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	<title>API:WindowGetGameActionData - Revision history</title>
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	<updated>2026-10-19T18:02:16Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:WindowGetGameActionData&amp;diff=30871&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:51:30Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Window}}&lt;br /&gt;
Returns the game action attached to a window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
actionType, actionId, actionText = WindowGetGameActionData(windowName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the window.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;actionType : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The kind of action, a &amp;lt;code&amp;gt;GameData.PlayerActions&amp;lt;/code&amp;gt; value.&lt;br /&gt;
;actionId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The action&amp;#039;s id, for example an ability id.&lt;br /&gt;
;actionText : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – The action&amp;#039;s text, for example the name of the player to target.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The values are the ones set with [[API:WindowSetGameActionData|WindowSetGameActionData]].&lt;br /&gt;
* If the window has no game action, nothing is returned, so all three variables are &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If the window does not exist, the error is logged and nothing is returned.&lt;br /&gt;
* The function needs at least one argument and only reads the last one.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
This is written to the UI log; the call returns normally.&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;WindowGetGameActionData&amp;#039;: Window %s does not exist.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_modifyitem/source/useitemtargeting.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local actionType, actionId, actionText = WindowGetGameActionData( SystemData.MouseOverWindow.name )&lt;br /&gt;
&lt;br /&gt;
if( actionType == GameData.PlayerActions.SET_TARGET )&lt;br /&gt;
then&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:WindowSetGameActionData|WindowSetGameActionData]]&lt;br /&gt;
* [[API:WindowGameAction|WindowGameAction]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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