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	<title>API:WindowGetScreenPosition - Revision history</title>
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	<updated>2026-10-18T12:05:20Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:WindowGetScreenPosition&amp;diff=30882&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:51:39Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Window}}&lt;br /&gt;
Returns the screen position of a window&amp;#039;s top-left corner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x, y = WindowGetScreenPosition(windowName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the window.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;x, y : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Position of the top-left corner in screen pixels, measured from the top-left of the screen.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The values are in screen pixels. Unlike [[API:WindowGetOffsetFromParent|WindowGetOffsetFromParent]], they are not divided by the window&amp;#039;s scale.&lt;br /&gt;
* To get the size on screen to go with the position, multiply [[API:WindowGetDimensions|WindowGetDimensions]] by the window&amp;#039;s scale.&lt;br /&gt;
* Positions set by anchors are only up to date after the anchors have been processed. [[API:WindowForceProcessAnchors|WindowForceProcessAnchors]] processes them immediately.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;WindowGetScreenPosition&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Keeping a frame on screen, from &amp;lt;code&amp;gt;easystem_layouteditor/source/layoutcontrolframe.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local screenWidth, screenHeight = GetScreenResolution()&lt;br /&gt;
local screenX, screenY          = WindowGetScreenPosition( self:GetName() )&lt;br /&gt;
local width, height             = WindowGetDimensions( self:GetName() )&lt;br /&gt;
&lt;br /&gt;
width   = width*uiScale&lt;br /&gt;
height  = height*uiScale&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:WindowGetOffsetFromParent|WindowGetOffsetFromParent]]&lt;br /&gt;
* [[API:WindowGetDimensions|WindowGetDimensions]]&lt;br /&gt;
* [[API:WindowGetScale|WindowGetScale]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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