<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ATextEditBoxGetHistory</id>
	<title>API:TextEditBoxGetHistory - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ATextEditBoxGetHistory"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:TextEditBoxGetHistory&amp;action=history"/>
	<updated>2026-10-17T16:47:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:TextEditBoxGetHistory&amp;diff=30762&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:TextEditBoxGetHistory&amp;diff=30762&amp;oldid=prev"/>
		<updated>2026-10-16T19:49:44Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=TextEditBox}}&lt;br /&gt;
Returns the input history of a TextEditBox.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
history = TextEditBoxGetHistory(editBoxName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;editBoxName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a TextEditBox window.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;history : &amp;lt;code&amp;gt;wstring-table&amp;lt;/code&amp;gt; – Array of the stored history lines, indexed from 1. An empty table if there is no history.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* A TextEditBox with history enabled stores each non-empty line the player confirms with Enter, and the player can step back through the stored lines.&lt;br /&gt;
* The table can be passed back to [[API:TextEditBoxSetHistory|TextEditBoxSetHistory]] later, which is how the chat window keeps its history across logins.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;TextEditBoxGetHistory&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;TextEditBoxGetHistory&amp;#039;: Window %s is not a TextEditBox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_chatwindow/source/chatwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function EA_ChatWindow.Shutdown()&lt;br /&gt;
    EA_ChatWindow.SaveSettings()&lt;br /&gt;
&lt;br /&gt;
    -- Retrieve the history (this preserves it across logging in/out)&lt;br /&gt;
    GameData.ChatData.history = TextEditBoxGetHistory(&amp;quot;EA_TextEntryGroupEntryBoxTextInput&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:TextEditBoxSetHistory|TextEditBoxSetHistory]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>