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	<title>API:WindowSetOffsetFromParent - Revision history</title>
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	<updated>2026-10-17T13:43:55Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:WindowSetOffsetFromParent&amp;diff=30903&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:51:58Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Window}}&lt;br /&gt;
Moves a window to a position relative to its parent&amp;#039;s top-left corner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WindowSetOffsetFromParent(windowName, x, y)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the window.&lt;br /&gt;
;x, y : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – New offset of the window&amp;#039;s top-left corner from its parent&amp;#039;s top-left corner, before the window&amp;#039;s scale is applied.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client multiplies &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; by the window&amp;#039;s scale ([[API:WindowGetScale|WindowGetScale]]) and stores the result in screen pixels. [[API:WindowGetOffsetFromParent|WindowGetOffsetFromParent]] uses the same units.&lt;br /&gt;
* If the position does not change, nothing happens. Otherwise the window and its children move.&lt;br /&gt;
* The client may change the offset to keep the window on screen. See [[API:WindowIsSticky|WindowIsSticky]].&lt;br /&gt;
* The window&amp;#039;s anchors are not removed. When they are processed again (for example by [[API:WindowForceProcessAnchors|WindowForceProcessAnchors]]), they set the position again. Clear the anchors first with [[API:WindowClearAnchors|WindowClearAnchors]] if the window should stay where you put it.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;WindowSetOffsetFromParent&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;WindowSetOffsetFromParent&amp;#039;: Window %s is currently locked and may not be modified from lua. ...&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;This check never triggers in the current client. See [[API:WindowSetShowing|WindowSetShowing]].&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Moving floating combat text a little each frame, from &amp;lt;code&amp;gt;easystem_eventtext/source/system_eventtext.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
self.m_AnimationData.current.x = self.m_AnimationData.current.x + stepX&lt;br /&gt;
self.m_AnimationData.current.y = self.m_AnimationData.current.y + stepY&lt;br /&gt;
&lt;br /&gt;
-- This system doesn&amp;#039;t use the standard window animation system due to the speed-variable animations.&lt;br /&gt;
WindowSetOffsetFromParent(self:GetName(), self.m_AnimationData.current.x, self.m_AnimationData.current.y)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:WindowGetOffsetFromParent|WindowGetOffsetFromParent]]&lt;br /&gt;
* [[API:WindowClearAnchors|WindowClearAnchors]]&lt;br /&gt;
* [[API:WindowStartPositionAnimation|WindowStartPositionAnimation]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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