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	<title>API:WindowRegisterEventHandler - Revision history</title>
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	<updated>2026-10-18T11:40:05Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:WindowRegisterEventHandler&amp;diff=30889&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:51:45Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Window}}&lt;br /&gt;
Makes a window call a Lua function whenever a game event is broadcast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WindowRegisterEventHandler(windowName, eventId, functionName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the window that owns the handler.&lt;br /&gt;
;eventId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The event, usually a &amp;lt;code&amp;gt;SystemData.Events.*&amp;lt;/code&amp;gt; value.&lt;br /&gt;
;functionName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the Lua function to call, as a dotted path such as &amp;lt;code&amp;gt;&amp;quot;MyAddon.OnEvent&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* A window can have one handler per event. Registering a second handler for the same event raises the &amp;#039;&amp;#039;already has an event handler&amp;#039;&amp;#039; error, which names the existing handler. Remove the old one first with [[API:WindowUnregisterEventHandler|WindowUnregisterEventHandler]].&lt;br /&gt;
* &amp;lt;code&amp;gt;eventId&amp;lt;/code&amp;gt; is truncated to a whole number. It is not checked against the known events.&lt;br /&gt;
* The handler belongs to the window. Many stock windows register on &amp;lt;code&amp;gt;&amp;quot;Root&amp;quot;&amp;lt;/code&amp;gt; for events that do not belong to a particular window.&lt;br /&gt;
* For a window&amp;#039;s own events, such as mouse clicks, use [[API:WindowRegisterCoreEventHandler|WindowRegisterCoreEventHandler]].&lt;br /&gt;
* &amp;lt;code&amp;gt;easystem_dialogmanager/source/dialogs.lua&amp;lt;/code&amp;gt; calls &amp;lt;code&amp;gt;WindowRegisterEventHandler( &amp;quot;GROUP_INVITE_ID&amp;quot;, &amp;quot;GroupInviteCallback&amp;quot; )&amp;lt;/code&amp;gt;. That call passes only two arguments, with a string where the event number belongs, so it does not register anything.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;WindowRegisterEventHandler&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;WindowRegisterEventHandler&amp;#039;: Window %s already has an event handler (%s) for event %d.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_windowutils/source/windowutils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WindowRegisterEventHandler( &amp;quot;Root&amp;quot;, SystemData.Events.ESCAPE_KEY_PROCESSED, &amp;quot;WindowUtils.EscapeKeyProcessed&amp;quot;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_abilitieswindow/source/abilitieswindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WindowRegisterEventHandler( &amp;quot;AbilitiesWindow&amp;quot;, SystemData.Events.PLAYER_ABILITIES_LIST_UPDATED, &amp;quot;AbilitiesWindow.UpdateIfNotLoading&amp;quot;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:WindowUnregisterEventHandler|WindowUnregisterEventHandler]]&lt;br /&gt;
* [[API:WindowRegisterCoreEventHandler|WindowRegisterCoreEventHandler]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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