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	<title>API:SetTargetToSummon - Revision history</title>
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	<updated>2026-10-17T22:06:46Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SetTargetToSummon&amp;diff=30736&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:49:17Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Target}}&lt;br /&gt;
Selects a group or warband member, by name, as the player to summon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetTargetToSummon(playerName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;playerName : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – Name of the group or warband member.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client looks the name up among the warband members when a warband is active, otherwise among the known players. If it finds the player, it sends the server a request that identifies that player. If it does not, nothing is sent.&lt;br /&gt;
* The stock UI calls it right before using a summoning stone with &amp;lt;code&amp;gt;SendUseItem&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If there is no player object, nothing happens.&lt;br /&gt;
* &amp;lt;code&amp;gt;playerName&amp;lt;/code&amp;gt; must be a wide string; a plain Lua string raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is not a wide string.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_utils/source/partyutils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local invSlot = DataUtils.HasRequiredSummoningStone( player.level )&lt;br /&gt;
if( invSlot )&lt;br /&gt;
then&lt;br /&gt;
    SetTargetToSummon( playerToSummon )&lt;br /&gt;
    SendUseItem( GameData.ItemLocs.INVENTORY, invSlot, 0, 0, 0 )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetGroupData|GetGroupData]]&lt;br /&gt;
* [[API:ClearTarget|ClearTarget]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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