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	<title>API:WindowSetMoving - Revision history</title>
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	<updated>2026-10-18T05:49:02Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:WindowSetMoving&amp;diff=30902&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:51:57Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Window}}&lt;br /&gt;
Starts or stops moving a window with the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WindowSetMoving(windowName, moving)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the window.&lt;br /&gt;
;moving : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to start moving the window, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to stop.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* This is what the client does itself when the left mouse button is pressed on a movable window. Calling it with &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; works even if the window is not movable (see [[API:WindowSetMovable|WindowSetMovable]]).&lt;br /&gt;
* When a move starts, the client records the current mouse position.&lt;br /&gt;
* If the window is already in the requested state, nothing happens.&lt;br /&gt;
* When the state changes, the client can call the window&amp;#039;s &amp;lt;code&amp;gt;OnSetMoving&amp;lt;/code&amp;gt; core event handler with the new state (see [[API:WindowRegisterCoreEventHandler|WindowRegisterCoreEventHandler]]).&lt;br /&gt;
* Hiding a window that is being moved ends the move.&lt;br /&gt;
* &amp;lt;code&amp;gt;moving&amp;lt;/code&amp;gt; must be a real boolean. Passing &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt; or a number raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;WindowSetMoving&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;WindowSetMoving&amp;#039;: Window %s is currently locked and may not be modified from lua. ...&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;This check never triggers in the current client. See [[API:WindowSetShowing|WindowSetShowing]].&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The layout editor starting and ending a move, from &amp;lt;code&amp;gt;easystem_layouteditor/source/layoutcontrolframe.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function LayoutControlFrame:BeginMoving()&lt;br /&gt;
    -- ...&lt;br /&gt;
    self.m_moving = true&lt;br /&gt;
    WindowSetMoving( self:GetName(), true )&lt;br /&gt;
    -- ...&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function LayoutControlFrame:EndMoving()&lt;br /&gt;
    -- ...&lt;br /&gt;
    self.m_moving = false&lt;br /&gt;
    WindowSetMoving( self:GetName(), false )&lt;br /&gt;
    -- ...&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:WindowGetMoving|WindowGetMoving]]&lt;br /&gt;
* [[API:WindowSetMovable|WindowSetMovable]]&lt;br /&gt;
* [[API:WindowSetResizing|WindowSetResizing]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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