<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=True_Damage</id>
	<title>True Damage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=True_Damage"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=True_Damage&amp;action=history"/>
	<updated>2026-09-29T00:44:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=True_Damage&amp;diff=26919&amp;oldid=prev</id>
		<title>Rubius at 15:32, 30 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=True_Damage&amp;diff=26919&amp;oldid=prev"/>
		<updated>2025-07-30T15:32:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:32, 30 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both in PvE and PvP situations, True Damage requires healers to be awake at the wheel and ready to quickly group heal or focus heals onto targets that need it.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both in PvE and PvP situations, True Damage requires healers to be awake at the wheel and ready to quickly group heal or focus heals onto targets that need it.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many healers may also use their own Morales, like Focused Mind or their Absorb M3, to attempt to counter enemy Morale drops. In PvE situations, the bosses generally have a cooldown between true damage, so just don&amp;#039;t leave the tank at low HP for too long and you should be fine if their overall avoidance (Block or Parry) is high.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many healers may also use their own Morales, like Focused Mind or their Absorb M3, to attempt to counter enemy Morale drops.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In PvE situations, the bosses generally have a cooldown between true damage, so just don&amp;#039;t leave the tank at low HP for too long and you should be fine if their overall avoidance (Block or Parry) is high.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=True_Damage&amp;diff=26918&amp;oldid=prev</id>
		<title>Rubius: Created page with &quot;== True Damage ==  True Damage, or &#039;Unmitigatable Damage&#039;, is damage that hits a player for a specific amount of damage or an exact amount of their health.  Both players and PvE Bosses have access to True Damage in &#039;&#039;Return of Reckoning&#039;&#039;.  == Player abilities that deal True or Morale Damage ==  Players have Morale Abilities which generally apply True Damage to a target and do not roll avoidance checks. However, there is a reduction applied to this damage if the enemy ta...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=True_Damage&amp;diff=26918&amp;oldid=prev"/>
		<updated>2025-07-30T15:32:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== True Damage ==  True Damage, or &amp;#039;Unmitigatable Damage&amp;#039;, is damage that hits a player for a specific amount of damage or an exact amount of their health.  Both players and PvE Bosses have access to True Damage in &amp;#039;&amp;#039;Return of Reckoning&amp;#039;&amp;#039;.  == Player abilities that deal True or Morale Damage ==  Players have Morale Abilities which generally apply True Damage to a target and do not roll avoidance checks. However, there is a reduction applied to this damage if the enemy ta...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== True Damage ==&lt;br /&gt;
&lt;br /&gt;
True Damage, or &amp;#039;Unmitigatable Damage&amp;#039;, is damage that hits a player for a specific amount of damage or an exact amount of their health.&lt;br /&gt;
&lt;br /&gt;
Both players and PvE Bosses have access to True Damage in &amp;#039;&amp;#039;Return of Reckoning&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Player abilities that deal True or Morale Damage ==&lt;br /&gt;
&lt;br /&gt;
Players have Morale Abilities which generally apply True Damage to a target and do not roll avoidance checks. However, there is a reduction applied to this damage if the enemy target has already lost a specific amount of their HP to other Morale abilities in a short window of time.&lt;br /&gt;
&lt;br /&gt;
This is to prevent Morale Bombs from taking an entire enemy warband from 100% HP to 0% instantly. Even though doing these bombs may now result in diminishing returns on damage, the pressure applied to the enemy is generally well worth it in PvP situations. &lt;br /&gt;
&lt;br /&gt;
== Boss Abilities that deal True Damage ==&lt;br /&gt;
&lt;br /&gt;
Many Dungeon and Raid bosses also deal True Damage. As an example:&lt;br /&gt;
&lt;br /&gt;
*[[Lost Vale|Lost Vale&amp;#039;s]] Ahzranok will always periodically hit his target for 50% of their HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing True Damage ==&lt;br /&gt;
&lt;br /&gt;
Both in PvE and PvP situations, True Damage requires healers to be awake at the wheel and ready to quickly group heal or focus heals onto targets that need it. &lt;br /&gt;
&lt;br /&gt;
Many healers may also use their own Morales, like Focused Mind or their Absorb M3, to attempt to counter enemy Morale drops. In PvE situations, the bosses generally have a cooldown between true damage, so just don&amp;#039;t leave the tank at low HP for too long and you should be fine if their overall avoidance (Block or Parry) is high.&lt;/div&gt;</summary>
		<author><name>Rubius</name></author>
	</entry>
</feed>