<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ATomeGetBestiaryTOC</id>
	<title>API:TomeGetBestiaryTOC - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ATomeGetBestiaryTOC"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:TomeGetBestiaryTOC&amp;action=history"/>
	<updated>2026-10-17T08:19:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:TomeGetBestiaryTOC&amp;diff=30800&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:TomeGetBestiaryTOC&amp;diff=30800&amp;oldid=prev"/>
		<updated>2026-10-16T19:50:19Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Tome}}&lt;br /&gt;
Returns the table of contents of the Tome of Knowledge bestiary: every creature type with its subtypes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
types = TomeGetBestiaryTOC()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;types : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of creature types. The stock UI sorts it by name itself.&lt;br /&gt;
&lt;br /&gt;
Each type table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Type id.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Type name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;subtypes&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || Array of the type&amp;#039;s subtypes (see below).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each subtype table in &amp;lt;code&amp;gt;subtypes&amp;lt;/code&amp;gt;:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Subtype id, as used by [[API:TomeGetBestiarySubTypeData|TomeGetBestiarySubTypeData]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Subtype name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;isUnlocked&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if at least one species of the subtype is unlocked (see [[API:TomeIsBestiarySubTypeUnlocked|TomeIsBestiarySubTypeUnlocked]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;killCount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || The player&amp;#039;s kill count for the subtype.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* All types and subtypes are listed, including locked ones. Names are filled in for locked subtypes too.&lt;br /&gt;
* If the name tables are not loaded, names are empty wide strings.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_tomeofknowledge/source/tomewindow_bestiary.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TomeWindow.Bestiary.TOCData = TomeGetBestiaryTOC()&lt;br /&gt;
...&lt;br /&gt;
for typeIndex, typeData in ipairs( TomeWindow.Bestiary.TOCData ) do&lt;br /&gt;
    ...&lt;br /&gt;
    for subTypeIndex, subTypeData in ipairs( typeData.subtypes ) do&lt;br /&gt;
        local killText = L&amp;quot;&amp;quot;..subTypeData.killCount&lt;br /&gt;
        TomeWindow.SetTOCItemText( subTypeWindowName, subTypeData.id, subTypeData.name, killText )&lt;br /&gt;
        ButtonSetDisabledFlag( subTypeWindowName..&amp;quot;Text&amp;quot;, subTypeData.isUnlocked == false )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:TomeGetBestiarySubTypeData|TomeGetBestiarySubTypeData]]&lt;br /&gt;
* [[API:TomeIsBestiarySubTypeUnlocked|TomeIsBestiarySubTypeUnlocked]]&lt;br /&gt;
* [[API:TomeGetBestiarySpeciesData|TomeGetBestiarySpeciesData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>