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	<title>API:TextEditBoxGetAllowEditing - Revision history</title>
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	<updated>2026-10-17T14:22:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:TextEditBoxGetAllowEditing&amp;diff=30760&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:49:42Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=TextEditBox}}&lt;br /&gt;
Returns whether the player may edit the text of a TextEditBox.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
allowEditing = TextEditBoxGetAllowEditing(editBoxName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;editBoxName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a TextEditBox window.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;allowEditing : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – The box&amp;#039;s allow-editing flag, as set by [[API:TextEditBoxSetAllowEditing|TextEditBoxSetAllowEditing]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* If the window does not exist or is not a TextEditBox, the error is logged and nothing is returned.&lt;br /&gt;
* The function needs at least one argument and only reads the last one.&lt;br /&gt;
* The stock UI never calls &amp;lt;code&amp;gt;TextEditBoxGetAllowEditing&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
These are written to the UI log; the call returns normally.&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;TextEditBoxGetAllowEditing&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;TextEditBoxGetAllowEditing&amp;#039;: Window %s is not a TextEditBox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A minimal example built from the signature above:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( TextEditBoxGetAllowEditing( &amp;quot;MyEditBox&amp;quot; ) ) then&lt;br /&gt;
    TextEditBoxSetText( &amp;quot;MyEditBox&amp;quot;, L&amp;quot;&amp;quot; )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:TextEditBoxSetAllowEditing|TextEditBoxSetAllowEditing]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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