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	<title>API:SetItemDragging - Revision history</title>
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	<updated>2026-10-18T06:58:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SetItemDragging&amp;diff=30725&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:49:06Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Interface}}&lt;br /&gt;
Tells the client that something is being dragged on the cursor. While set, windows do not fire their game actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetItemDragging(dragging)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;dragging : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; while an icon is held on the cursor, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; when it is released.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* While the flag is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, a window that has a game action does not run it when it is clicked, and &amp;lt;code&amp;gt;WindowGameAction&amp;lt;/code&amp;gt; does nothing. The window&amp;#039;s normal Lua handlers (&amp;lt;code&amp;gt;OnLButtonUp&amp;lt;/code&amp;gt; and so on) still run.&lt;br /&gt;
* The flag is off when the client starts and stays as set until changed again. Remember to clear it.&lt;br /&gt;
* &amp;lt;code&amp;gt;dragging&amp;lt;/code&amp;gt; must be a real boolean. Passing &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt; or a number raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; argument check.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_cursor/source/cursor.lua&amp;lt;/code&amp;gt;, when an icon is picked up:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local texture, x, y = GetIconData( Cursor.Data.IconId )&lt;br /&gt;
SetCursor( texture )&lt;br /&gt;
&lt;br /&gt;
SetItemDragging(true)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
and at the end of &amp;lt;code&amp;gt;Cursor.Clear&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetItemDragging(false)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SetCursor|SetCursor]]&lt;br /&gt;
* &amp;lt;code&amp;gt;WindowGameAction&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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