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	<title>API:SetHardwareCursor - Revision history</title>
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	<updated>2026-10-17T12:05:24Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:SetHardwareCursor&amp;diff=30722&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:49:04Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Interface}}&lt;br /&gt;
Switches the mouse pointer to one of the client&amp;#039;s built-in cursor shapes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetHardwareCursor(cursorId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;cursorId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Cursor number, 0 to 21. Use the &amp;lt;code&amp;gt;SystemData.Cursor&amp;lt;/code&amp;gt; values. Fractions are dropped.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client loads the cursor image for that number from its own resources (some numbers are animated cursors) and makes it the Windows mouse pointer of the game window.&lt;br /&gt;
* 0 is the normal arrow.&lt;br /&gt;
* Numbers outside 0–21 are ignored without an error.&lt;br /&gt;
* If the pointer already has the requested number, the shape is not reloaded.&lt;br /&gt;
* 15 has no cursor image in the client: the pointer is set to no image.&lt;br /&gt;
* The stock UI uses it to show the resize cursor while a window is being resized; [[API:ClearCursor|ClearCursor]] sets the arrow back.&lt;br /&gt;
* The function needs at least one argument and only reads the last one.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;WindowUtils.BeginResize&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;easystem_windowutils/source/windowutils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WindowUtils.resizeEndCallback = endCallback&lt;br /&gt;
SetHardwareCursor(SystemData.Cursor.RESIZE2)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ClearCursor|ClearCursor]]&lt;br /&gt;
* [[API:SetCursor|SetCursor]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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