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	<title>API:SetGroupLootThreshold - Revision history</title>
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	<updated>2026-10-18T04:53:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SetGroupLootThreshold&amp;diff=30718&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:59Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Asks the server to change the loot rarity threshold of the player&amp;#039;s group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetGroupLootThreshold(threshold)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;threshold : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The new threshold, counting from 1. In the stock UI this is the index of the selected entry in the threshold combo box: 1 = All, 2 = Common, 3 = Uncommon, 4 = Rare, 5 = Very Rare, 6 = Artifact, 7 = None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client subtracts 1 from &amp;lt;code&amp;gt;threshold&amp;lt;/code&amp;gt; and sends it to the server as a group command. It does not check the value or whether the player is the group leader; the server decides.&lt;br /&gt;
* The current threshold is published in &amp;lt;code&amp;gt;GameData.Player.Group.Settings.lootThreshold&amp;lt;/code&amp;gt;; the stock UI uses it directly as the combo box index.&lt;br /&gt;
* The function takes exactly one argument.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; argument check.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The combo box handler in &amp;lt;code&amp;gt;ea_openpartywindow/source/openpartywindowtabmanage.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function EA_Window_OpenPartyManage.OnLootThresholdSelChange( newThreshold )&lt;br /&gt;
    SetGroupLootThreshold( newThreshold )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SetGroupLootMode|SetGroupLootMode]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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