle wizard in all of the Empire. The Bright wizard is renowned for his ability to incinerate anything, ranging from individual soldiers to an entire hillside. However, destructive fire is not the only trick in his arsenal. The Bright Wizards is also capable of manipulating the wind of Aqshy to cause a variety of debilitating effects, ranging from thick banks of choking smoke, to withering heat that saps the strength and endurance from even the staunchest warrior. Some Bright Wizards have even been known to dabble in the healing arts, though cauterizing a wound with white hot fire is never a soldiers first choice!

Due to the volatile nature of Aqshy, the Red Wind of Fire that they manipulate, the Bright Wizard is always risking a backlash that could incinerate himself as well as his opponent. This buildup of Aqshy is known as Combustion and the greater the level of Combustion a Bright Wizard places into his destructive spells the more likely they will explode with stupendous results (Critical Hit). However, even the most skilled wizard will get burned when playing with fire. Pushing the combustion level too high can result in a backlash of magical energy that will damage the Wizard himself.

Path of Incineration

The Path of Incineration primarily focuses on destructive single-target spells. About half of these spells have high values of Combustion allowing those who master the Path of Incineration to focus on weaving high risk spells in with more reliable destructive magics for optimal single target damage.

Path of Immolation

The Path of Immolation focuses on damage over time and debilitating, lingering debuffs. A Master of Immolation is more patient, relying less on high-Combustion spells with explosive effect and more on slow burns that build up into an unstoppable inferno.

Path of Conflagration

The Path of Conflagration is the most destructive of the Bright Wizard masteries with area effect spells capable of burning entire swaths of land to a crisp. However, Masters of Conflagration must exert the most self-control; most of their spells build up high levels of Combustion and their reckless use could mean the Bright Wizards doom as well.

Class Changes

  • Rain of Fire radius extended to meet its visual effects (link)
  • Flashfire tactic now decreases the cast time on the next non-instant ability by 50% and allows the ability to be cast on the move; internal cooldown is 3s (used to be 6s) (link)