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	<title>API:WindowSetDrawWhenInterfaceHidden - Revision history</title>
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	<updated>2026-10-18T01:23:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:WindowSetDrawWhenInterfaceHidden&amp;diff=30894&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:51:50Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Window}}&lt;br /&gt;
Sets whether a window is still drawn when the player hides the interface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WindowSetDrawWhenInterfaceHidden(windowName, draw)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the window.&lt;br /&gt;
;draw : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to keep drawing the window while the interface is hidden.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client keeps a list of windows for this purpose. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; adds the window to the list (once; adding it again has no effect) and &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; removes it.&lt;br /&gt;
* If the window does not exist, the call does nothing. No error is raised.&lt;br /&gt;
* &amp;lt;code&amp;gt;draw&amp;lt;/code&amp;gt; must be a real boolean. Passing &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt; or a number raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None. A missing window is ignored.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Keeping the siege weapon windows visible in fire mode, from &amp;lt;code&amp;gt;ea_siegeweaponwindow/source/siegeweapongeneralfirewindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
for index, data in ipairs( windowList) do&lt;br /&gt;
    WindowSetDrawWhenInterfaceHidden( data.windowName, inFireMode )&lt;br /&gt;
&lt;br /&gt;
    if( data.shouldSetShowing ) then&lt;br /&gt;
        WindowSetShowing( data.windowName, inFireMode )&lt;br /&gt;
    end&lt;br /&gt;
    -- ...&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:WindowSetShowing|WindowSetShowing]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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