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	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ATomeSetBestiarySpeciesImage</id>
	<title>API:TomeSetBestiarySpeciesImage - Revision history</title>
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	<updated>2026-10-17T13:13:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:TomeSetBestiarySpeciesImage&amp;diff=30839&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:50:58Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Tome}}&lt;br /&gt;
Loads the picture of a bestiary species into the texture &amp;lt;code&amp;gt;bestiary_species_image&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TomeSetBestiarySpeciesImage(speciesId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;speciesId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Species id. The species must be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The image file is taken from &amp;lt;code&amp;gt;interface/InterfaceCore/Tome/Bestiary/Images/&amp;lt;/code&amp;gt;, using the file name stored for the species.&lt;br /&gt;
* The texture &amp;lt;code&amp;gt;bestiary_species_image&amp;lt;/code&amp;gt; is then updated, so every window that uses it shows the new picture. The stock bestiary page has a DynamicImage with &amp;lt;code&amp;gt;texture=&amp;quot;bestiary_species_image&amp;quot;&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;ea_tomeofknowledge/source/tomewindow_bestiary.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If the species has no picture, or the file does not exist, the texture is cleared. The stock UI checks this with &amp;lt;code&amp;gt;DynamicImageHasTexture&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If the id is unknown or the species is locked, the texture is cleared and an error is logged.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
These are written to the UI log; the call returns normally.&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;TomeSetBestiarySpeciesImage: You have not yet unlocked species # %d.&amp;lt;/code&amp;gt; (the quote after the function name is missing in the client&amp;#039;s text)&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_tomeofknowledge/source/tomewindow_bestiary.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TomeSetBestiarySpeciesImage( id )&lt;br /&gt;
...&lt;br /&gt;
if( DynamicImageHasTexture( &amp;quot;BestiarySpeciesInfoImage&amp;quot; ) ) then&lt;br /&gt;
   WindowAddAnchor( &amp;quot;BestiarySpeciesInfoText1&amp;quot;, &amp;quot;bottom&amp;quot;, &amp;quot;BestiarySpeciesInfoImage&amp;quot;, &amp;quot;top&amp;quot;, 0, 10 )&lt;br /&gt;
else&lt;br /&gt;
   WindowAddAnchor( &amp;quot;BestiarySpeciesInfoText1&amp;quot;, &amp;quot;top&amp;quot;, &amp;quot;BestiarySpeciesInfoImage&amp;quot;, &amp;quot;top&amp;quot;, 0, 0 )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:TomeGetBestiarySpeciesData|TomeGetBestiarySpeciesData]]&lt;br /&gt;
* [[API:TomeSetBestiarySubTypeImage|TomeSetBestiarySubTypeImage]]&lt;br /&gt;
* [[API:DynamicImageHasTexture|DynamicImageHasTexture]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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