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	<title>API:TextLogGetEnabled - Revision history</title>
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	<updated>2026-10-17T16:47:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:TextLogGetEnabled&amp;diff=30782&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:50:02Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=TextLog}}&lt;br /&gt;
Returns whether a text log accepts new entries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
enabled = TextLogGetEnabled(logName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;logName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the text log.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;enabled : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the log is enabled.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* See [[API:TextLogSetEnabled|TextLogSetEnabled]] for what the flag does.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;TextLogGetPressedFlag&amp;#039;: TextLog %s does not exist.&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;The message names &amp;lt;code&amp;gt;TextLogGetPressedFlag&amp;lt;/code&amp;gt;, not this function.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_uidebugtools/source/debugwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( IsInternalBuild() and (InterfaceCore.inGame == false) and TextLogGetEnabled( &amp;quot;UiLog&amp;quot; ) )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:TextLogSetEnabled|TextLogSetEnabled]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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