<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AWorldToScreen</id>
	<title>API:WorldToScreen - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AWorldToScreen"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:WorldToScreen&amp;action=history"/>
	<updated>2026-10-17T17:54:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:WorldToScreen&amp;diff=30920&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:WorldToScreen&amp;diff=30920&amp;oldid=prev"/>
		<updated>2026-10-16T19:52:16Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=WorldObject}}&lt;br /&gt;
Projects a point in the 3D scene to screen pixel coordinates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
onScreen, x, y = WorldToScreen(sceneX, sceneY, sceneZ)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;sceneX, sceneY, sceneZ : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The point, in the coordinate space of the 3D scene (see Details).&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;onScreen : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the point is in front of the camera and inside the view.&lt;br /&gt;
;x, y : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Screen position in whole pixels, measured from the top-left corner, at the game&amp;#039;s display resolution. Both are &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;onScreen&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The three values are passed to the camera projection as given. When the client projects an object&amp;#039;s position (for example in [[API:MoveWindowToWorldObject|MoveWindowToWorldObject]]) it first subtracts a world origin from X and Y and negates the height. This function does no such conversion, so positions taken from game data do not project to the right place.&lt;br /&gt;
* The pixel values use the resolution from the video settings, not the UI&amp;#039;s scaled coordinate space.&lt;br /&gt;
* The function needs at least three arguments and only reads the last three.&lt;br /&gt;
* The stock UI never calls this function.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A minimal call built from the signature:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local onScreen, x, y = WorldToScreen( sceneX, sceneY, sceneZ )&lt;br /&gt;
if onScreen then&lt;br /&gt;
    -- x, y are pixel coordinates&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:MoveWindowToWorldObject|MoveWindowToWorldObject]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>