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	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AOpen_RvR_Guide</id>
	<title>Talk:Open RvR Guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AOpen_RvR_Guide"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Talk:Open_RvR_Guide&amp;action=history"/>
	<updated>2026-10-02T07:45:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Talk:Open_RvR_Guide&amp;diff=18117&amp;oldid=prev</id>
		<title>Skullgrin at 19:15, 24 March 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Talk:Open_RvR_Guide&amp;diff=18117&amp;oldid=prev"/>
		<updated>2021-03-24T19:15:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:15, 24 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second thing that I noticed is that there is no mention of the new vendor that was added on the third floor of the keep, used to upgrade the keep by members of the guild who claim it. I do not know what sort of upgrades this vendor provides, as I am not in a guild. Come to think of it, there is no mention of the fact that guilds can claim keep, or what the costs and benefits of claiming a keep are.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second thing that I noticed is that there is no mention of the new vendor that was added on the third floor of the keep, used to upgrade the keep by members of the guild who claim it. I do not know what sort of upgrades this vendor provides, as I am not in a guild. Come to think of it, there is no mention of the fact that guilds can claim keep, or what the costs and benefits of claiming a keep are.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third item is that there is no mention that returning supplies also gives additional ammunition for summoned siege weapons. I am unsure how many shots each supply returned gives (I think it might be 3) so I am uncomfortable adding this, in that I might add erroneous information to the wiki.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third item is that there is no mention that returning supplies also gives additional ammunition for summoned siege weapons. I am unsure how many shots each supply returned gives (I think it might be 3) so I am uncomfortable adding this, in that I might add erroneous information to the wiki&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. There is also no mention that siege weapon damage increases with the number of battlefield objective held&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a final note, I thought that at one point in time that the number of Battlefield Objectives that a realm controlled also affected the strength and defenses of their keep lord.  I&amp;#039;m not sure if this is still true (or if ever actually was), and would appreciate input on the subject.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a final note, I thought that at one point in time that the number of Battlefield Objectives that a realm controlled also affected the strength and defenses of their keep lord.  I&amp;#039;m not sure if this is still true (or if ever actually was), and would appreciate input on the subject.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skullgrin</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Talk:Open_RvR_Guide&amp;diff=18114&amp;oldid=prev</id>
		<title>Skullgrin at 19:02, 24 March 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Talk:Open_RvR_Guide&amp;diff=18114&amp;oldid=prev"/>
		<updated>2021-03-24T19:02:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:02, 24 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first is that there is no listing of what bonuses each realm receives at different keep ranks, for example that a keep with a rank of 3 stars has the posterns locked to enemy invaders. It is mentioned that you can summon a ram at 2 stars, however I am uncertain if there are other bonuses that unlock at each keep rank.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first is that there is no listing of what bonuses each realm receives at different keep ranks, for example that a keep with a rank of 3 stars has the posterns locked to enemy invaders. It is mentioned that you can summon a ram at 2 stars, however I am uncertain if there are other bonuses that unlock at each keep rank.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second thing that I noticed is that there is no mention of the new vendor that was added on the third floor of the keep, used to upgrade the keep by members of the guild who claim it. I do not know what sort of upgrades this vendor provides, as I am not in a guild.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second thing that I noticed is that there is no mention of the new vendor that was added on the third floor of the keep, used to upgrade the keep by members of the guild who claim it. I do not know what sort of upgrades this vendor provides, as I am not in a guild. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Come to think of it, there is no mention of the fact that guilds can claim keep, or what the costs and benefits of claiming a keep are.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third item is that there is no mention that returning supplies also gives additional ammunition for summoned siege weapons. I am unsure how many shots each supply returned gives (I think it might be 3) so I am uncomfortable adding this, in that I might add erroneous information to the wiki.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third item is that there is no mention that returning supplies also gives additional ammunition for summoned siege weapons. I am unsure how many shots each supply returned gives (I think it might be 3) so I am uncomfortable adding this, in that I might add erroneous information to the wiki.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a final note, I thought that at one point in time that the number of Battlefield Objectives that a realm controlled also affected the strength and defenses of their keep lord.  I&amp;#039;m not sure if this is still true (or if ever actually was), and would appreciate input on the subject.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a final note, I thought that at one point in time that the number of Battlefield Objectives that a realm controlled also affected the strength and defenses of their keep lord.  I&amp;#039;m not sure if this is still true (or if ever actually was), and would appreciate input on the subject.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skullgrin</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Talk:Open_RvR_Guide&amp;diff=18113&amp;oldid=prev</id>
		<title>Skullgrin: Additions that need to be added to RvR guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Talk:Open_RvR_Guide&amp;diff=18113&amp;oldid=prev"/>
		<updated>2021-03-24T18:54:32Z</updated>

		<summary type="html">&lt;p&gt;Additions that need to be added to RvR guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;After reading through the open RvR guide I noticed a couple of omissions that should be addressed. I would edit these in myself, however I am uncertain if there are additional items that need to be added along with them.&lt;br /&gt;
&lt;br /&gt;
The first is that there is no listing of what bonuses each realm receives at different keep ranks, for example that a keep with a rank of 3 stars has the posterns locked to enemy invaders. It is mentioned that you can summon a ram at 2 stars, however I am uncertain if there are other bonuses that unlock at each keep rank. &lt;br /&gt;
&lt;br /&gt;
The second thing that I noticed is that there is no mention of the new vendor that was added on the third floor of the keep, used to upgrade the keep by members of the guild who claim it. I do not know what sort of upgrades this vendor provides, as I am not in a guild. &lt;br /&gt;
&lt;br /&gt;
The third item is that there is no mention that returning supplies also gives additional ammunition for summoned siege weapons. I am unsure how many shots each supply returned gives (I think it might be 3) so I am uncomfortable adding this, in that I might add erroneous information to the wiki.&lt;br /&gt;
&lt;br /&gt;
As a final note, I thought that at one point in time that the number of Battlefield Objectives that a realm controlled also affected the strength and defenses of their keep lord.  I&amp;#039;m not sure if this is still true (or if ever actually was), and would appreciate input on the subject.&lt;/div&gt;</summary>
		<author><name>Skullgrin</name></author>
	</entry>
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